static void Main(string[] args) { ScoreChecker sc = new ScoreChecker(); sc.CheckScore(); Console.ReadKey(); }
void Awake() { // // clear high score manually // PlayerPrefs.DeleteAll (); Instance = this; // PlayerPrefs -> Stores and accesses player preferences between game sessions. // just for first time run the game, there is not a high score if (!PlayerPrefs.HasKey("HighScore")) { PlayerPrefs.SetInt("HighScore", 0); } ScoreText.text = "0"; HighScoreText.text = PlayerPrefs.GetInt("HighScore").ToString(); }