void OnMouseDown() { //GameObject.Find("AudioBulk").GetComponent <AudioSource>().Play(); ScoreChange.ScoreUP(); Destroy(gameObject); //GetComponent <AudioSource> ().Play (); }
public int Run(string data, string caseName, int numberOfAttempts = 1, bool printResults = true) { TOutput bestResults = GetBestResult(numberOfAttempts, data); string newOutPath = caseName + ".new.out"; string finalPath = caseName + ".out"; m_Printer.PrintToFile(bestResults, newOutPath); if (printResults) { m_Printer.PrintToConsole(bestResults); } if (m_Calculator != null) { ScoreChange score = ReplaceIfBetter(data, finalPath, newOutPath); PrintResults(caseName, score.Improvment); return(score.NewScore); } else { Console.WriteLine(caseName + ": Calculator is null. No comparison was made"); } return(0); }
private void PaintGame() { gp.Clear(Color.FromKnownColor(KnownColor.Control)); if (GameConfig.GameOver == false) { if (food.IfEaten()) { Console.WriteLine("food eaten"); score += GameConfig.GamePoint; ScoreChange?.Invoke(score); } food.MakeFood().Paint(gp); foreach (var body in snake.Move()) { body.Paint(gp); } } else { Console.WriteLine("game over!!"); t.Enabled = false; //重置snake snake.Reset(); //使得下局重置food位置 Food.Eaten = true; } }
private void OnClearLines(int linesCount) { int an = 10 + (linesCount - 1) * 10; int sum = (10 + an) / 2 * linesCount; _score += sum; _textScore.text = _score.ToString(); ScoreChange?.Invoke(_score); }
Text text; // Reference to the Text component. void Awake() { // Set up the reference. text = GetComponent <Text> (); // Reset the score. score = 0; OnScoreChange += UpdateScore; }
private void TriggerScoreChange(ScoreChange change, HitObject hitObject) { if (change == ScoreChange.Ignore) { return; } ScoreChange hitAmount = change & ScoreChange.HitValuesOnly; if (hitAmount != ScoreChange.Ignore) { //handle combo additions here ComboScoreCounts[hitAmount] += 1; List <HitObject> objects = ActiveStreamObjects; int index = objects.IndexOf(hitObject); int count = objects.Count; bool multitouchSameEndTime = hitObject.connectedObject != null && Math.Abs(hitObject.connectedObject.EndTime - hitObject.EndTime) < 10; //is next hitObject the end of a combo? if (index == count - 1 || //last object in the song. objects[index + 1].NewCombo || //next object is a new combo. (multitouchSameEndTime && index < count - 2 && objects[index + 1] == hitObject.connectedObject && objects[index + 2].NewCombo) //this is part of a multitouch sequence with a new combo following. ) { //apply combo addition if (ComboScoreCounts[ScoreChange.Hit100] == 0 && ComboScoreCounts[ScoreChange.Hit50] == 0 && ComboScoreCounts[ScoreChange.Miss] == 0) { change |= ScoreChange.GekiAddition; } else if (ComboScoreCounts[ScoreChange.Hit50] == 0 && ComboScoreCounts[ScoreChange.Miss] == 0) { change |= ScoreChange.KatuAddition; } else { change |= ScoreChange.MuAddition; } if (!(multitouchSameEndTime && !hitObject.connectedObject.IsHit)) { ResetComboCounts(); } } } hitObject.HitAnimation(change); if (OnScoreChanged != null) { OnScoreChanged(change, hitObject); } }
protected override ScoreChange HitActionInitial() { ScoreChange s = base.HitActionInitial(); if (s != ScoreChange.Ignore) { burstEndpoint(); } return(s); }
protected override void hitObjectManager_OnScoreChanged(ScoreChange change, HitObject hitObject) { base.hitObjectManager_OnScoreChanged(change, hitObject); if (InitialHp == 0) { healthBar.ReduceCurrentHp(100); } if (InitialHp == 200) { healthBar.IncreaseCurrentHp(100); } }
public void ResetScore() { score = 0; up = 0; medium = 0; down = 0; timer = 0; spawnCount = 0; caught = false; lives = 3; played = false; consecutive = 0; ScoreChange?.Invoke(-1, ChangeType.Reset); }
private void PrintResults(string caseName, ScoreChange scoreChange) { if (scoreChange.Improvment < 0) { WriteLineToConsoleInColor(caseName + ": new was worse: " + scoreChange.NewScore + ". decrease by " + scoreChange.Improvment, ConsoleColor.Red); } else if (scoreChange.Improvment == 0) { WriteLineToConsoleInColor(caseName + ": new was the same as last: " + scoreChange.NewScore, ConsoleColor.Yellow); } else { WriteLineToConsoleInColor(caseName + " new was better: " + scoreChange.NewScore + ". improve by " + scoreChange.Improvment, ConsoleColor.Green); } }
private void OnCollisionEnter(Collision collision) { if (collision.collider.tag == "Ball") { score++; caught = true; float floorHeight = Playspace.Instance.FloorCenter.y; float collisionHeight = collision.contacts[0].point.y; // check ball collision position to categorize exercise float height = collisionHeight - floorHeight; ChangeType type; if (height > upLimit) { up += 1; type = ChangeType.Up; } else if (height < downLimit) { down += 1; type = ChangeType.Down; } else { medium += 1; type = ChangeType.Middle; } // Notify all event handler of ScoreChange ScoreChange?.Invoke(1, type); // catch 3 balls in a row: lives++ with limit 3 consecutive++; if (consecutive >= 3) { lives = Mathf.Min(3, lives + 1); consecutive = 0; } // destroy is handled in explosion script } if (collision.collider.tag == "Bomb") { Instantiate(GameObject.Find("AudioManager").GetComponent <AudioManager>().bombExplode, collision.collider.transform.position, Quaternion.identity); lives = 0; } }
internal void SetProgress(float progress, ScoreChange latestChange) { progressRect.Scale.X = GameBase.BaseSize.X * (progress - lastProgressStart); if (latestChange != lastDisplayedChange) { lastDisplayedChange = latestChange; Color4 displayColour = gray_colour; float heightMultiplier = 1; switch (lastDisplayedChange) { case ScoreChange.Hit300: displayColour = new Color4(255, 156, 55, 255); break; case ScoreChange.Hit100: displayColour = new Color4(117, 204, 65, 255); heightMultiplier = 0.9f; break; case ScoreChange.Hit50: displayColour = new Color4(118, 65, 143, 255); heightMultiplier = 0.8f; break; case ScoreChange.Miss: displayColour = new Color4(144, 0, 16, 255); heightMultiplier = 0.7f; break; } progressRect.FlashColour(Color4.White, 1000); //progressRect.Transform(new TransformationV(TransformationType.VectorScale, new Vector2(progressRect.Scale.X, progressRect.Scale.Y * 2), progressRect.Scale, Clock.ModeTime, Clock.ModeTime + 1000, EasingTypes.In)); progressRect = new pRectangle(new Vector2(progressRect.Scale.X + progressRect.Position.X, 0), new Vector2(0, HEIGHT * heightMultiplier - 1), true, 1, displayColour); progressRect.Field = FieldTypes.StandardSnapBottomLeft; progressRect.Origin = OriginTypes.BottomLeft; Add(progressRect); lastProgressStart = progress; } }
internal override void HitAnimation(ScoreChange action, bool animateNumber = false) { SpriteHitCircle1.Transformations.Clear(); SpriteHitCircleText.Transformations.Clear(); SpriteApproachCircle.Transformations.Clear(); if (connectedObject != null) { connectionSprite.FadeOut(100); } int now = SpriteHitCircle1.ClockingNow; if (action > ScoreChange.Miss) { //Fade out the actual hit circle Transformation circleScaleOut = new TransformationF(TransformationType.Scale, 1.1F, 1.4F, now, now + DifficultyManager.FadeOut, EasingTypes.InHalf); Transformation textScaleOut = new TransformationF(TransformationType.Scale, 1.1F, 1.4F, now, now + DifficultyManager.FadeOut, EasingTypes.InHalf); Transformation circleFadeOut = new TransformationF(TransformationType.Fade, 1, 0, now, now + DifficultyManager.FadeOut); SpriteHitCircle1.Transformations.Clear(); SpriteHitCircle1.Transform(circleScaleOut); SpriteHitCircle1.Transform(circleFadeOut); SpriteHitCircleText.Transformations.Clear(); if (animateNumber) { SpriteHitCircleText.Transform(textScaleOut); SpriteHitCircleText.Transform(circleFadeOut); } } base.HitAnimation(action); }
public long Run(string data, string caseName, int numberOfAttempts = 1, bool printResults = true, List <double> runParams = null) { RunParams = runParams; TOutput bestResults = GetBestResult(numberOfAttempts, data, caseName); string newOutPath = Path.Combine(m_OutputDirectory, caseName + ".new.out"); string finalPath = Path.Combine(m_OutputDirectory, caseName + ".out"); string bestScoreFolder = Path.Combine(m_OutputDirectory, "zzzbestScoreFolder"); if (!Directory.Exists(bestScoreFolder)) { Directory.CreateDirectory(bestScoreFolder); } string bestScorePath = Path.Combine(bestScoreFolder, caseName + ".bestScore"); m_Printer.PrintToFile(bestResults, newOutPath); if (printResults) { m_Printer.PrintToConsole(bestResults); } if (m_Calculator != null) { ScoreChange score = ReplaceIfBetter(bestResults, data, bestScorePath, finalPath, newOutPath); PrintResults(caseName, score); return(score.NewScore); //ScoreChange score = ReplaceIfBetter(data, finalPath, newOutPath); //PrintResults(caseName, score); //return score.NewScore; } else { Console.WriteLine(caseName + ": Calculator is null. No comparison was made"); } return(0); }
void Update() { if (transform.position.y < -6f) { LifeChange.LifeDec(); Destroy(gameObject); } if (fallSpeed <= 0.1) { fallSpeed = 0.1f; } transform.position -= new Vector3(0, fallSpeed * Time.deltaTime, 0); if (Input.GetKey("escape")) { SceneManager.LoadScene("main"); //Lose } if (bomb) { ScoreChange.ScoreUP(); Destroy(gameObject); } }
public void AddScore(int deletedLinesAmount) { _scoreData.Score += _lineCost * deletedLinesAmount; ScoreChange?.Invoke(_scoreData.Score); }
public void ChangeScore(int amount) { ScoreAmount.Score += amount; ScoreChange?.Invoke(ScoreAmount.Score); }
void Start() { ScoreAmount.Score = PlayerPrefs.GetInt("Score"); ScoreChange?.Invoke(ScoreAmount.Score); }
//plaatjes draaien (lars) private void CardClick(object sender, MouseButtonEventArgs e) { Image terug = new Image(); Image card = (Image)sender; int index = (int)card.Tag; alleKaarten[index].clicked(); if (ClickCards < 2) { ClickCards++; if (ClickCards == 2) { ShowCards(); card.Source = null; ImageSource kaart1 = alleKaarten[Vorigekaart].Show(); ImageSource kaart2 = alleKaarten[index].Show(); if (kaart1.ToString() == kaart2.ToString()) { if (player1 == true) { punten.Add(punten1); punten1++; ScoreChange?.Invoke(); MessageBox.Show("2 gelijken!"); } if (player1 == false) { punten.Add(punten2); punten2++; ScoreChange?.Invoke(); MessageBox.Show("2 gelijken!"); } alleKaarten[Vorigekaart].Onzichtbaar(); alleKaarten[index].Onzichtbaar(); bool alleKaartenOnzichtbaar = true; foreach (Kaart kaart in alleKaarten) { if (kaart.IsZichtbaar()) { alleKaartenOnzichtbaar = false; } } if (alleKaartenOnzichtbaar) { if (punten1 > punten2) { MessageBox.Show("De winnaar is: " + playernames[0]); } else if (punten1 < punten2) { MessageBox.Show("De winnaar is: " + playernames[1]); } else { MessageBox.Show("Gefeliciteerd, jullie zijn beide toppers"); } } } else { MessageBox.Show("Niet gelijk"); alleKaarten[Vorigekaart].Terugdraaien(); alleKaarten[index].Terugdraaien(); } if (player1 == true) { player1 = false; } else { player1 = true; } ClickCards = 0; } else { Vorigekaart = index; } } ShowCards(); }
public void OnScoreChange(GameScore gameScore) { ScoreChange?.Invoke(this, new ScoreChangeEventArgs(gameScore)); }
protected virtual void OnScoreChange() { ScoreChange?.Invoke(this); }
public void ChangeScore() { ScoreAmount.Score += UpgradeStats.ClickPower; ScoreChange?.Invoke(ScoreAmount.Score); }
private void OnBlockAdded(int scoreCount) { _score += scoreCount; _textScore.text = _score.ToString(); ScoreChange?.Invoke(_score); }