示例#1
0
    // Update is called once per frame
    void Update()
    {
        if (gameStateManager.isWin())
        {
            Debug.Log("GameSettelment: win");
            succeedPanel.SetActive(true);
            settelmentPanel.SetActive(true);
            succeed();
            stopAchievementJudge();
            enabled = false;
        }
        if (gameStateManager.isDeathOrFail())
        {
            Debug.Log("GameSettelment: fail");
            AudioClip   audioClip   = Resources.Load <AudioClip>("failed");
            AudioSource audioSource = GetComponent <AudioSource>();
            audioSource.clip = audioClip;
            audioSource.Play();

            failPanel.SetActive(true);
            settelmentPanel.SetActive(true);
            stopAchievementJudge();
            enabled = false;
        }
    }
示例#2
0
 // Update is called once per frame
 void Update()
 {
     if (gameStateManager.isWin())
     {
         Debug.Log("GameSettelment: win");
         succeedPanel.SetActive(true);
         settelmentPanel.SetActive(true);
         succeed();
         stopAchievementJudge();
         enabled = false;
     }
     if (gameStateManager.isDeathOrFail())
     {
         Debug.Log("GameSettelment: fail");
         failPanel.SetActive(true);
         settelmentPanel.SetActive(true);
         stopAchievementJudge();
         enabled = false;
     }
 }