// ON TRIGGER ENTER // Destroy a box when it touches the incinerator // also create box fix effect & update score private void OnTriggerEnter(Collider other) { if (other.tag == "Box") { Instantiate(boxFireFX, other.transform.position, Quaternion.identity, other.transform); Destroy(other.gameObject, incinerateDelay); score.AddIncineratorScore(incineratePoints); DisplayFloatText(incineratePoints); } }