// Use this for initialization void Start() { Text scoreText = GetComponent <Text> (); scoreAbsorber = FindObjectOfType <ScoreAbsorber> (); scoreText.text = "Score: " + scoreAbsorber.score; }
// Use this for initialization void Start() { text = GetComponent <Text>(); scoreAbsorber = FindObjectOfType <ScoreAbsorber>(); // FIXME doesn't work if set here // text.text = "Score: " + scoreAbsorber.Score; }
// Use this for initialization void Start() { scoreAbsorber = FindObjectOfType <ScoreAbsorber>(); text = GetComponent <Text>(); }
// Use this for initialization void Start() { text = GetComponent <Text>(); scoreKeeper = FindObjectOfType <ScoreAbsorber>(); levelManager = FindObjectOfType <LevelManager>(); }
// Use this for initialization void Start() { scoreAbsorber = FindObjectOfType<ScoreAbsorber>(); text = GetComponent<Text>(); }
// Update is called once per frame void Update() { text = GetComponent <Text>(); absorber = FindObjectOfType <ScoreAbsorber>(); text.text = "Score: " + absorber.score; }
void Start() { scoreAbsorber = GameObject.FindObjectOfType <ScoreAbsorber>(); text = this.GetComponent <Text>(); }