// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.LeftArrow)) { cardSelectedIndex--; cardSelectedIndex = Mathf.Clamp(cardSelectedIndex, 0, cards.Count); SelectCard(cardSelectedIndex); ScorchAudio.PlayMenuMove(); } if (Input.GetKeyDown(KeyCode.RightArrow)) { cardSelectedIndex++; cardSelectedIndex = Mathf.Clamp(cardSelectedIndex, 0, cards.Count); SelectCard(cardSelectedIndex); ScorchAudio.PlayMenuMove(); } if (Input.GetKeyDown(KeyCode.Return)) { CardSelected.Dispatch(cards[cardSelectedIndex].cardData); ScorchAudio.PlayMenuSelect(); } }
public void MenuSelect() { ScorchAudio.PlayMenuSelect(); }