void Update() { //Zmiana scorcepanel scorceTxt.text = scorceTxtGO.text = scorceTxtPause.text = Scorce.ToString(); powerTxt.text = Power.ToString(); if (Scorce > PlayerPrefs.GetInt("bestScorce")) { PlayerPrefs.SetInt("bestScorce", Scorce); bestTxt.text = bestTxtGO.text = bestTxtPause.text = scorceTxt.text; } timer += Time.deltaTime; //animacja tappanel if (timer >= 0.8f && tapped == false) { if (iTap % 2 == 0) { tapToBeFaster.GetComponent <Image>().sprite = tap2; iTap++; } else if (iTap % 2 == 1) { tapToBeFaster.GetComponent <Image>().sprite = tap1; iTap++; } timer = 0; } //usnunięcie tap panel if (tapped == false && Input.touchCount > 0 && timer >= 0.2f) { tapped = true; tapPanel.SetActive(false); } //klawisze na smartfonie if (Input.GetKeyDown(KeyCode.Escape)) { if (Pause.Instance.deathPanel.active) { UnityEngine.SceneManagement.SceneManager.LoadScene("Game"); } else if (Pause.Instance.PausePanel.active) { Pause.Instance.ContinueGame(); } else if (!Pause.Instance.PausePanel.active) { Pause.Instance.PauseGame(); } } }
public List <Scorce> LayDanhSachDiem_List(string maLop, int maMon) { List <Scorce> list = new List <Scorce>(); DataTable dt = LayDanhSachDiem(maLop, maMon); if (dt.Rows.Count > 0) { foreach (DataRow row in dt.Rows) { Scorce scorce = new Scorce(); scorce.MaHS = row[0].ToString(); scorce.TenHS = row[1].ToString(); scorce.TenMon = row[2].ToString(); scorce.Diem_TB_ky1_cu = float.Parse(row[3].ToString()); scorce.Diem_TB_ky2_cu = float.Parse(row[4].ToString()); scorce.MaLop = row[5].ToString(); scorce.MaMon = int.Parse(row[6].ToString()); list.Add(scorce); } } return(list); }