public void SinkAndDestroy() { base.CancelInvoke(new Action(this.SinkAndDestroy)); SpawnGroup[] spawnGroupArray = this.spawngroups; for (int i = 0; i < (int)spawnGroupArray.Length; i++) { spawnGroupArray[i].Clear(); } base.SetFlag(BaseEntity.Flags.Reserved8, true, true, true); ScientistJunkpileSpawner scientistJunkpileSpawner = this.npcSpawnGroup; if (scientistJunkpileSpawner != null) { scientistJunkpileSpawner.Clear(); } else { } base.ClientRPC(null, "CLIENT_StartSink"); Transform vector3 = base.transform; vector3.position = vector3.position - new Vector3(0f, 5f, 0f); this.isSinking = true; base.Invoke(new Action(this.KillMe), 22f); }
public void SinkAndDestroy() { CancelInvoke(SinkAndDestroy); SpawnGroup[] array = spawngroups; for (int i = 0; i < array.Length; i++) { array[i].Clear(); } SetFlag(Flags.Reserved8, true, true); npcSpawnGroup?.Clear(); ClientRPC(null, "CLIENT_StartSink"); base.transform.position -= new Vector3(0f, 5f, 0f); isSinking = true; Invoke(KillMe, 22f); }