public override void ReactionComplete() { ScienceWorkbenchUI ui = ParentState as ScienceWorkbenchUI; Item resultSlot = ui.GetSlot(ui.SlotsLength - 1).StoredItem; resultSlot.stack += curRecipeStack; Recipe recipe = curRecipes[ui.CurrentRecipe]; for (int i = 0; i < ui.SlotsLength - 1; i++) { Item slot = ui.GetSlot(i).StoredItem; Item recipeItem = recipe.requiredItem[i]; if (!recipeItem.IsAir && !slot.IsAir) { slot.stack -= recipeItem.stack; if (slot.stack <= 0) { slot.TurnToAir(); } } } HasRecipe = RecipeUtils.HasRecipe(ui, out curRecipeType, out curRecipeStack, curRecipes); Main.PlaySound(SoundID.Grab); }
public override bool UpdateReaction() { ScienceWorkbenchUI ui = ParentState as ScienceWorkbenchUI; return(ui.UpdateSuccess); }