public static void Start() { world_.Hax = false; world_.gameMode = GameMode.TeamDeathMatch; //set the game mode delayTask = Scheduler.NewTask(t => world_.Players.Message("&WTEAM DEATHMATCH &fwill be starting in {0} seconds: &WGet ready!", MessageType.Announcement, timeDelay)); delayTask.RunRepeating(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(10), 1); }
public static void Start() { world_.Hax = false; world_.gameMode = GameMode.FFA; //set the game mode delayTask = Scheduler.NewTask(t => world_.Players.Message("&WFFA &fwill be starting in {0} seconds: &WGet ready!", 0, (timeDelay - (DateTime.Now - startTime).ToSeconds()))); delayTask.RunRepeating(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(10), (timeDelay / 10)); }
public static void Start() { world_.Hax = false; //world_.Players.Send(PacketWriter.MakeHackControl(0,0,0,0,0,-1)); Commented out until classicube clients support hax packet stopwatch.Reset(); stopwatch.Start(); world_.gameMode = GameMode.CaptureTheFlag; delayTask = Scheduler.NewTask(t => world_.Players.Message("&WCTF &fwill be starting in {0} seconds: &WGet ready!", 0, (timeDelay - stopwatch.Elapsed.Seconds))); delayTask.RunRepeating(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(10), (int)Math.Floor((double)(timeDelay / 10)));//Start task immediately, send message every 10s if (stopwatch.Elapsed.Seconds > 11) { stopwatch.Stop(); } }
public static void Start() { timeLimit = 300;//reset variables incase of a server using custom and then start timeDelay = 20; world_.Hax = false; foreach (Player pl in world_.Players) { pl.JoinWorld(world_, WorldChangeReason.Rejoin); } //world_.Players.Send(PacketWriter.MakeHackControl(0,0,0,0,0,-1)); Commented out until classicube clients support hax packet stopwatch.Reset(); stopwatch.Start(); world_.gameMode = GameMode.Infection; delayTask = Scheduler.NewTask(t => world_.Players.Message("&WInfection &fwill be starting in {0} seconds: &WGet ready!", 0, (timeDelay - stopwatch.Elapsed.Seconds))); delayTask.RunRepeating(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(10), (int)Math.Floor((double)(timeDelay / 10)));//Start task immediately, send message every 10s if (stopwatch.Elapsed.Seconds > 11) { stopwatch.Stop(); } }
ChatTimer(TimeSpan duration, [CanBeNull] string message, [NotNull] string startedBy) { if (startedBy == null) { throw new ArgumentNullException("startedBy"); } StartedBy = startedBy; Message = message; StartTime = DateTime.UtcNow; EndTime = StartTime.Add(duration); Duration = duration; int oneSecondRepeats = (int)duration.TotalSeconds + 1; if (duration > Hour) { announceIntervalIndex = AnnounceIntervals.Length - 1; lastHourAnnounced = (int)duration.TotalHours; } else { for (int i = 0; i < AnnounceIntervals.Length; i++) { if (duration <= AnnounceIntervals[i]) { announceIntervalIndex = i - 1; break; } } } task = Scheduler.NewTask(TimerCallback, this); Id = Interlocked.Increment(ref timerCounter); AddTimerToList(this); IsRunning = true; task.RunRepeating(TimeSpan.Zero, TimeSpan.FromSeconds(1), oneSecondRepeats); }
public static void Start() { timeLimit = 300;//reset variables incase of a server using custom and then start timeDelay = 20; world_.Hax = false; foreach (Player pl in world_.Players) { pl.JoinWorld(world_, WorldChangeReason.Rejoin); } //world_.Players.Send(PacketWriter.MakeHackControl(0,0,0,0,0,-1)); Commented out until classicube clients support hax packet stopwatch.Reset(); stopwatch.Start(); world_.gameMode = GameMode.Infection; delayTask = Scheduler.NewTask(t => world_.Players.Message("&WInfection &fwill be starting in {0} seconds: &WGet ready!", (timeDelay - stopwatch.Elapsed.Seconds))); delayTask.RunRepeating(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(10), (int)Math.Floor((double)(timeDelay/10)));//Start task immediately, send message every 10s if (stopwatch.Elapsed.Seconds > 11) { stopwatch.Stop(); } }