public static void ScheduleCommand(ScheduledCommand cmd) { MpLog.Log($"Cmd: {cmd.type}, faction: {cmd.factionId}, map: {cmd.mapId}, ticks: {cmd.ticks}"); cachedMapCmds.GetOrAddNew(cmd.mapId).Add(cmd); if (Current.ProgramState != ProgramState.Playing) { return; } if (cmd.mapId == ScheduledCommand.Global) { Multiplayer.WorldComp.cmds.Enqueue(cmd); } else { cmd.GetMap()?.AsyncTime().cmds.Enqueue(cmd); } }