public override int GetHashCode() { unchecked { return(((ScheduleGroups != null ? ScheduleGroups.GetHashCode() : 0) * 397) ^ (ScheduleRoot != null ? ScheduleRoot.GetHashCode() : 0)); } }
public bool Equals(Schedule other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return(ScheduleGroups.UnorderEquals(other.ScheduleGroups) && Equals(ScheduleRoot, other.ScheduleRoot)); }
/// <summary> /// Applied after the constructor runs. /// </summary> internal static void Postfix(ScheduleGroups __instance) { Work = Db.Get().ScheduleBlockTypes.Work; if (Work == null || FinishBlock == null) { PUtil.LogError("Schedule block types undefined for FinishTask group!"); } else { // Default schedule does not contain this type FinishTask = __instance.Add(FINISHTASK.ID, 0, FINISHTASK.NAME, FINISHTASK. DESCRIPTION, FINISHTASK.NOTIFICATION_TOOLTIP, new List <ScheduleBlockType>() { Work, FinishBlock }, false); } }
public override void Initialize() { base.Initialize(); Urges = new Urges(); AssignableSlots = new AssignableSlots(); StateMachineCategories = new StateMachineCategories(); Personalities = new Personalities(); Faces = new Faces(); Shirts = new Shirts(); Expressions = new Expressions(Root); Thoughts = new Thoughts(Root); Deaths = new Deaths(Root); StatusItemCategories = new StatusItemCategories(Root); Techs = new Techs(Root); Techs.Load(researchTreeFile); TechTreeTitles = new TechTreeTitles(Root); TechTreeTitles.Load(researchTreeFile); TechItems = new TechItems(Root); Accessories = new Accessories(Root); AccessorySlots = new AccessorySlots(Root, null, null, null); ScheduleBlockTypes = new ScheduleBlockTypes(Root); ScheduleGroups = new ScheduleGroups(Root); RoomTypeCategories = new RoomTypeCategories(Root); RoomTypes = new RoomTypes(Root); ArtifactDropRates = new ArtifactDropRates(Root); SpaceDestinationTypes = new SpaceDestinationTypes(Root); Diseases = new Diseases(Root); Sicknesses = new Database.Sicknesses(Root); SkillPerks = new SkillPerks(Root); SkillGroups = new SkillGroups(Root); Skills = new Skills(Root); ColonyAchievements = new ColonyAchievements(Root); MiscStatusItems = new MiscStatusItems(Root); CreatureStatusItems = new CreatureStatusItems(Root); BuildingStatusItems = new BuildingStatusItems(Root); ChoreTypes = new ChoreTypes(Root); Effect effect = new Effect("CenterOfAttention", DUPLICANTS.MODIFIERS.CENTEROFATTENTION.NAME, DUPLICANTS.MODIFIERS.CENTEROFATTENTION.TOOLTIP, 0f, true, true, false, null, 0f, null); effect.Add(new AttributeModifier("StressDelta", -0.008333334f, DUPLICANTS.MODIFIERS.CENTEROFATTENTION.NAME, false, false, true)); effects.Add(effect); CollectResources(Root, ResourceTable); }