public void PlayScheduleAlarm(Schedule schedule, ScheduleBlock block, bool forwards) { Notification notification = new Notification(string.Format(MISC.NOTIFICATIONS.SCHEDULE_CHANGED.NAME, schedule.name, block.name), NotificationType.Good, HashedString.Invalid, (List <Notification> notificationList, object data) => string.Format(MISC.NOTIFICATIONS.SCHEDULE_CHANGED.TOOLTIP, schedule.name, block.name, Db.Get().ScheduleGroups.Get(block.GroupId).notificationTooltip), null, true, 0f, null, null, null); GetComponent <Notifier>().Add(notification, string.Empty); StartCoroutine(PlayScheduleTone(schedule, forwards)); }
public ScheduleBlock ExecuteItem(DataContext dataContext) { ScheduleBlock scheduleBlock = dataContext.ScheduleBlockSet.Where(x => x.Id == this.Id).SingleOrDefault(); if (scheduleBlock != null) { return(scheduleBlock); } ScheduleRule scheduleRule = new GetScheduleRule() { Id = this.RuleId, ProviderId = this.ProviderId }.ExecuteItem(dataContext); if (scheduleRule == null) { return(null); } return(new ScheduleBlock() { Id = this.Id, EmployeeId = scheduleRule.EmployeeId, Start = this.Start, End = new DateTime(this.Start.Year, this.Start.Month, this.Start.Day, scheduleRule.EndHour.Value, scheduleRule.EndMinute.Value, 0), }); }
public async Task <IActionResult> PostScheduleBlock([FromBody] ScheduleBlock scheduleBlock) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } var user = await this.UserManager.GetUserAsync(this.User); var tutor = _context.Tutors.Where(t => t.Email == user.Email).FirstOrDefault(); if (tutor == null) { return(BadRequest("non-tutor users arent allowed to create schedule blocks.")); } scheduleBlock.StartTime = scheduleBlock.StartTime.ToUniversalTime(); scheduleBlock.EndTime = scheduleBlock.EndTime.ToUniversalTime(); scheduleBlock.Tutor = tutor; _context.ScheduleBlocks.Add(scheduleBlock); await _context.SaveChangesAsync(); //null the tutor out for the return... scheduleBlock.Tutor = null; return(CreatedAtAction("GetScheduleBlock", new { id = scheduleBlock.Id }, scheduleBlock)); }
public async Task <IActionResult> PutScheduleBlock([FromRoute] Guid id, [FromBody] ScheduleBlock scheduleBlock) { if (!ModelState.IsValid) { return(BadRequest(ModelState)); } if (id != scheduleBlock.Id) { return(BadRequest()); } _context.Entry(scheduleBlock).State = EntityState.Modified; try { await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!ScheduleBlockExists(id)) { return(NotFound()); } else { throw; } } return(NoContent()); }
public void UpsertScheduleBlock(ScheduleBlock scheduleBlock) { // Step 1. Find existing ScheduleBlock item = GetScheduleBlock(scheduleBlock.Start, scheduleBlock.ScheduleRule.EmployeeId); bool exists = item != null; if (!exists) { item = new ScheduleBlock() { Id = scheduleBlock.Id, ProviderId = this.ProviderId }; this.ScheduleRuleList.Find(x => x.Id == scheduleBlock.ScheduleRuleId).ScheduleBlockCollection.Add(item); } // Step 2. this.Map(scheduleBlock, item); // Step 3. using (DataContext dataContext = DataContext.Create()) { //if (scheduleBlock.Saved == null) //{ // dataContext.ScheduleBlockSet.Add(item); //} //else //{ // var existingItem = dataContext.ScheduleBlockSet.Where(x => x.Start == scheduleBlock.Start && x.ScheduleRule.EmployeeId == scheduleBlock.ScheduleRule.EmployeeId); // this.Map(scheduleBlock, item); //} } }
public static ScheduleGroup GetScheduleGroup(this ScheduleBlock block) { ScheduleGroup group; var scheduleGroups = Db.Get().ScheduleGroups; switch (block.GroupId) { case nameof(scheduleGroups.Hygene): @group = scheduleGroups.Hygene; break; case nameof(scheduleGroups.Worktime): @group = scheduleGroups.Worktime; break; case nameof(scheduleGroups.Recreation): @group = scheduleGroups.Recreation; break; case nameof(scheduleGroups.Sleep): @group = scheduleGroups.Sleep; break; default: @group = scheduleGroups.Worktime; break; } return(new ScheduleGroup(group.Id, scheduleGroups, 1, group.Name, group.description, group.notificationTooltip, group.allowedTypes, group.alarm)); }
public void Sim200ms(float dt) { try { Schedule s = ScheduleManager.Instance.GetSchedules()[scheduleIndex]; int currentScheduleBlock = Schedule.GetBlockIdx(); float meterPercent = (float)(currentScheduleBlock) / 24f; meter.SetPositionPercent(meterPercent); ScheduleBlock b = s.GetBlock(currentScheduleBlock); string currentScheduleGroup = b.GroupId; meter.SetSymbolTint("face", GetBlockColor(b)); string selectedScheduleGroup = Db.Get().ScheduleGroups.allGroups[blockTypeIndex].Id; bool state = (string.Equals(currentScheduleGroup, selectedScheduleGroup)); SetState(state); } catch (Exception ex) { Debug.Log($"Failed to update Schedule Sensor: {ex.ToString()}"); SetState(false); } }
public bool IsAllowed(Schedulable schedulable, ScheduleBlockType schedule_block_type) { int blockIdx = Schedule.GetBlockIdx(); ScheduleBlock block = GetSchedule(schedulable).GetBlock(blockIdx); return(block.IsAllowed(schedule_block_type)); }
public int AddScheduleBlock(ScheduleBlock scheduleBlock) { this.DataContext.ScheduleBlockSet.Add(scheduleBlock); int result = this.DataContext.SaveChanges(); this.ScheduleBlockList.Add(scheduleBlock); return(result); }
public void Refresh() { if ((Object)schedulable != (Object)null) { int blockIdx = Schedule.GetBlockIdx(); scheduleBlock = schedulable.GetSchedule().GetBlock(blockIdx); } }
public void SetGroup(int idx, ScheduleGroup group) { if (0 <= idx && idx < blocks.Count) { blocks[idx] = new ScheduleBlock(group.Name, group.allowedTypes, group.Id); Changed(); } }
private void Map(ScheduleBlock source, ScheduleBlock target) { target.End = source.End; target.IsAllDay = source.IsAllDay; target.ScheduleRuleId = source.ScheduleRuleId; target.Start = source.Start; target.Saved = source.Saved ?? DateTime.UtcNow; }
private ScheduleBlock SeparateSection(ScheduleBlock block, ISplitRule splitRule) { var segments = new List <ScheduleSegment>(); foreach (var segment in block.ScheduleSegments) { segments.AddRange(splitRule.Split(segment)); } block.ScheduleSegments = segments; return(block); }
private Color GetBlockColor(ScheduleBlock b) { if (ScheduleScreen_OnPrefabInit_Patch.blockColors == null) { return(Color.white); } if (ScheduleScreen_OnPrefabInit_Patch.blockColors.TryGetValue(b.GroupId, out ColorStyleSetting col)) { return(col.activeColor); } return(Color.white); }
private ScheduleBlock Order(ScheduleBlock block) { // sort segments block.ScheduleSegments = block .ScheduleSegments .OrderBy(s => s.SortPriority); // sort items foreach (var segment in block.ScheduleSegments) { segment.ScheduleItems = segment .ScheduleItems .OrderBy(sch => sch.BunchPriority) .ThenBy(sch => sch.TimePriority); } return(block); }
private static ScheduleBlock[] DeserializeScheduleBlocks(Dictionary <string, object> dict) { string[] array = TFUtils.LoadString(dict, "ScheduleTime").Split(new char[] { '_' }); string[] array2 = TFUtils.LoadString(dict, "ScheduleDestination").Split(new char[] { '_' }); string[] array3 = TFUtils.LoadString(dict, "ScheduleAction").Split(new char[] { '_' }); ScheduleBlock[] array4 = new ScheduleBlock[array.Length]; for (int i = 0; i < array4.Length; i++) { array4[i] = new ScheduleBlock(float.Parse(array[i]), array2[i], array3[i]); } return(array4); }
public ChoreConsumerState(ChoreConsumer consumer) { this.consumer = consumer; navigator = consumer.GetComponent <Navigator>(); prefabid = consumer.GetComponent <KPrefabID>(); ownable = consumer.GetComponent <Ownable>(); gameObject = consumer.gameObject; solidTransferArm = consumer.GetComponent <SolidTransferArm>(); hasSolidTransferArm = ((Object)solidTransferArm != (Object)null); resume = consumer.GetComponent <MinionResume>(); choreDriver = consumer.GetComponent <ChoreDriver>(); schedulable = consumer.GetComponent <Schedulable>(); traits = consumer.GetComponent <Traits>(); choreProvider = consumer.GetComponent <ChoreProvider>(); MinionIdentity component = consumer.GetComponent <MinionIdentity>(); if ((Object)component != (Object)null) { if (component.assignableProxy == null) { component.assignableProxy = MinionAssignablesProxy.InitAssignableProxy(component.assignableProxy, component); } assignables = component.GetSoleOwner(); equipment = component.GetEquipment(); } else { assignables = consumer.GetComponent <Assignables>(); equipment = consumer.GetComponent <Equipment>(); } storage = consumer.GetComponent <Storage>(); consumableConsumer = consumer.GetComponent <ConsumableConsumer>(); worker = consumer.GetComponent <Worker>(); selectable = consumer.GetComponent <KSelectable>(); if ((Object)schedulable != (Object)null) { int blockIdx = Schedule.GetBlockIdx(); scheduleBlock = schedulable.GetSchedule().GetBlock(blockIdx); } }
public ScheduleBlock GetScheduleBlock(Guid id, Guid ruleId, DateTime start) { ScheduleBlock scheduleBlock = GetScheduleBlock(id); if (scheduleBlock != null) { return(scheduleBlock); } //TODO: Attempt to get it from db // Create new ScheduleRule scheduleRule = this.ScheduleRuleList.Find(x => x.Id == ruleId); return(new ScheduleBlock() { Id = id, EmployeeId = scheduleRule.EmployeeId, Start = start, End = new DateTime(start.Year, start.Month, start.Day, scheduleRule.EndHour.Value, scheduleRule.EndMinute.Value, 0), }); }
private void OnScheduleBlocksTick(object data) { Schedule schedule = (Schedule)data; ScheduleBlock block = schedule.GetBlock(Schedule.GetLastBlockIdx()); ScheduleBlock block2 = schedule.GetBlock(Schedule.GetBlockIdx()); bool flag = block.IsAllowed(Db.Get().ScheduleBlockTypes.Recreation); bool flag2 = block2.IsAllowed(Db.Get().ScheduleBlockTypes.Recreation); breakBlocks[Schedule.GetLastBlockIdx()] = flag; if (flag && !flag2) { int num = 0; foreach (bool breakBlock in breakBlocks) { if (breakBlock) { num++; } } ApplyBreakBonus(num); } }
public void Tick() { ScheduleBlock block = GetBlock(GetBlockIdx()); ScheduleBlock block2 = GetBlock(GetLastBlockIdx()); if (!AreScheduleTypesIdentical(block.allowed_types, block2.allowed_types)) { ScheduleGroup scheduleGroup = Db.Get().ScheduleGroups.FindGroupForScheduleTypes(block.allowed_types); ScheduleGroup scheduleGroup2 = Db.Get().ScheduleGroups.FindGroupForScheduleTypes(block2.allowed_types); if (alarmActivated && scheduleGroup2.alarm != scheduleGroup.alarm) { ScheduleManager.Instance.PlayScheduleAlarm(this, block, scheduleGroup.alarm); } foreach (Ref <Schedulable> item in GetAssigned()) { item.Get().OnScheduleBlocksChanged(this); } } foreach (Ref <Schedulable> item2 in GetAssigned()) { item2.Get().OnScheduleBlocksTick(this); } }
public virtual void Schedule(ScheduleBlock block) { if (block == null) { throw new ArgumentNullException(nameof(block)); } var blocklit = new BlockLiteral(); blocklit.SetupBlock(scheduleBlockProxy, block); try { unsafe { var blockref = &blocklit; LibObjc.void_objc_msgSend_IntPtr(this.Handle, selScheduleWithBlock, (IntPtr)blockref); } } finally { blocklit.CleanupBlock(); } }
private void Update() { if (this.CurrentStudent == 100) { this.UpdateRepChart(); } if (Input.GetButtonDown("A")) { if (this.StudentInfoMenu.Gossiping) { this.StudentInfoMenu.PauseScreen.MainMenu.SetActive(true); this.StudentInfoMenu.PauseScreen.Show = false; this.DialogueWheel.Victim = this.CurrentStudent; this.StudentInfoMenu.Gossiping = false; base.gameObject.SetActive(false); Time.timeScale = 1f; this.PromptBar.ClearButtons(); this.PromptBar.Show = false; } else if (this.StudentInfoMenu.Distracting) { this.StudentInfoMenu.PauseScreen.MainMenu.SetActive(true); this.StudentInfoMenu.PauseScreen.Show = false; this.DialogueWheel.Victim = this.CurrentStudent; this.StudentInfoMenu.Distracting = false; base.gameObject.SetActive(false); Time.timeScale = 1f; this.PromptBar.ClearButtons(); this.PromptBar.Show = false; } else if (this.StudentInfoMenu.CyberBullying) { this.HomeInternet.PostLabels[1].text = this.JSON.Students[this.CurrentStudent].Name; this.HomeInternet.Student = this.CurrentStudent; this.StudentInfoMenu.PauseScreen.MainMenu.SetActive(true); this.StudentInfoMenu.PauseScreen.Show = false; this.StudentInfoMenu.CyberBullying = false; base.gameObject.SetActive(false); this.PromptBar.ClearButtons(); this.PromptBar.Show = false; } else if (this.StudentInfoMenu.CyberStalking) { this.HomeInternet.HomeCamera.CyberstalkWindow.SetActive(true); this.HomeInternet.Student = this.CurrentStudent; this.StudentInfoMenu.PauseScreen.MainMenu.SetActive(true); this.StudentInfoMenu.PauseScreen.Show = false; this.StudentInfoMenu.CyberStalking = false; base.gameObject.SetActive(false); this.PromptBar.ClearButtons(); this.PromptBar.Show = false; } else if (this.StudentInfoMenu.MatchMaking) { this.StudentInfoMenu.PauseScreen.MainMenu.SetActive(true); this.StudentInfoMenu.PauseScreen.Show = false; this.DialogueWheel.Victim = this.CurrentStudent; this.StudentInfoMenu.MatchMaking = false; base.gameObject.SetActive(false); Time.timeScale = 1f; this.PromptBar.ClearButtons(); this.PromptBar.Show = false; } else if (this.StudentInfoMenu.Targeting) { this.StudentInfoMenu.PauseScreen.MainMenu.SetActive(true); this.StudentInfoMenu.PauseScreen.Show = false; this.Yandere.TargetStudent.HuntTarget = this.StudentManager.Students[this.CurrentStudent]; this.Yandere.TargetStudent.HuntTarget.Hunted = true; this.Yandere.TargetStudent.GoCommitMurder(); this.Yandere.RPGCamera.enabled = true; this.Yandere.TargetStudent = null; this.StudentInfoMenu.Targeting = false; base.gameObject.SetActive(false); Time.timeScale = 1f; this.PromptBar.ClearButtons(); this.PromptBar.Show = false; } else if (this.StudentInfoMenu.SendingHome) { if (this.CurrentStudent == 10) { this.StudentInfoMenu.PauseScreen.ServiceMenu.TextMessageManager.SpawnMessage(10); this.Yandere.Inventory.PantyShots += this.Yandere.PauseScreen.ServiceMenu.ServiceCosts[8]; base.gameObject.SetActive(false); this.PromptBar.ClearButtons(); this.PromptBar.Label[0].text = string.Empty; this.PromptBar.Label[1].text = "Back"; this.PromptBar.UpdateButtons(); } else if (this.StudentManager.Students[this.CurrentStudent].Routine && !this.StudentManager.Students[this.CurrentStudent].InEvent && !this.StudentManager.Students[this.CurrentStudent].TargetedForDistraction && this.StudentManager.Students[this.CurrentStudent].ClubActivityPhase < 16 && !this.StudentManager.Students[this.CurrentStudent].MyBento.Tampered) { this.StudentManager.Students[this.CurrentStudent].Routine = false; this.StudentManager.Students[this.CurrentStudent].SentHome = true; this.StudentManager.Students[this.CurrentStudent].CameraReacting = false; this.StudentManager.Students[this.CurrentStudent].SpeechLines.Stop(); this.StudentManager.Students[this.CurrentStudent].EmptyHands(); this.StudentInfoMenu.PauseScreen.ServiceMenu.gameObject.SetActive(true); this.StudentInfoMenu.PauseScreen.ServiceMenu.UpdateList(); this.StudentInfoMenu.PauseScreen.ServiceMenu.UpdateDesc(); this.StudentInfoMenu.PauseScreen.ServiceMenu.Purchase(); this.StudentInfoMenu.SendingHome = false; base.gameObject.SetActive(false); this.PromptBar.ClearButtons(); this.PromptBar.Show = false; } else { this.StudentInfoMenu.PauseScreen.ServiceMenu.TextMessageManager.SpawnMessage(0); base.gameObject.SetActive(false); this.PromptBar.ClearButtons(); this.PromptBar.Label[0].text = string.Empty; this.PromptBar.Label[1].text = "Back"; this.PromptBar.UpdateButtons(); } } else if (this.StudentInfoMenu.FindingLocker) { this.NoteLocker.gameObject.SetActive(true); this.NoteLocker.transform.position = this.StudentManager.Students[this.StudentInfoMenu.StudentID].MyLocker.position; this.NoteLocker.transform.position += new Vector3(0f, 1.355f, 0f); this.NoteLocker.transform.position += this.StudentManager.Students[this.StudentInfoMenu.StudentID].MyLocker.forward * 0.33333f; this.NoteLocker.Prompt.Label[0].text = " Leave note for " + this.StudentManager.Students[this.StudentInfoMenu.StudentID].Name; this.NoteLocker.Student = this.StudentManager.Students[this.StudentInfoMenu.StudentID]; this.NoteLocker.LockerOwner = this.StudentInfoMenu.StudentID; this.NoteLocker.Prompt.enabled = true; this.NoteLocker.transform.GetChild(0).gameObject.SetActive(true); this.NoteLocker.CheckingNote = false; this.NoteLocker.CanLeaveNote = true; this.NoteLocker.SpawnedNote = false; this.NoteLocker.NoteLeft = false; this.NoteLocker.Success = false; this.NoteLocker.Timer = 0f; this.StudentInfoMenu.PauseScreen.MainMenu.SetActive(true); this.StudentInfoMenu.PauseScreen.Show = false; this.StudentInfoMenu.FindingLocker = false; base.gameObject.SetActive(false); this.PromptBar.ClearButtons(); this.PromptBar.Show = false; this.Yandere.RPGCamera.enabled = true; Time.timeScale = 1f; } else if (this.StudentInfoMenu.FiringCouncilMember) { if (this.StudentManager.Students[this.CurrentStudent].Routine && !this.StudentManager.Students[this.CurrentStudent].InEvent && !this.StudentManager.Students[this.CurrentStudent].TargetedForDistraction && this.StudentManager.Students[this.CurrentStudent].ClubActivityPhase < 16 && !this.StudentManager.Students[this.CurrentStudent].MyBento.Tampered) { this.StudentManager.Students[this.CurrentStudent].OriginalPersona = PersonaType.Heroic; this.StudentManager.Students[this.CurrentStudent].Persona = PersonaType.Heroic; this.StudentManager.Students[this.CurrentStudent].Club = ClubType.None; this.StudentManager.Students[this.CurrentStudent].CameraReacting = false; this.StudentManager.Students[this.CurrentStudent].SpeechLines.Stop(); this.StudentManager.Students[this.CurrentStudent].EmptyHands(); this.StudentManager.Students[this.CurrentStudent].IdleAnim = this.StudentManager.Students[this.CurrentStudent].BulliedIdleAnim; this.StudentManager.Students[this.CurrentStudent].WalkAnim = this.StudentManager.Students[this.CurrentStudent].BulliedWalkAnim; this.StudentManager.Students[this.CurrentStudent].Armband.SetActive(false); StudentScript studentScript = this.StudentManager.Students[this.CurrentStudent]; ScheduleBlock scheduleBlock = studentScript.ScheduleBlocks[3]; scheduleBlock.destination = "LunchSpot"; scheduleBlock.action = "Eat"; studentScript.GetDestinations(); studentScript.CurrentDestination = studentScript.Destinations[studentScript.Phase]; studentScript.Pathfinding.target = studentScript.Destinations[studentScript.Phase]; this.StudentInfoMenu.PauseScreen.ServiceMenu.gameObject.SetActive(true); this.StudentInfoMenu.PauseScreen.ServiceMenu.UpdateList(); this.StudentInfoMenu.PauseScreen.ServiceMenu.UpdateDesc(); this.StudentInfoMenu.PauseScreen.ServiceMenu.Purchase(); this.StudentInfoMenu.FiringCouncilMember = false; this.StudentInfoMenu.PauseScreen.ServiceMenu.TextMessageManager.SpawnMessage(9); } else { this.StudentInfoMenu.PauseScreen.ServiceMenu.TextMessageManager.SpawnMessage(0); } base.gameObject.SetActive(false); this.PromptBar.ClearButtons(); this.PromptBar.Label[0].text = string.Empty; this.PromptBar.Label[1].text = "Back"; this.PromptBar.UpdateButtons(); } } if (Input.GetButtonDown("B")) { this.ShowRep = false; this.Topics.SetActive(false); base.GetComponent <AudioSource>().Stop(); this.ReputationChart.transform.localScale = new Vector3(0f, 0f, 0f); if (this.Shutter != null) { if (!this.Shutter.PhotoIcons.activeInHierarchy) { this.Back = true; } } else { this.Back = true; } if (this.Back) { this.StudentInfoMenu.gameObject.SetActive(true); base.gameObject.SetActive(false); this.PromptBar.ClearButtons(); this.PromptBar.Label[0].text = "View Info"; if (!this.StudentInfoMenu.Gossiping) { this.PromptBar.Label[1].text = "Back"; } this.PromptBar.UpdateButtons(); this.Back = false; } } if (Input.GetButtonDown("X") && this.PromptBar.Button[2].enabled) { if (this.StudentManager.Tag.Target != this.StudentManager.Students[this.CurrentStudent].Head) { this.StudentManager.Tag.Target = this.StudentManager.Students[this.CurrentStudent].Head; this.PromptBar.Label[2].text = "Untag"; } else { this.StudentManager.Tag.Target = null; this.PromptBar.Label[2].text = "Tag"; } } if (Input.GetButtonDown("Y") && this.PromptBar.Button[3].enabled) { if (!this.Topics.activeInHierarchy) { this.PromptBar.Label[3].text = "Basic Info"; this.PromptBar.UpdateButtons(); this.Topics.SetActive(true); this.UpdateTopics(); } else { this.PromptBar.Label[3].text = "Interests"; this.PromptBar.UpdateButtons(); this.Topics.SetActive(false); } } if (Input.GetButtonDown("LB")) { this.UpdateRepChart(); this.ShowRep = !this.ShowRep; } if (Input.GetKeyDown(KeyCode.Equals)) { StudentGlobals.SetStudentReputation(this.CurrentStudent, StudentGlobals.GetStudentReputation(this.CurrentStudent) + 10); this.UpdateInfo(this.CurrentStudent); } if (Input.GetKeyDown(KeyCode.Minus)) { StudentGlobals.SetStudentReputation(this.CurrentStudent, StudentGlobals.GetStudentReputation(this.CurrentStudent) - 10); this.UpdateInfo(this.CurrentStudent); } StudentInfoMenuScript studentInfoMenu = this.StudentInfoMenu; if (!studentInfoMenu.CyberBullying && !studentInfoMenu.CyberStalking && !studentInfoMenu.FindingLocker && !studentInfoMenu.UsingLifeNote && !studentInfoMenu.GettingInfo && !studentInfoMenu.MatchMaking && !studentInfoMenu.Distracting && !studentInfoMenu.SendingHome && !studentInfoMenu.Gossiping && !studentInfoMenu.Targeting && !studentInfoMenu.Dead) { if (this.StudentInfoMenu.PauseScreen.InputManager.TappedRight) { this.CurrentStudent++; if (this.CurrentStudent > 100) { this.CurrentStudent = 1; } while (!StudentGlobals.GetStudentPhotographed(this.CurrentStudent)) { this.CurrentStudent++; if (this.CurrentStudent > 100) { this.CurrentStudent = 1; } } this.UpdateInfo(this.CurrentStudent); } if (this.StudentInfoMenu.PauseScreen.InputManager.TappedLeft) { this.CurrentStudent--; if (this.CurrentStudent < 1) { this.CurrentStudent = 100; } while (!StudentGlobals.GetStudentPhotographed(this.CurrentStudent)) { this.CurrentStudent--; if (this.CurrentStudent < 1) { this.CurrentStudent = 100; } } this.UpdateInfo(this.CurrentStudent); } } if (this.ShowRep) { this.ReputationChart.transform.localScale = Vector3.Lerp(this.ReputationChart.transform.localScale, new Vector3(138f, 138f, 138f), Time.unscaledDeltaTime * 10f); return; } this.ReputationChart.transform.localScale = Vector3.Lerp(this.ReputationChart.transform.localScale, new Vector3(0f, 0f, 0f), Time.unscaledDeltaTime * 10f); }
public int UpdateScheduleBlock(ScheduleBlock scheduleBlock) // todo make this the message { return(this.DataContext.SaveChanges()); }
private void PopulateElements(object data = null) { refreshHandle.ClearScheduler(); refreshHandle = UIScheduler.Instance.Schedule("RefreshToDoList", 0.1f, PopulateElements, null, null); ListPool <Chore.Precondition.Context, BuildingChoresPanel> .PooledList pooledList = ListPool <Chore.Precondition.Context, BuildingChoresPanel> .Allocate(); ChoreConsumer.PreconditionSnapshot lastPreconditionSnapshot = choreConsumer.GetLastPreconditionSnapshot(); if (lastPreconditionSnapshot.doFailedContextsNeedSorting) { lastPreconditionSnapshot.failedContexts.Sort(); lastPreconditionSnapshot.doFailedContextsNeedSorting = false; } pooledList.AddRange(lastPreconditionSnapshot.failedContexts); pooledList.AddRange(lastPreconditionSnapshot.succeededContexts); Chore.Precondition.Context choreB = default(Chore.Precondition.Context); MinionTodoChoreEntry minionTodoChoreEntry = null; int num = 0; Schedulable component = DetailsScreen.Instance.target.GetComponent <Schedulable>(); string arg = string.Empty; Schedule schedule = component.GetSchedule(); if (schedule != null) { ScheduleBlock block = schedule.GetBlock(Schedule.GetBlockIdx()); arg = block.name; } currentScheduleBlockLabel.SetText(string.Format(UI.UISIDESCREENS.MINIONTODOSIDESCREEN.CURRENT_SCHEDULE_BLOCK, arg)); choreTargets.Clear(); bool flag = false; activeChoreEntries = 0; for (int num2 = pooledList.Count - 1; num2 >= 0; num2--) { Chore.Precondition.Context context = pooledList[num2]; if (context.chore != null) { Chore.Precondition.Context context2 = pooledList[num2]; if (!context2.chore.target.isNull) { Chore.Precondition.Context context3 = pooledList[num2]; if (!((UnityEngine.Object)context3.chore.target.gameObject == (UnityEngine.Object)null) && pooledList[num2].IsPotentialSuccess()) { Chore.Precondition.Context context4 = pooledList[num2]; if ((UnityEngine.Object)context4.chore.driver == (UnityEngine.Object)choreConsumer.choreDriver) { currentTask.Apply(pooledList[num2]); minionTodoChoreEntry = currentTask; choreB = pooledList[num2]; num = 0; flag = true; } else if (!flag && activeChoreEntries != 0 && GameUtil.AreChoresUIMergeable(pooledList[num2], choreB)) { num++; minionTodoChoreEntry.SetMoreAmount(num); } else { ChoreConsumer obj = choreConsumer; Chore.Precondition.Context context5 = pooledList[num2]; HierarchyReferences hierarchyReferences = PriorityGroupForPriority(obj, context5.chore); MinionTodoChoreEntry choreEntry = GetChoreEntry(hierarchyReferences.GetReference <RectTransform>("EntriesContainer")); choreEntry.Apply(pooledList[num2]); minionTodoChoreEntry = choreEntry; choreB = pooledList[num2]; num = 0; flag = false; } } } } } pooledList.Recycle(); for (int num3 = choreEntries.Count - 1; num3 >= activeChoreEntries; num3--) { choreEntries[num3].gameObject.SetActive(false); } foreach (Tuple <PriorityScreen.PriorityClass, int, HierarchyReferences> priorityGroup in priorityGroups) { RectTransform reference = priorityGroup.third.GetReference <RectTransform>("EntriesContainer"); priorityGroup.third.gameObject.SetActive(reference.childCount > 0); } }
// Token: 0x06001272 RID: 4722 RVA: 0x00086DB4 File Offset: 0x00084FB4 private void Update() { if (this.Zoom) { this.MainCamera.transform.localPosition = Vector3.Lerp(this.MainCamera.transform.localPosition, new Vector3(1.5f, 0.25f, -0.5f), Time.deltaTime * 2f); this.RedVignette.color = Vector4.Lerp(this.RedVignette.color, new Color(1f, 1f, 1f, 1f - (float)this.Yandere.Health * 1f / 10f), Time.deltaTime); if (this.Timer < 1f) { this.Delinquent.MoveTowardsTarget(this.Yandere.transform.position + this.Yandere.transform.forward); } this.Timer += Time.deltaTime; this.AdjustMidpoint(); if (this.Timer > 1.5f) { Debug.Log(base.name + " is being instructed to perform the first combat animation of the combat minigame."); this.Delinquent.CharacterAnimation.CrossFade(this.Prefix + "Delinquent_CombatA"); this.Yandere.CharacterAnimation.CrossFade("Yandere_CombatA"); this.CameraStart = this.MainCamera.localPosition; this.Label.text = "State: A"; this.Zoom = false; this.Timer = 0f; this.Phase = 1; this.Path = 1; this.MyAudio.clip = this.CombatSFX[this.Phase]; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Phase]; this.MyVocals.Play(); } } if (this.Phase > 0) { this.MainCamera.position += new Vector3(this.Shake * UnityEngine.Random.Range(-1f, 1f), this.Shake * UnityEngine.Random.Range(-1f, 1f), this.Shake * UnityEngine.Random.Range(-1f, 1f)); this.Shake = Mathf.Lerp(this.Shake, 0f, Time.deltaTime * 10f); this.AdjustMidpoint(); } if (this.ButtonID > 0) { this.Timer += Time.deltaTime; this.Circle.fillAmount = 1f - this.Timer / 0.33333f; if ((Input.GetButtonDown("A") && this.CurrentButton != "A") || (Input.GetButtonDown("B") && this.CurrentButton != "B") || (Input.GetButtonDown("X") && this.CurrentButton != "X") || (Input.GetButtonDown("Y") && this.CurrentButton != "Y")) { Time.timeScale = 1f; this.MyVocals.pitch = 1f; this.MyAudio.pitch = 1f; this.DisablePrompts(); this.Phase++; } else if (Input.GetButtonDown(this.CurrentButton)) { this.Success = true; } } if (this.Path == 1) { if (!this.Delinquent.CharacterAnimation.IsPlaying(this.Prefix + "Delinquent_CombatA")) { this.Delinquent.CharacterAnimation.CrossFade(this.Prefix + "Delinquent_CombatA"); this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatA"].time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; } this.MainCamera.localPosition = Vector3.Lerp(this.MainCamera.localPosition, this.CameraStart, Time.deltaTime); if (this.Phase == 1) { if (this.Yandere.CharacterAnimation["Yandere_CombatA"].time > 1f) { this.StartTime = this.Yandere.CharacterAnimation["Yandere_CombatA"].time - 1f; this.ChooseButton(); this.Slowdown(); this.Phase++; return; } } else if (this.Phase == 2) { if (this.Yandere.CharacterAnimation["Yandere_CombatA"].time > 1.33333f) { Time.timeScale = 1f; this.MyVocals.pitch = 1f; this.MyAudio.pitch = 1f; this.DisablePrompts(); this.Phase++; return; } if (this.Success) { this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatB"].time = this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatA"].time; this.Yandere.CharacterAnimation["Yandere_CombatB"].time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.Delinquent.CharacterAnimation.Play(this.Prefix + "Delinquent_CombatB"); this.Yandere.CharacterAnimation.Play("Yandere_CombatB"); this.Label.text = "State: B"; Time.timeScale = 1f; this.MyAudio.pitch = 1f; this.DisablePrompts(); this.Strike = 0; this.Path = 2; this.Phase++; this.MyAudio.clip = this.CombatSFX[this.Path]; this.MyAudio.time = this.Yandere.CharacterAnimation["Yandere_CombatB"].time; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Path]; this.MyVocals.time = this.Yandere.CharacterAnimation["Yandere_CombatB"].time + 0.5f; this.MyVocals.Play(); return; } } else if (this.Phase == 3) { if (this.Strike < 1) { if (this.Yandere.CharacterAnimation["Yandere_CombatA"].time > 1.66666f) { UnityEngine.Object.Instantiate <GameObject>(this.HitEffect, this.Yandere.LeftArmRoll.position, Quaternion.identity); this.Shake += this.ShakeFactor; this.Strike++; this.Yandere.Health--; this.RedVignette.color = new Color(1f, 1f, 1f, 1f - (float)this.Yandere.Health * 1f / 10f); } } else if (this.Strike < 2 && this.Yandere.CharacterAnimation["Yandere_CombatA"].time > 2.5f) { UnityEngine.Object.Instantiate <GameObject>(this.HitEffect, this.Yandere.RightArmRoll.position, Quaternion.identity); this.Shake += this.ShakeFactor; this.Strike++; this.Yandere.Health--; if (this.Yandere.Health < 0) { this.Yandere.Health = 0; } this.RedVignette.color = new Color(1f, 1f, 1f, 1f - (float)this.Yandere.Health * 1f / 10f); if (!this.Practice) { this.Yandere.MyRenderer.materials[2].SetFloat("_BlendAmount1", 1f - (float)this.Yandere.Health * 1f / 10f); } if (this.Yandere.Health < 1) { if (!this.Delinquent.WitnessedMurder && !this.Delinquent.WitnessedCorpse) { this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatF"].time = this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatA"].time; this.Yandere.CharacterAnimation["Yandere_CombatF"].time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.Delinquent.CharacterAnimation.CrossFade(this.Prefix + "Delinquent_CombatF"); this.Yandere.CharacterAnimation.CrossFade("Yandere_CombatF"); this.Shake += this.ShakeFactor; this.Label.text = "State: F"; Time.timeScale = 1f; this.MyVocals.pitch = 1f; this.MyAudio.pitch = 1f; this.DisablePrompts(); this.Timer = 0f; this.Path = 6; this.Phase++; this.MyAudio.clip = this.CombatSFX[this.Path]; this.MyAudio.time = this.Yandere.CharacterAnimation["Yandere_CombatF"].time; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Path]; this.MyVocals.time = this.Yandere.CharacterAnimation["Yandere_CombatF"].time; this.MyVocals.Play(); } else { this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatE"].time = this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatA"].time; this.Yandere.CharacterAnimation["Yandere_CombatE"].time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.Delinquent.CharacterAnimation.CrossFade(this.Prefix + "Delinquent_CombatE"); this.Yandere.CharacterAnimation.CrossFade("Yandere_CombatE"); this.CameraTarget = this.MainCamera.position + new Vector3(0f, 1f, 0f); this.MainCamera.parent = null; this.Shake += this.ShakeFactor; this.KnockedOut = true; this.Label.text = "State: E"; Time.timeScale = 1f; this.MyVocals.pitch = 1f; this.MyAudio.pitch = 1f; this.DisablePrompts(); this.Timer = 0f; this.Path = 5; this.Phase++; this.MyAudio.clip = this.CombatSFX[this.Path]; this.MyAudio.time = this.Yandere.CharacterAnimation["Yandere_CombatE"].time; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Path]; this.MyVocals.time = this.Yandere.CharacterAnimation["Yandere_CombatE"].time; this.MyVocals.Play(); } } } if (this.Yandere.CharacterAnimation["Yandere_CombatA"].time > this.Yandere.CharacterAnimation["Yandere_CombatA"].length) { this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatA"].time = 0f; this.Yandere.CharacterAnimation["Yandere_CombatA"].time = 0f; this.Label.text = "State: A"; this.Strike = 0; this.Phase = 1; this.MyAudio.clip = this.CombatSFX[this.Path]; this.MyAudio.time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Path]; this.MyVocals.time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.MyVocals.Play(); return; } } } else if (this.Path == 2) { if (this.Phase == 3) { if (this.Yandere.CharacterAnimation["Yandere_CombatB"].time > 1.833333f) { this.StartTime = this.Yandere.CharacterAnimation["Yandere_CombatB"].time - 1.833333f; this.ChooseButton(); this.Slowdown(); this.Phase++; return; } } else if (this.Phase == 4) { if (this.Yandere.CharacterAnimation["Yandere_CombatB"].time > 2.166666f) { Time.timeScale = 1f; this.MyVocals.pitch = 1f; this.MyAudio.pitch = 1f; this.DisablePrompts(); this.Phase++; return; } if (this.Success) { this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatC"].time = this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatB"].time; this.Yandere.CharacterAnimation["Yandere_CombatC"].time = this.Yandere.CharacterAnimation["Yandere_CombatB"].time; this.Delinquent.CharacterAnimation.Play(this.Prefix + "Delinquent_CombatC"); this.Yandere.CharacterAnimation.Play("Yandere_CombatC"); this.Label.text = "State: C"; Time.timeScale = 1f; this.MyVocals.pitch = 1f; this.MyAudio.pitch = 1f; this.DisablePrompts(); this.Strike = 0; this.Path = 3; this.Phase++; this.MyAudio.clip = this.CombatSFX[this.Path]; this.MyAudio.time = this.Yandere.CharacterAnimation["Yandere_CombatC"].time; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Path]; this.MyVocals.time = this.Yandere.CharacterAnimation["Yandere_CombatC"].time; this.MyVocals.Play(); return; } } else if (this.Phase == 5) { if (this.Strike < 1 && this.Yandere.CharacterAnimation["Yandere_CombatB"].time > 2.66666f) { UnityEngine.Object.Instantiate <GameObject>(this.HitEffect, this.Delinquent.LeftHand.position, Quaternion.identity); this.Shake += this.ShakeFactor; this.Strike++; } if (this.Yandere.CharacterAnimation["Yandere_CombatB"].time > this.Yandere.CharacterAnimation["Yandere_CombatB"].length) { this.Delinquent.CharacterAnimation.CrossFade(this.Prefix + "Delinquent_CombatA"); this.Yandere.CharacterAnimation.CrossFade("Yandere_CombatA"); this.Label.text = "State: A"; this.Strike = 0; this.Phase = 1; this.Path = 1; this.MyAudio.clip = this.CombatSFX[this.Path]; this.MyAudio.time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Path]; this.MyVocals.time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.MyVocals.Play(); return; } } } else if (this.Path == 3) { if (this.Phase == 5) { if (this.Strike < 1 && this.Yandere.CharacterAnimation["Yandere_CombatC"].time > 2.5f) { UnityEngine.Object.Instantiate <GameObject>(this.HitEffect, this.Yandere.RightHand.position, Quaternion.identity); this.Shake += this.ShakeFactor; this.Strike++; } if (this.Yandere.CharacterAnimation["Yandere_CombatC"].time > 3.166666f) { this.StartTime = this.Yandere.CharacterAnimation["Yandere_CombatC"].time - 3.166666f; this.ChooseButton(); this.Slowdown(); this.Phase++; return; } } else if (this.Phase == 6) { if (this.Yandere.CharacterAnimation["Yandere_CombatC"].time > 3.5f) { this.DisablePrompts(); Time.timeScale = 1f; this.MyVocals.pitch = 1f; this.MyAudio.pitch = 1f; this.Phase++; return; } if (this.Success) { this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatD"].time = this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatC"].time; this.Yandere.CharacterAnimation["Yandere_CombatD"].time = this.Yandere.CharacterAnimation["Yandere_CombatC"].time; this.Delinquent.CharacterAnimation.Play(this.Prefix + "Delinquent_CombatD"); this.Yandere.CharacterAnimation.Play("Yandere_CombatD"); this.Label.text = "State: D"; Time.timeScale = 1f; this.MyVocals.pitch = 1f; this.MyAudio.pitch = 1f; this.DisablePrompts(); this.Strike = 0; this.Path = 4; this.Phase++; this.MyAudio.clip = this.CombatSFX[this.Path]; this.MyAudio.time = this.Yandere.CharacterAnimation["Yandere_CombatD"].time; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Path]; this.MyVocals.time = this.Yandere.CharacterAnimation["Yandere_CombatD"].time; this.MyVocals.Play(); return; } } else if (this.Phase == 7 && this.Yandere.CharacterAnimation["Yandere_CombatC"].time > this.Yandere.CharacterAnimation["Yandere_CombatC"].length) { this.Delinquent.CharacterAnimation.CrossFade(this.Prefix + "Delinquent_CombatA"); this.Yandere.CharacterAnimation.CrossFade("Yandere_CombatA"); this.Label.text = "State: A"; this.Strike = 0; this.Phase = 1; this.Path = 1; this.MyAudio.clip = this.CombatSFX[this.Path]; this.MyAudio.time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.MyAudio.Play(); this.MyVocals.clip = this.Vocals[this.Path]; this.MyVocals.time = this.Yandere.CharacterAnimation["Yandere_CombatA"].time; this.MyVocals.Play(); return; } } else if (this.Path == 4) { if (this.Phase == 7) { if (this.Strike < 1) { if (this.Yandere.CharacterAnimation["Yandere_CombatD"].time > 4f) { UnityEngine.Object.Instantiate <GameObject>(this.HitEffect, this.Yandere.RightKnee.position, Quaternion.identity); if (!this.Delinquent.WitnessedMurder && !this.Delinquent.WitnessedCorpse) { this.Delinquent.MyWeapon.transform.parent = null; this.Delinquent.MyWeapon.MyCollider.enabled = true; this.Delinquent.MyWeapon.MyCollider.isTrigger = false; this.Delinquent.MyWeapon.Prompt.enabled = true; this.Delinquent.IgnoreBlood = true; Rigidbody component = this.Delinquent.MyWeapon.GetComponent <Rigidbody>(); component.constraints = RigidbodyConstraints.None; component.isKinematic = false; component.useGravity = true; if (!this.Practice) { this.Delinquent.MyWeapon = null; } } this.Shake += this.ShakeFactor; this.Strike++; } } else if (this.Yandere.CharacterAnimation["Yandere_CombatD"].time > 5.5f) { this.MainCamera.transform.parent = null; this.Strength += Time.deltaTime; this.MainCamera.transform.position = Vector3.Lerp(this.MainCamera.transform.position, this.StartPoint, Time.deltaTime * this.Strength); this.RedVignette.color = Vector4.Lerp(this.RedVignette.color, new Vector4(1f, 0f, 0f, 0f), Time.deltaTime * this.Strength); this.Zoom = false; } if (this.Yandere.CharacterAnimation["Yandere_CombatD"].time > this.Yandere.CharacterAnimation["Yandere_CombatD"].length) { if (this.Delinquent.WitnessedMurder || this.Delinquent.WitnessedCorpse) { this.Yandere.Subtitle.UpdateLabel(SubtitleType.DelinquentNoSurrender, 0, 5f); if (!this.Delinquent.WillChase) { this.Delinquent.WillChase = true; this.Yandere.Chasers++; } } else if (!this.Practice) { this.Yandere.Subtitle.UpdateLabel(SubtitleType.DelinquentSurrender, 0, 5f); this.Delinquent.Persona = PersonaType.Loner; } if (!this.Practice) { ScheduleBlock scheduleBlock = this.Delinquent.ScheduleBlocks[2]; scheduleBlock.destination = "Sulk"; scheduleBlock.action = "Sulk"; ScheduleBlock scheduleBlock2 = this.Delinquent.ScheduleBlocks[4]; scheduleBlock2.destination = "Sulk"; scheduleBlock2.action = "Sulk"; ScheduleBlock scheduleBlock3 = this.Delinquent.ScheduleBlocks[6]; scheduleBlock3.destination = "Sulk"; scheduleBlock3.action = "Sulk"; ScheduleBlock scheduleBlock4 = this.Delinquent.ScheduleBlocks[7]; scheduleBlock4.destination = "Sulk"; scheduleBlock4.action = "Sulk"; this.Delinquent.GetDestinations(); this.Delinquent.CurrentDestination = this.Delinquent.Destinations[this.Delinquent.Phase]; this.Delinquent.Pathfinding.target = this.Delinquent.Destinations[this.Delinquent.Phase]; this.Delinquent.IdleAnim = "idleInjured_00"; this.Delinquent.WalkAnim = "walkInjured_00"; this.Delinquent.OriginalIdleAnim = this.Delinquent.IdleAnim; this.Delinquent.OriginalWalkAnim = this.Delinquent.WalkAnim; this.Delinquent.LeanAnim = this.Delinquent.IdleAnim; this.Delinquent.CharacterAnimation.CrossFade(this.Delinquent.IdleAnim); this.Delinquent.Threatened = true; this.Delinquent.Alarmed = true; this.Delinquent.Injured = true; this.Delinquent.Strength = 0; this.Delinquent.Defeats++; } else { this.Delinquent.Threatened = false; this.Delinquent.Alarmed = false; this.PracticeWindow.Finish(); this.Yandere.Health = 10; this.Practice = false; } this.Delinquent.Fighting = false; this.Delinquent.enabled = true; this.Delinquent.Distracted = false; this.Delinquent.Shoving = false; this.Delinquent.Paired = false; this.Delinquent = null; this.ReleaseYandere(); this.ResetValues(); this.Yandere.StudentManager.UpdateStudents(0); return; } } } else if (this.Path == 5) { if (this.Phase == 4) { this.MainCamera.position = Vector3.Lerp(this.MainCamera.position, this.CameraTarget, Time.deltaTime); if (this.Yandere.CharacterAnimation["Yandere_CombatE"].time > this.Yandere.CharacterAnimation["Yandere_CombatE"].length) { this.Timer += Time.deltaTime; if (this.Timer > 1f) { this.Yandere.ShoulderCamera.HeartbrokenCamera.SetActive(true); this.Yandere.ShoulderCamera.enabled = false; this.Yandere.RPGCamera.enabled = false; this.Yandere.Jukebox.GameOver(); this.Yandere.enabled = false; this.Yandere.EmptyHands(); this.Yandere.Lost = true; this.Phase++; return; } } } } else if (this.Path == 6) { if (this.Phase == 4) { if (this.Yandere.CharacterAnimation["Yandere_CombatF"].time > 6.33333f) { this.MainCamera.transform.parent = null; this.Strength += Time.deltaTime; this.MainCamera.transform.position = Vector3.Lerp(this.MainCamera.transform.position, this.StartPoint, Time.deltaTime * this.Strength); this.RedVignette.color = Vector4.Lerp(this.RedVignette.color, new Vector4(1f, 0f, 0f, 0f), Time.deltaTime * this.Strength); this.Zoom = false; } if (this.Delinquent.CharacterAnimation[this.Prefix + "Delinquent_CombatF"].time > 7.83333f) { this.Delinquent.MyWeapon.transform.parent = this.Delinquent.WeaponBagParent; this.Delinquent.MyWeapon.transform.localEulerAngles = new Vector3(0f, 0f, 0f); this.Delinquent.MyWeapon.transform.localPosition = new Vector3(0f, 0f, 0f); } if (this.Yandere.CharacterAnimation["Yandere_CombatF"].time > this.Yandere.CharacterAnimation["Yandere_CombatF"].length) { if (!this.Practice) { this.Yandere.Subtitle.UpdateLabel(SubtitleType.DelinquentWin, 0, 5f); this.Yandere.IdleAnim = "f02_idleInjured_00"; this.Yandere.WalkAnim = "f02_walkInjured_00"; this.Yandere.OriginalIdleAnim = this.Yandere.IdleAnim; this.Yandere.OriginalWalkAnim = this.Yandere.WalkAnim; this.Yandere.StudentManager.Rest.Prompt.enabled = true; } else { this.PracticeWindow.Finish(); this.Yandere.Health = 10; this.Practice = false; } this.Yandere.CharacterAnimation.CrossFade(this.Yandere.IdleAnim); this.Yandere.DelinquentFighting = false; this.Yandere.RPGCamera.enabled = true; this.Yandere.CannotRecover = false; this.Yandere.CanMove = true; this.Yandere.Chased = false; this.Delinquent.Threatened = false; this.Delinquent.Fighting = false; this.Delinquent.Injured = false; this.Delinquent.Alarmed = false; this.Delinquent.Routine = true; this.Delinquent.enabled = true; this.Delinquent.Distracted = false; this.Delinquent.Shoving = false; this.Delinquent.Paired = false; this.Delinquent.Patience = 5; this.ResetValues(); this.Yandere.StudentManager.UpdateStudents(0); return; } } } else if (this.Path == 7) { if (this.Yandere.CharacterAnimation["f02_stopFighting_00"].time > 1f) { this.MainCamera.transform.parent = null; this.Strength += Time.deltaTime; this.MainCamera.transform.position = Vector3.Lerp(this.MainCamera.transform.position, this.StartPoint, Time.deltaTime * this.Strength); this.RedVignette.color = Vector4.Lerp(this.RedVignette.color, new Vector4(1f, 0f, 0f, 0f), Time.deltaTime * this.Strength); this.Zoom = false; } if (this.Delinquent.CharacterAnimation["stopFighting_00"].time > 3.83333f) { this.Delinquent.MyWeapon.transform.parent = this.Delinquent.WeaponBagParent; this.Delinquent.MyWeapon.transform.localEulerAngles = new Vector3(0f, 0f, 0f); this.Delinquent.MyWeapon.transform.localPosition = new Vector3(0f, 0f, 0f); } if (this.Yandere.CharacterAnimation["f02_stopFighting_00"].time > this.Yandere.CharacterAnimation["f02_stopFighting_00"].length) { this.Delinquent.GetDestinations(); this.Delinquent.CurrentDestination = this.Delinquent.Destinations[this.Delinquent.Phase]; this.Delinquent.Pathfinding.target = this.Delinquent.Destinations[this.Delinquent.Phase]; this.ReleaseYandere(); this.Delinquent.Threatened = false; this.Delinquent.Fighting = false; this.Delinquent.Alarmed = false; this.Delinquent.enabled = true; this.Delinquent.Distracted = false; this.Delinquent.Shoving = false; this.Delinquent.Paired = false; this.Delinquent.Routine = true; this.Delinquent.Patience = 5; this.Delinquent = null; this.DisablePrompts(); this.ResetValues(); this.Yandere.StudentManager.UpdateStudents(0); } } }