private void LoadNewLevel()
    {
        ScenesNumbers _scene = ScenesNumbers.Menu;

        if (GlobalManager.Instance.CurrentLocation == ScenesNumbers.Kitchen)
        {
            _scene = ScenesNumbers.Hall;
        }
        else
        {
            _scene = ScenesNumbers.Kitchen;
        }
        GlobalManager.Instance.CurrentLocation = _scene;
        UnityEngine.SceneManagement.SceneManager.LoadScene((int)_scene);
    }
示例#2
0
 private void CheckIsPlayerReady()
 {
     if (IsPl1Ready && IsPl2Ready)
     {
         ScenesNumbers _scene = ScenesNumbers.Menu;
         if (GlobalManager.Instance.CurrentLocation == ScenesNumbers.Kitchen)
         {
             _scene = ScenesNumbers.Kitchen;
         }
         else
         {
             _scene = ScenesNumbers.Hall;
         }
         GlobalManager.Instance.CurrentLocation = _scene;
         SceneManager.LoadScene((int)_scene);
     }
 }