private void LoadNewLevel() { ScenesNumbers _scene = ScenesNumbers.Menu; if (GlobalManager.Instance.CurrentLocation == ScenesNumbers.Kitchen) { _scene = ScenesNumbers.Hall; } else { _scene = ScenesNumbers.Kitchen; } GlobalManager.Instance.CurrentLocation = _scene; UnityEngine.SceneManagement.SceneManager.LoadScene((int)_scene); }
private void CheckIsPlayerReady() { if (IsPl1Ready && IsPl2Ready) { ScenesNumbers _scene = ScenesNumbers.Menu; if (GlobalManager.Instance.CurrentLocation == ScenesNumbers.Kitchen) { _scene = ScenesNumbers.Kitchen; } else { _scene = ScenesNumbers.Hall; } GlobalManager.Instance.CurrentLocation = _scene; SceneManager.LoadScene((int)_scene); } }