void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } }
public void Move(SceneryMovement sceneryMovement) { this.movement = sceneryMovement; }
void Start() { sceneryMovement = GetComponent <SceneryMovement>(); runningTime = WalletController.getValue(ItemsType.blackSuitcase); }