示例#1
0
 public void ReShop()
 {
     if (scene_.Get_Coin() >= 50)
     {
         Create();
         scene_.Set_Coin(scene_.Get_Coin() - 50);
         for (int i = 0; i < 3; i++)
         {
             Destroy(inven_obj[0]);
             inven_obj.RemoveAt(0);
         }
     }
 }
示例#2
0
 public void Select_this_card()
 {
     if (free == true)
     {
         scene_.Set_Reward(false);
         inven.AddCard(This_Card_index);
         inven.Card_form_Deck();
         Destroy(canvas);
     }
     else if (free == false && scene_.Get_Coin() >= prize_int)
     {
         scene_.Set_Coin(scene_.Get_Coin() - prize_int);
         scene_.Set_Reward(false);
         inven.AddCard(This_Card_index);
         inven.Card_form_Deck();
         Destroy(canvas);
     }
 }
示例#3
0
 public void Get_Item()
 {
     if (first_time == false)
     {
         if (check_name[inven_obj.Count - 6] == 0)
         {
             Debug.Log(name[0]);
             scene_.Set_Coin(scene_.Get_Coin() + 50);
         }
         else if (check_name[inven_obj.Count - 6] == 1)
         {
             Debug.Log(name[1]);
             scene_.Set_Coin(scene_.Get_Coin() + 100);
         }
         else if (check_name[inven_obj.Count - 6] == 2)
         {
             Debug.Log(name[2]);
             scene_.Set_Coin(scene_.Get_Coin() - 50);
         }
         else if (check_name[inven_obj.Count - 6] == 3)
         {
             Debug.Log(name[3]);
             inven.AddCard("00" + Random.Range(1, 5).ToString());
             inven.Card_form_Deck();
         }
         else if (check_name[inven_obj.Count - 6] == 4)
         {
             Debug.Log(name[4]);
             inven.AddCard("00" + Random.Range(5, 9).ToString());
             inven.Card_form_Deck();
         }
         else if (check_name[inven_obj.Count - 6] == 5)
         {
             Debug.Log(name[5]);
         }
     }
     first_time = false;
 }
示例#4
0
 // Update is called once per frame
 void Update()
 {
     coin.text = "Coin : " + scene_.Get_Coin().ToString();
 }