private void SceneStateChangedClientRpc(SceneTransitionHandler.SceneStates state) { if (!IsServer) { SceneTransitionHandler.sceneTransitionHandler.SetSceneState(state); } }
private void SceneTransitionHandler_sceneStateChanged(SceneTransitionHandler.SceneStates newState) { m_CurrentSceneState = newState; if (m_CurrentSceneState == SceneTransitionHandler.SceneStates.Ingame) { if (m_PlayerVisual != null) { m_PlayerVisual.material.color = Color.green; } } else { if (m_PlayerVisual != null) { m_PlayerVisual.material.color = Color.black; } } }