private bool onLayoutGameObjectsLoaded(SceneTransitionEvents.LayoutGameObjectsLoaded evt) { if (sceneStateData != null && sceneStateData.State == SceneStateData.SceneState.Play) { render(renderOnce: false); } return(false); }
private bool onLayoutGameObjectsLoaded(SceneTransitionEvents.LayoutGameObjectsLoaded evt) { SceneLayoutData = dataEntityCollection.GetComponent <SceneLayoutData>(sceneHandle); sceneLayoutContainer = evt.Container; if (base.enabled) { ObjectManipulationInputController.Container = sceneLayoutContainer; addObjectManipulators(); } return(false); }
private bool onLayoutGameObjectsLoaded(SceneTransitionEvents.LayoutGameObjectsLoaded evt) { base.gameObject.SetActive(value: false); base.gameObject.SetActive(value: true); return(false); }
private bool onSceneLayoutLoaded(SceneTransitionEvents.LayoutGameObjectsLoaded evt) { eventChannel.RemoveListener <SceneTransitionEvents.LayoutGameObjectsLoaded>(onSceneLayoutLoaded); stateController.HideLoadingModalPopup(); return(false); }