public void Awake() { this.ProcessAdditionalClientCommands(); if (ClientUpdater.IsUpdaterRunning()) { Application.Quit(); } else { SceneSwitcher.Clean(); if (!this.TryUpdateVersion()) { this.LaunchActivators(); } } }
public void Awake() { UnityProfiler.Listen(); SceneSwitcher.Clean(); base.ActivateClient(this.MakeCoreActivators(), this.MakeNonCoreActivators()); }