protected override void Setup() { Add <ProcessorGame>(); SceneSub.Add("Scene UI"); }
public void SetBench(int arg) { SceneSub.Remove(CurrentBenchLayerID); SceneSub.Add(arg); CurrentBenchLayerID = arg; }
protected override void Setup() { Add <ProcessorGame>(); SceneSub.Add("Scene UI"); }
public void SetBench(int arg) { SceneSub.Remove(CurrentBenchLayerID); SceneSub.Add(arg); CurrentBenchLayerID = arg; }