示例#1
0
        protected SceneStateFSM m_hurtStateFSM;     // 被击流程状态机

        public BehaviorControl(SceneCardBase rhv) :
            base(rhv)
        {
            m_attStateFSM = new SceneStateFSM(m_card);
            m_attStateFSM.Start();

            m_hurtStateFSM = new SceneStateFSM(m_card);
            m_hurtStateFSM.Start();
        }
 public GameSceneManager() : base()
 {
     m_SceneStateFSM = new SceneStateFSM(this);
 }