protected SceneStateFSM m_hurtStateFSM; // 被击流程状态机 public BehaviorControl(SceneCardBase rhv) : base(rhv) { m_attStateFSM = new SceneStateFSM(m_card); m_attStateFSM.Start(); m_hurtStateFSM = new SceneStateFSM(m_card); m_hurtStateFSM.Start(); }
public GameSceneManager() : base() { m_SceneStateFSM = new SceneStateFSM(this); }