示例#1
0
    public void PlayXPSkillMuzzleEft(Transform parent, byte type, Vector3 pos, float life)
    {
        GameObject go = GameObject.Instantiate(m_SkillMuzzleObj[type]) as GameObject;

        go.transform.SetParent(parent, false);
        go.transform.position = SceneRuntime.WorldToNGUI(pos);
        m_XPSkillMuzzleEft    = new GlobalEffectData(go, 0, life);
        GlobalEffectMgr.Instance.AddEffect(m_XPSkillMuzzleEft);
        GlobalEffectMgr.SetEffectOnUI(go);
        //m_EffectList.Add(go);
    }
示例#2
0
    public void ShowBossFishSpecailEft(CatchedData cd, Fish fish)
    {
        GameObject go = GameObject.Instantiate(m_BossFishSpecailEftObj) as GameObject;

        go.transform.SetParent(SceneObjMgr.Instance.UIPanelTransform, false);
        go.transform.position = SceneRuntime.WorldToNGUI(fish.Position);
        GlobalEffectData bossFishEft = new GlobalEffectData(go, 0, 5);

        GlobalEffectMgr.Instance.AddEffect(bossFishEft);
        // GlobalEffectMgr.SetEffectOnUI(go);

        SceneObjMgr.Instance.PlayBack(BackAnimType.BACK_ANIM_BOSS);
    }
    //鱼被捕获调用接口,弹出金币
    public void FishCatched(Fish fish, CatchedData cd)
    {
        if (fish.IsBossFish())
        {
            GlobalAudioMgr.Instance.PlayOrdianryMusic(Audio.OrdianryMusic.catch_bossfish);
        }
        m_GoldEffect.ShowGoldEffect(cd, fish);
        KonnoTool.ShowBossCatched(SceneRuntime.WorldToNGUI(fish.Position), cd.GoldNum);

        if (fish.IsBossFish())
        {
            //BossFish彩蛋特效
            m_GoldEffect.ShowBossFishSpecailEft(cd, fish);
        }
        //卡片掉落
        ushort nReward = fish.GetDropReward();

        if (nReward != 0)
        {
            tagRewardOnce pReward;
            if (!FishConfig.Instance.m_RewardConfig.RewardMap.TryGetValue(nReward, out pReward))
            {
                return;
            }
            for (int i = 0; i < pReward.RewardItemVec.Count; i++)
            {
                tagItemConfig itemConfig;
                uint          uItemid = pReward.RewardItemVec[i].ItemID;
                if (!FishConfig.Instance.m_ItemInfo.m_ItemMap.TryGetValue(uItemid, out itemConfig))
                {
                    continue;
                }
                if (itemConfig.ItemTypeID == EItemType.IT_Currey)//钻石特殊处理
                {
                    m_GoldEffect.ShowDiamond(cd, fish);
                }
                else//其他卡片
                {
                    if (SceneRuntime.SceneLogic.PlayerMgr.GetPlayer(cd.ClientSeat) == null)
                    {
                        continue;
                    }
                    Vector2 vecPos = SceneRuntime.SceneLogic.PlayerMgr.GetPlayer(cd.ClientSeat).Launcher.LauncherPos;
                    SceneRuntime.SceneLogic.LogicUI.MoveDropCard(SceneRuntime.WorldToNGUI(fish.Position), new Vector3(vecPos.x, vecPos.y, 0), (ushort)uItemid);
                }
            }
        }
    }
示例#4
0
    public void ShowDiamond(CatchedData cd, Fish fish)
    {
        GoldEffectData ged = new GoldEffectData();

        ged.GameObj = Initobj(m_DiamondObj);

        ged.GameObj.transform.position = SceneRuntime.WorldToNGUI(fish.Position) + (new Vector3(Utility.RandFloat(), Utility.RandFloat(), 0) * 0.45f);
        ged.m_Tween.m_Pos   = ged.GameObj.transform.GetComponent <TweenPosition>();
        ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponent <TweenScale>();
        ged.ScaleGoldTR(1.0f, 0.6f);
        ged.m_DelayTime = 2;
        ged.GoldNum     = 1;
        ged.PlayTween(true);
        ged.m_vecpathend = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat);
        m_diamondList.Add(ged);
    }
示例#5
0
文件: fishcard.cs 项目: profiles/Fish
    public void MoveCard(GameObject goCard, Vector3 vecEnd)
    {
        ushort uId = System.Convert.ToUInt16(goCard.transform.GetChild(0).GetComponent <UISprite>().spriteName);
        // Vector3 vecEnd = Vector3.zero;
        // int nIndex = SceneRuntime.SceneLogic.LogicUI.GetSkillBar.BarItemIndex(uId);
        //  if (nIndex != -1)
        {
            // vecEnd = SceneRuntime.SceneLogic.LogicUI.GetSkillBar.ItemPos((byte)nIndex);
        }

        Vector3 vStart = SceneRuntime.WorldToNGUI(goCard.transform.position);

        goCard.layer = 8;  //
        goCard.transform.SetParent(SceneObjMgr.Instance.UIPanelTransform, false);
        goCard.transform.localScale = Vector3.one;

        DropCardItem pCard = new DropCardItem();

        m_fishcards.Add(pCard);
        pCard.Init(goCard, vStart, vecEnd, uId);
    }
示例#6
0
    public void ShowGoldEffect(CatchedData cd, Fish fish)
    {
        if (MatchJudge.IsMatch() && cd.ClientSeat != SceneRuntime.MyClientSeat)//比赛只显示自己的效果
        {
            return;
        }
        Vector3 vecGoldEndpos = Vector3.one;

        if (MatchJudge.IsMatch())
        {
            if (cd.ClientSeat == SceneRuntime.MyClientSeat)
            {
                vecGoldEndpos = GlobalHallUIMgr.Instance.MatchScorePos();
            }
            else
            {
                vecGoldEndpos = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat);
            }
        }
        else//比赛
        {
            vecGoldEndpos = SceneRuntime.GetLauncherGoldIconPos(cd.ClientSeat);
        }

        const int perGoldNum = 30;
        //这里的金币用的还是鱼的类型
        Vector3 FishPos = SceneRuntime.WorldToNGUI(fish.Position);
        //鱼的价值
        uint fishOrgGold = (uint)FishSetting.FishDataList[fish.FishType].Gold;
        uint fishGold    = 0;

        if (cd.CatchType == (byte)CatchedType.CATCHED_SKILL)
        {
            fishGold = fishOrgGold * SkillSetting.SkillDataList[cd.SubType].multiple;
        }
        else
        {
            fishGold = fishOrgGold * BulletSetting.BulletRate[cd.RateIndex];
        }


        if (!MatchJudge.IsMatch() && cd.ClientSeat == SceneRuntime.MyClientSeat)
        {
            GlobalHallUIMgr.Instance.GameShare.AddGlod((int)fishGold);
        }


        uint goldNum = fishOrgGold / perGoldNum;
        uint perNum  = 0;
        uint lastNum = 0;

        if (goldNum == 0)
        {
            goldNum = 1;
            lastNum = fishGold;
        }
        else
        {
            perNum  = fishGold / goldNum;
            lastNum = perNum + (fishGold - perNum * goldNum);
        }
        uint num = 0;

        for (byte i = 0; i < goldNum; ++i)
        {
            GoldEffectData ged = new GoldEffectData();
            ged.catchedData = cd;

            if (MatchJudge.IsMatch())
            {
                ged.GameObj = Initobj(m_ScoreObj);
            }
            else
            {
                ged.GameObj = Initobj(m_GoldObj);
            }


            ged.GameObj.transform.position = FishPos + (new Vector3(Utility.RandFloat(), Utility.RandFloat(), 0)) * (fish.IsBossFish()?0.45f:0.15f);
            ged.m_Tween.m_Pos   = ged.GameObj.transform.GetComponent <TweenPosition>();
            ged.m_Tween.m_Sclae = ged.GameObj.transform.GetComponent <TweenScale>();
            ged.ScaleGoldTR(1.0f, fish.IsBossFish()?1.0f:0.6f);
            if (i > 0 && !fish.IsBossFish())
            {
                ged.m_DelayTime += i * 0.1f;
            }
            if (fish.IsBossFish())
            {
                ged.m_DelayTime = 1.5f;
            }

            if (i == goldNum - 1)
            {
                ged.GoldNum = lastNum;
            }
            else
            {
                ged.GoldNum = perNum;
            }
            num           += ged.GoldNum;
            ged.ClientSeat = cd.ClientSeat;
            ged.PlayTween(true);
            ged.m_vecpathend = vecGoldEndpos;
            if (SceneRuntime.PlayerMgr.GetPlayer(ged.catchedData.ClientSeat) == SceneRuntime.PlayerMgr.MySelf)
            {
                GlobalAudioMgr.Instance.PlayOrdianryMusic(Audio.OrdianryMusic.m_GoldJump);
            }
            m_CatchedList.Add(ged);
        }
        ShowGoldNumLabel(fishGold, FishPos, fish);
    }
示例#7
0
文件: Fish.cs 项目: Pircs/Fishing-1
 public void OnActiveBox()
 {
     SceneRuntime.SceneLogic.ChestMgr.MoveBox(SceneRuntime.WorldToNGUI(m_BoxModel.transform.position));
 }