/// <summary/> protected void VerifyWithSceneRenderer(SceneRenderer sceneRenderer) { Color[,] screenCapture = GetScreenCapture(); this.sceneRenderer = sceneRenderer; Log("Invoking SceneRenderer..."); if (variation["LogRendererPerformance"] != null && StringConverter.ToBool(variation["LogRendererPerformance"]) == true) { RenderAndLogPerf(); } else { RenderWithSceneRenderer(); } Log(RenderVerifier.GetErrorStatistics(renderBuffer)); Log("Verifying using SceneRenderer error metric."); int differences = RenderVerifier.VerifyRender(screenCapture, renderBuffer, numAllowableMismatches, VScanToleranceFile); if (differences > 0) { AddFailure("{0} pixels did not meet the tolerance criteria", differences); if (saveXamlRepro) { Point[] failPoints = RenderVerifier.GetPointsWithFailures(screenCapture, renderBuffer); sceneRenderer.SaveSelectedSubSceneAsXaml(failPoints, logPrefix + "_Repro.xaml"); Log("Failing triangles repro saved as: " + logPrefix + "_Repro.xaml"); } } else if (saveXamlRepro && forceSave) { sceneRenderer.SaveSelectedSubSceneAsXaml(null, logPrefix + "_Serialized.xaml"); Log("Current variation serialized as: " + logPrefix + "_Serialized.xaml"); } if (differences > 0 || forceSave) { PhotoConverter.SaveImageAs(screenCapture, logPrefix + "_Rendered.png", true); LogImageSaved("Rendered Image:", logPrefix + "_Rendered.png"); SaveBuffers(screenCapture); } }