private void Update() { if (Input.GetKeyDown(KeyCode.D)) { SceneManager.LoadScene(_sceneName.GetSceneName()); PlayerPrefs.SetInt("Player", 0); } else if (Input.GetKeyDown(KeyCode.A)) { SceneManager.LoadScene(_sceneName.GetSceneName()); PlayerPrefs.SetInt("Player", 1); } }
private void Update() { if (_textMesh.color.a >= 0.95f && !_finishedInit) { _continueText.gameObject.SetActive(true); _continueText.gameObject.GetComponent <BackgroundAnimation>().Activate(); _skipText.gameObject.SetActive(true); _finishedInit = true; } if (!_finishedInit) { return; } if (Input.GetKeyDown(KeyCode.E)) { SceneManager.LoadScene(_sceneName.GetSceneName()); } _curTimer += Time.deltaTime; if (_curTimer > _actionTimer) { if (Input.anyKey) { _curTimer = 0; _curIndex++; if (_curIndex >= _text.Count) { SceneManager.LoadScene(_sceneName.GetSceneName()); } else { _textMesh.text = _text[_curIndex]; } } } }