public void AvailableSceneBehaviors_ShouldReturnBehaviorsDefinedBySceneModel() { // Arrange var sceneModel = TestSceneModelFactory.Create("Behavior 1", "Behavior 2", "Behavior 3"); // Act var scenePropertiesEditorViewModel = new ScenePropertiesEditorViewModel(sceneModel); // Assert Assert.That(scenePropertiesEditorViewModel.AvailableSceneBehaviors, Is.EquivalentTo(new[] { new SceneBehaviorName("Behavior 1"), new SceneBehaviorName("Behavior 2"), new SceneBehaviorName("Behavior 3") })); }
public void SceneBehavior_ShouldSetSceneModelSceneBehavior_WhenSet() { // Arrange const string oldBehaviorName = "Old scene behavior"; const string newBehaviorName = "New scene behavior"; var sceneModel = TestSceneModelFactory.Create(oldBehaviorName, newBehaviorName); sceneModel.SceneBehavior = sceneModel.AvailableSceneBehaviors.Single(b => b.Value == oldBehaviorName); var scenePropertiesEditorViewModel = new ScenePropertiesEditorViewModel(sceneModel); // Act scenePropertiesEditorViewModel.SceneBehavior = scenePropertiesEditorViewModel.AvailableSceneBehaviors.Single(b => b.Value == newBehaviorName); // Assert Assert.That(scenePropertiesEditorViewModel.SceneBehavior.Value, Is.EqualTo("New scene behavior")); Assert.That(sceneModel.SceneBehavior.Value, Is.EqualTo("New scene behavior")); }
public override void OnSelected() { var viewModel = new ScenePropertiesEditorViewModel(_sceneModel); _eventBus.SendEvent(new PropertiesSubjectChangedEvent(viewModel)); }