public void Scene_PointerMove(ScenePointerEventArgs e) { if (_activitySprite != null) { Phaser(interop => interop.Sprite(_activitySprite).Move(e.X, e.Y)); } }
public void Scene_PointerUp(ScenePointerEventArgs e) { Phaser(interop => interop.RemoveSprite(_activitySprite)); _activitySprite = null; }