private void ResetPlay() { play = null; play = new ScenePlay(null, MusicResource["bgm_play"], Keys.None, Keys.Escape); play.InitCamera(gameRoot); ScenePlay.Score = 0; }
private void CreateScenes() { mainMenu = new SceneMenu(mainMenuTextures, pointerTextures, MusicResource["bgm_menu"], Keys.Enter, Keys.None); play = new ScenePlay(null, MusicResource["bgm_play"], Keys.None, Keys.Escape); play.InitCamera(gameRoot); highScore = new SceneHighScore( highScoreTextures, pointerTextures, MusicResource["bgm_highScore"], Keys.Enter, Keys.None); mainMenu.Active = true; MediaPlayer.Play(mainMenu.BackingTrack); Scenes.Push(mainMenu); }