public override void OnInspectorGUI() { base.OnInspectorGUI(); ScenePlacer script = (ScenePlacer)target; if (GUILayout.Button("Reposition")) { script.ArrangeScenes(); } }
void Start() { _scenePlacer = GameObject.FindObjectOfType <ScenePlacer>(); _sceneObjectManager = GameObject.FindObjectOfType <SceneObjectManager>(); }