示例#1
0
 public void OnEnable()
 {
     //if there is no ASOInstance asset, create one, else simply load the one found
     if ((SceneOpenerVariables)AssetDatabase.LoadAssetAtPath
             ("Assets/Resources/ASOInstance.asset",
             typeof(SceneOpenerVariables)) == null)
     {
         variables = new SceneOpenerVariables();
         AssetDatabase.CreateAsset(variables, "Assets/Resources/ASOInstance.asset");
     }
     titleContent = new GUIContent("Scene Opener");
     LoadData();
 }
示例#2
0
    static void LoadScenesFromRightClick()
    {
        //this method is static, so we need to load the variables again inside it
        SceneOpenerVariables soVars = (SceneOpenerVariables)AssetDatabase.LoadAssetAtPath
                                          ("Assets/Resources/ASOInstance.asset",
                                          typeof(SceneOpenerVariables));

        EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo();
        EditorSceneManager.OpenScene("Assets/Scenes/" + Selection.activeObject.name + ".unity", OpenSceneMode.Single);
        foreach (Object o in soVars.Auto_Open_Scenes)
        {
            if (o.name != soVars.sceneToSwitchTo.name)
            {
                EditorSceneManager.OpenScene("Assets/Scenes/" + o.name + ".unity", OpenSceneMode.Additive);
            }
        }
    }
示例#3
0
 void LoadData()
 {
     variables = (SceneOpenerVariables)AssetDatabase.LoadAssetAtPath("Assets/Resources/ASOInstance.asset", typeof(SceneOpenerVariables));
 }