public void DetachSingleAttachmentToGround(IScenePresence sp, uint soLocalId)
        {
            if (!Enabled)
            {
                return;
            }

//            m_log.DebugFormat(
//                "[ATTACHMENTS MODULE]: DetachSingleAttachmentToGround() for {0}, object {1}",
//                sp.UUID, soLocalId);

            SceneObjectGroup so = m_scene.GetGroupByPrim(soLocalId);

            if (so == null)
            {
                return;
            }

            if (so.AttachedAvatar != sp.UUID)
            {
                return;
            }

            UUID inventoryID = so.GetFromItemID();

//            m_log.DebugFormat(
//                "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
//                so.Name, so.LocalId, inventoryID);

            lock (sp.AttachmentsSyncLock)
            {
                if (!m_scene.Permissions.CanRezObject(
                        so.PrimCount, sp.UUID, sp.AbsolutePosition))
                {
                    return;
                }

                bool changed = sp.Appearance.DetachAttachment(inventoryID);
                if (changed && m_scene.AvatarFactory != null)
                {
                    m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
                }

                sp.RemoveAttachment(so);

                SceneObjectPart rootPart = so.RootPart;
                rootPart.FromItemID = UUID.Zero;
                so.AbsolutePosition = sp.AbsolutePosition;
                so.AttachedAvatar   = UUID.Zero;
                rootPart.SetParentLocalId(0);
                so.ClearPartAttachmentData();
                rootPart.ApplyPhysics(rootPart.GetEffectiveObjectFlags(), rootPart.VolumeDetectActive);
                so.HasGroupChanged = true;
                rootPart.Rezzed    = DateTime.Now;
                rootPart.RemFlag(PrimFlags.TemporaryOnRez);
                so.AttachToBackup();
                m_scene.EventManager.TriggerParcelPrimCountTainted();
                rootPart.ScheduleFullUpdate();
                rootPart.ClearUndoState();

                List <UUID> uuids = new List <UUID>();
                uuids.Add(inventoryID);
                m_scene.InventoryService.DeleteItems(sp.UUID, uuids);
                sp.ControllingClient.SendRemoveInventoryItem(inventoryID);
            }

            m_scene.EventManager.TriggerOnAttach(so.LocalId, so.UUID, UUID.Zero);
        }