private void Node_MouseUp(object sender, SceneNodeMouseUpArgs e) { RaiseEvent(new MouseUp3DEventArgs(this, e.HitResult, new Point(e.Position.X, e.Position.Y), e.Viewport as Viewport3DX, e.OriginalInputEventArgs as InputEventArgs)); }
private void Node_MouseUp(object sender, SceneNodeMouseUpArgs e) { RaiseMouseUpEvent(e.HitResult, e.Position.ToPoint(), e.Viewport as Viewport3DX, e.OriginalInputEventArgs as PointerRoutedEventArgs); }