private void initScene() { SceneManager smgr = device.SceneManager; AnimatedMesh m = smgr.AddHillPlaneMesh("plane", new Dimension2Df(16), new Dimension2Di(16), null, 8); sceneNodePainter = smgr.AddAnimatedMeshSceneNode(m); sceneNodePainter.Scale = new Vector3Df(0.4f); sceneNodePainter.SetMaterialTexture(0, texture); sceneNodePainter.SetMaterialFlag(MaterialFlag.Lighting, false); SceneNodeAnimator a = smgr.CreateRotationAnimator(new Vector3Df(0, 0.1f, 0)); sceneNodePainter.AddAnimator(a); a.Drop(); sceneNodeRTT = smgr.AddWaterSurfaceSceneNode(m.GetMesh(0), 2, 100, 20); sceneNodeRTT.SetMaterialFlag(MaterialFlag.Lighting, false); sceneNodeRTT.SetMaterialType(MaterialType.Solid); sceneNodeRTT.Scale = new Vector3Df(0.2f); sceneNodeRTT.Position = new Vector3Df(60, 10, 40); sceneNodeRTT.Rotation = new Vector3Df(-30, 20, 0); textureRTT = smgr.VideoDriver.AddRenderTargetTexture(new Dimension2Di(512)); sceneNodeRTT.SetMaterialTexture(0, textureRTT); smgr.AddCameraSceneNode(null, new Vector3Df(0, 40, -60), new Vector3Df(0, -15, 0)); }
static void Main() { device = IrrlichtDevice.CreateDevice(DriverType.Direct3D9, new Dimension2Di(1280, 720)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager scene = device.SceneManager; device.SetWindowCaption("Abstract Trace - Irrlicht Engine"); device.OnEvent += Device_OnEvent; GUIFont font = device.GUIEnvironment.GetFont("../../media/fontlucida.png"); Color textColor = Color.SolidWhite; CameraSceneNode camera = scene.AddCameraSceneNode(); camera.FarValue = 20000; SceneNodeAnimator a = scene.CreateFlyCircleAnimator(new Vector3Df(), (AbstractTrace.CubeSize * AbstractTrace.GridDim) / 1.25f, 0.000025f, new Vector3Df(0.1f, 1, 0)); camera.AddAnimator(a); a.Drop(); trace = new AbstractTrace(device); trace.Init(); while (device.Run()) { driver.BeginScene(); scene.DrawAll(); if (!isPaused) { trace.Step(); } trace.Draw(drawGenerator); font.Draw("[G]enerator: " + (drawGenerator ? "ON" : "OFF"), new Vector2Di(20, 20), textColor); font.Draw("[P]ause: " + (isPaused ? "ON" : "OFF"), new Vector2Di(20, 35), textColor); font.Draw("Cubes: " + trace.GetTotalCubeCount(), new Vector2Di(20, 50), textColor); font.Draw("FPS: " + driver.FPS, new Vector2Di(20, 65), textColor); driver.EndScene(); } trace.Drop(); device.Drop(); }
static void Main() { IrrlichtDevice device = IrrlichtDevice.CreateDevice(DriverType.Direct3D9, new Dimension2Di(512, 512)); device.SetWindowCaption("Screenshot to texture - Irrlicht Lime"); // set up very simple scene {{ CameraSceneNode cam = device.SceneManager.AddCameraSceneNode(); cam.Target = new Vector3Df(0); SceneNodeAnimator anim = device.SceneManager.CreateFlyCircleAnimator(new Vector3Df(0, 16, 0), 30, 0.0004f); cam.AddAnimator(anim); anim.Drop(); SceneNode cube = device.SceneManager.AddCubeSceneNode(20); cube.SetMaterialFlag(MaterialFlag.Lighting, false); // }} while (device.Run()) { cube.SetMaterialTexture(0, null); device.VideoDriver.RemoveAllTextures(); Texture t = getDesktopTexture(device); cube.SetMaterialTexture(0, t); device.VideoDriver.BeginScene(ClearBufferFlag.Depth); device.VideoDriver.Draw2DImage(t, device.VideoDriver.ViewPort, new Recti(new Vector2Di(0), t.Size)); device.VideoDriver.Draw2DRectangle(device.VideoDriver.ViewPort, new IrrlichtLime.Video.Color(0, 0, 0, 160)); device.SceneManager.DrawAll(); device.GUIEnvironment.BuiltInFont.Draw( device.Timer.ToString() + "\nMemory: " + (System.Diagnostics.Process.GetCurrentProcess().WorkingSet64 / (1 << 20)).ToString() + " Mb" + "\nFPS: " + device.VideoDriver.FPS.ToString(), new Vector2Di(16), new IrrlichtLime.Video.Color(255, 255, 255)); device.VideoDriver.EndScene(); } device.Drop(); }
static void Main(string[] args) { IrrlichtDevice device = IrrlichtDevice.CreateDevice(DriverType.OpenGL, new Dimension2Di(640, 480), 16, false); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; smgr.AddCameraSceneNode(null, new Vector3Df(0, -40, 0), new Vector3Df(0)); CSampleSceneNode myNode = new CSampleSceneNode(smgr.RootNode, smgr, 667); SceneNodeAnimator anim = smgr.CreateRotationAnimator(new Vector3Df(0.8f, 0, 0.8f)); if (anim != null) { myNode.AddAnimator(anim); anim.Drop(); anim = null; } myNode.Drop(); myNode = null; int frames = 0; while (device.Run()) { driver.BeginScene(true, true, new Color(100, 100, 100)); smgr.DrawAll(); driver.EndScene(); if (++frames == 100) { device.SetWindowCaption(String.Format( "Custom Scene Node - Irrlicht Engine [{0}] fps: {1}", driver.Name, driver.FPS)); frames = 0; } } device.Drop(); }
static void Main(string[] args) { device = IrrlichtDevice.CreateDevice(DriverType.Direct3D9, new Dimension2Di(1280, 720)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager scene = device.SceneManager; CameraSceneNode camera = scene.AddCameraSceneNode(); camera.FarValue = 20000; SceneNodeAnimator a = scene.CreateFlyCircleAnimator(new Vector3Df(), (AbstractTrace.CubeSize * AbstractTrace.GridDim) / 1.25f, 0.000025f, new Vector3Df(0.1f, 1, 0)); camera.AddAnimator(a); a.Drop(); trace = new AbstractTrace(device); trace.Init(); int lastFps = -1; while (device.Run()) { driver.BeginScene(); scene.DrawAll(); trace.Step(); trace.Draw(); driver.EndScene(); int fps = driver.FPS; if (fps != lastFps) { device.SetWindowCaption("Abstract Trace - Irrlicht Engine [" + fps + " fps; " + trace.GetTotalCubeCount() + " cubes]"); lastFps = fps; } } trace.Drop(); device.Drop(); }
private static void Main() { IrrlichtDevice device = IrrlichtDevice.CreateDevice( DriverType.OpenGL, new Dimension2Di(640, 480), 16, false, false, false); device.SetWindowCaption("Rockplanets BUILD 16 (DEBUG MODE)"); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; CameraSceneNode cam = smgr.AddCameraSceneNode(); cam.Target = new Vector3Df(0); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f); cam.AddAnimator(anim); anim.Drop(); SceneNode cube = smgr.AddCubeSceneNode(20f); cube.SetMaterialFlag(MaterialFlag.Lighting, false); while (device.Run()) { driver.BeginScene(ClearBufferFlag.All, new Color(235, 235, 235)); smgr.DrawAll(); gui.DrawAll(); driver.EndScene(); } device.Drop(); }
void backgroundWorker_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; IrrlichtCreationParameters p = new IrrlichtCreationParameters(); p.DriverType = DriverType.Direct3D9; p.WindowID = (IntPtr)e.Argument; IrrlichtDevice device = IrrlichtDevice.CreateDevice(p); if (device == null) { // if device cannot be created by any reason - we just leave this thread, // after all IsRedering will report false, so it is all OK. return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; // setup a simple 3d scene CameraSceneNode cam = smgr.AddCameraSceneNode(); cam.Target = new Vector3Df(0); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f); cam.AddAnimator(anim); anim.Drop(); SceneNode cube = smgr.AddCubeSceneNode(20); cube.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); cube.SetMaterialTexture(1, driver.GetTexture("../../media/water.jpg")); cube.SetMaterialFlag(MaterialFlag.Lighting, false); cube.SetMaterialType(MaterialType.Reflection2Layer); smgr.AddSkyBoxSceneNode( "../../media/irrlicht2_up.jpg", "../../media/irrlicht2_dn.jpg", "../../media/irrlicht2_lf.jpg", "../../media/irrlicht2_rt.jpg", "../../media/irrlicht2_ft.jpg", "../../media/irrlicht2_bk.jpg"); gui.AddImage( driver.GetTexture("../../media/lime_logo_alpha.png"), new Vector2Di(30, 0)); // draw all while (device.Run()) { driver.BeginScene(false); smgr.DrawAll(); gui.DrawAll(); // draw stats int x = 20; int y = driver.ScreenSize.Height - 50; driver.Draw2DRectangle( new Recti(x, y, x + driver.ScreenSize.Width - 2 * x, y + 30), new IrrlichtLime.Video.Color(0, 0, 0, 128)); device.GUIEnvironment.BuiltInFont.Draw( "Driver: " + driver.Name, new Vector2Di(x + 5, y + 5), new IrrlichtLime.Video.Color(255, 255, 255)); device.GUIEnvironment.BuiltInFont.Draw( "FPS: " + driver.FPS.ToString(), new Vector2Di(x + 5, y + 15), new IrrlichtLime.Video.Color(255, 255, 255)); driver.EndScene(); // check for cancellation if (worker.CancellationPending) { device.Close(); } // check for new command lock (backgroundCommand) { switch (backgroundCommand.Type) { case Command.Kind.Resized: driver.ResizeNotify(backgroundCommand.Value as Dimension2Di); backgroundCommand.Clear(); break; } } } // drop the device device.Drop(); }
/// <summary> /// Létrehoz egy sizex*sizey méretű ablakot, windowCaption címmel és deviceType renderelési eszközzel. /// </summary> /// <param name="windowCaption">Ablak címe</param> /// <param name="sizex">Ablak szélessége</param> /// <param name="sizey">Ablak magassága</param> /// <param name="deviceType">A render eszköz típusa ("DriverType.OpenGL;" (OpenGL) vagy "DriverType.Direct3D8;"/"DriverType.Direct3D9;" (DirectX))</param> /// <param name="mapName">Betöltendő pálya neve a kiterjesztés nélkül (pl. "devmap")</param> /// <param name="pak0">A pak0 fájl neve (pl. "pak0" vagy "pack1")</param> /// <param name="pak1">A pak1 fájl neve (pl. "pak1" vagy "pack4")</param> /// <param name="pak2">A pak2 fájl neve (pl. "pak2" vagy "pack2")</param> public static void createScreen(string windowCaption, int sizex, int sizey, DriverType deviceType, string mapName, string pak0, string pak1, string pak2, bool isFullScreen) { //Ablakot megjeleníteni if (isFullScreen == true) { device = IrrlichtDevice.CreateDevice(deviceType, new Dimension2Di(sizex, sizey), 32, true, false, true); } else { device = IrrlichtDevice.CreateDevice(deviceType, new Dimension2Di(sizex, sizey), 32, false, false, true); } if (device == null) return; AnimatedMesh q3levelmesh = null; device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); device.SetWindowCaption(Property.modName + " Build " + Property.modVersion); driver = device.VideoDriver; smgr = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; //fadein GUIInOutFader fader = device.GUIEnvironment.AddInOutFader(); fader.SetColor(new Color(0, 0, 0, 255)); fader.FadeIn(2000); //hurtOverlay = device.GUIEnvironment.AddImage(driver.GetTexture("./Content/2D/Overlays/hurt.png"), new Vector2Di(0, 0)); //hurtOverlay.Visible = false; GUIImage copyrightScreen = device.GUIEnvironment.AddImage(driver.GetTexture("./Content/2D/exit.tga"), new Vector2Di(0, 0)); float guiScalex = sizex / 800; float guiScaley = sizey / 600; copyrightScreen.Visible = false; copyrightScreen.ScaleImage = true; copyrightScreen.SetMaxSize(new Dimension2Di(sizex, sizey)); copyrightScreen.SetMinSize(new Dimension2Di(sizex, sizey)); //Betölteni a mapot try { device.FileSystem.AddFileArchive("./Content/PK3/" + pak0 + ".edsf"); } catch (Exception ex) { Logger.Log("pak0 fajl betoltese sikertelen vagy nem talalhato, a jatek nem tud betoltodni"); string error = ex.ToString(); Logger.Log(error); Environment.Exit(0); } try { device.FileSystem.AddFileArchive("./Content/PK3/" + pak1 + ".edsf"); } catch (Exception ex) { Logger.Log("pak1 fajl betoltese sikertelen vagy nem talalhato, ignoralva"); string error = ex.ToString(); Logger.Log(error); } try { device.FileSystem.AddFileArchive("./Content/PK3/" + pak2 + ".edsf"); } catch (Exception ex) { Logger.Log("pak2 fajl betoltese sikertelen vagy nem talalhato, ignoralva"); string error = ex.ToString(); Logger.Log(error); } try { q3levelmesh = smgr.GetMesh(mapName + ".bsp"); } catch (Exception ex) { Logger.Log("Palya betoltese sikertelen vagy nem talalhato, a jatek nem tud betoltodni"); string error = ex.ToString(); Logger.Log(error); Environment.Exit(0); } MeshSceneNode q3node = null; q3node = smgr.AddOctreeSceneNode(q3levelmesh.GetMesh(0), null, IDFlag_IsPickable); q3node.Position = new Vector3Df(-1350, -130, -1400); SceneNode node = null; if (mapName == "rpg") { IsRPG = true; } //LightSceneNode light = smgr.AddLightSceneNode(q3node, new Vector3Df(-1319, -118, -1410), new Color(255, 255, 255), 600.0, 10); //Half-Life Headcrab AnimatedMeshSceneNode anode3 = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("./Content/3D/headcrab.mdl")); if (IsRPG) { anode3.Position = new Vector3Df(-1212, -180, -1346); Audio.playWave("./Content/Music/rpg.mp3"); } else { anode3.Position = new Vector3Df(-1372.951f, -145.9882f, -1319.71f); } anode3.Rotation = new Vector3Df(0, 0, 0); anode3.AnimationSpeed = 1; Scenes.changeAnimation(anode3, 1, 31); anode3.SetMaterialFlag(MaterialFlag.Lighting, true); anode3.GetMaterial(0).NormalizeNormals = true; anode3.GetMaterial(0).Lighting = false; //Yodan anode2 = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("./Content/3D/yodan.mdl")); anode2.Position = new Vector3Df(-1355, -200, -1410); anode2.AnimationSpeed = 15; anode2.SetMaterialFlag(MaterialFlag.Lighting, true); anode2.GetMaterial(0).NormalizeNormals = true; anode2.GetMaterial(0).Lighting = false; anode2.SetTransitionTime(3); Scenes.changeYodanAnimation(anode2, "idle"); //SkyBox SceneNode skybox = smgr.AddSkyBoxSceneNode("./Contents/2D/Skybox/mountains_up.jpg", "./Contents/2D/Skybox/mountains_dn.jpg", "./Contents/2D/Skybox/mountains_lf.jpg", "./Contents/2D/Skybox/mountains_rt.jpg", "./Contents/2D/Skybox/mountains_ft.jpg", "./Contents/2D/Skybox/mountains_bk.jpg"); skybox.Visible = true; //FPS kamera hozzáadása camera = smgr.AddCameraSceneNodeFPS(); camera.Position = new Vector3Df(-1625.723f, -145.9937f, -1532.087f); camera.Target = new Vector3Df(-1491.555f, -1434.106f, -1368.737f); //fegyver AnimatedMesh weaponmesh = smgr.GetMesh("./Content/3D/blades.mdl"); AnimatedMeshSceneNode weapon = smgr.AddAnimatedMeshSceneNode(weaponmesh, camera, 30); weapon.Scale = new Vector3Df(0.5f, 0.5f, 0.5f); weapon.Position = new Vector3Df(0, 0, 15); weapon.Rotation = new Vector3Df(0, -90, 0); Scenes.changeAnimation(weapon, 1, 1); weapon.Visible = true; //fizika TriangleSelector selector; selector = smgr.CreateOctreeTriangleSelector(q3levelmesh.GetMesh(0), q3node, 128); q3node.TriangleSelector = selector; anim = smgr.CreateCollisionResponseAnimator(selector, camera, new Vector3Df(30, 50, 30), new Vector3Df(0, -10, 0), new Vector3Df(0, 30, 0)); //Overlay GUIImage overlay = device.GUIEnvironment.AddImage(driver.GetTexture("./Content/2D/Overlays/vignette.png"), new Vector2Di(0, 0)); overlay.ScaleImage = true; overlay.SetMaxSize(new Dimension2Di(sizex, sizey)); overlay.SetMinSize(new Dimension2Di(sizex, sizey)); selector.Drop(); camera.AddAnimator(anim); anim.Drop(); // fény lightMovementHelperNode = smgr.AddEmptySceneNode(); q3node = smgr.AddSphereSceneNode(2, 6, lightMovementHelperNode, -1, new Vector3Df(15, -10, 15)); q3node.SetMaterialFlag(MaterialFlag.Lighting, false); lightNode = q3node; //A Portré anode = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("./Content/3D/portrait.mdl")); anode.Position = new Vector3Df(-1177.601f, -137.975f, -1238.015f); anode.Rotation = new Vector3Df(0,0,0); anode.Scale = new Vector3Df(3); anode.AnimationSpeed = 1500; anode.SetMaterialFlag(MaterialFlag.Lighting, true); anode.GetMaterial(0).NormalizeNormals = true; anode.GetMaterial(0).Lighting = false; AnimatedMeshSceneNode anode4 = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("./Content/3D/waiter.mdl")); anode4.Position = new Vector3Df(-1130, -375, -1724); anode4.Rotation = new Vector3Df(0, -90, 0); anode4.Scale = new Vector3Df(2, 2, 2); anode4.SetMaterialFlag(MaterialFlag.Lighting, false); Scenes.changeAnimation(anode4, 0, 1); //Egér elrejtése device.CursorControl.Visible = false; GUIFont font = device.GUIEnvironment.BuiltInFont; SceneCollisionManager collMan = smgr.SceneCollisionManager; TextSceneNode headcrabName = smgr.AddTextSceneNode(font, "Yodan Lebegö Headcrab-je <Level 10>", new Color(255, 255, 0), null, anode3.Position + new Vector3Df(0, 25, 0), 0); TextSceneNode waiterName = smgr.AddTextSceneNode(font, "John <Level 15>", new Color(0, 255, 0), null, anode4.Position + new Vector3Df(0, 125, 0), 0); uint then = device.Timer.Time; float MOVEMENT_SPEED = 100.0f; //Energiagömb /*AnimatedMeshSceneNode anode5 = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("./Content/3D/core.mdl")); anode5.Position = new Vector3Df(-1355, 0, -1410); Scenes.changeAnimation(anode5, 0, 90); anode5.Scale = new Vector3Df(2.0f); Line3Df coreray = new Line3Df(-1355, 0, -1410, -1355, -500, -1410); driver.SetMaterial(anode5.GetMaterial(1)); driver.SetTransform(TransformationState.World, Matrix.Identity); driver.Draw3DLine(coreray, new Color(255,0,0));*/ GUIImage bartenderForm = device.GUIEnvironment.AddImage(driver.GetTexture("./Content/2D/bartender.png"), new Vector2Di(10, 10)); bartenderForm.ScaleImage = true; bartenderForm.Visible = false; bartenderForm.SetMinSize(new Dimension2Di(sizex - 10, sizey - 10)); bartenderForm.SetMaxSize(new Dimension2Di(sizex - 10, sizey - 10)); bool BartenderFormIsOpen = false; GUIImage ActionBar = device.GUIEnvironment.AddImage(driver.GetTexture("./Content/2D/Hud/Actionbar.tga"), new Vector2Di(0, 600 - 128)); //330, 110 790, 120 Recti expbarrect = new Recti(); ExperienceBar expbar = new ExperienceBar(gui, expbarrect,0, ActionBar); expbar.SetProgress(0); expbar.SetColors(new Color(255, 255, 0), new Color(255, 255, 255)); expbar.AddBorder(5, new Color(0, 0, 0)); expbar.SetMinSize(new Dimension2Di(128, 64)); expbar.SetMaxSize(new Dimension2Di(128, 64)); //Mi minek a része q3node.AddChild(anode); q3node.AddChild(anode2); q3node.AddChild(anode3); q3node.AddChild(anode4); TextSceneNode yodanName = smgr.AddTextSceneNode(font, "Yodan a Bérgyilkos <Level 90>", new Color(255, 0, 0), null, anode2.Position + new Vector3Df(0, 50, 0), 0); while (device.Run()) { driver.BeginScene(true, true, new Color(135, 206, 235)); smgr.DrawAll(); gui.DrawAll(); string printDate = dateTime.ToShortTimeString(); uint now = device.Timer.Time; float frameDeltaTime = (float)(now - then) / 1000.0f; then = now; Vector3Df nodePosition = camera.Position; if (font != null) { /*font.Draw("Build " + Property.modVersion, 5, 5, new Color(0, 0, 255)); font.Draw("pos= " + camera.Position, 5, 578 - 16, new Color(0, 0, 255)); font.Draw("tar= " + camera.Target, 5, 594 - 16, new Color(0, 0, 255));*/ font.Draw(Player.Experience(), new Vector2Di(505, 582), new Color(0,0,0)); } if (camera.Position.Z >= 10000) { font.Draw("Kiestél a Világból!", new Vector2Di(400, 300), new Color (0, 0, 0)); camera.Position = anode.Position; } if (Quest1Done) { yodanName.SetTextColor(new Color(255, 255, 0)); } if (IsKeyDown(KeyCode.Space)) { nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime; } else if (IsKeyDown(KeyCode.LControl)) { nodePosition.Y -= MOVEMENT_SPEED * frameDeltaTime; } if (IsKeyDown(KeyCode.LShift)) { MOVEMENT_SPEED = 200.0f; } else { MOVEMENT_SPEED = 100.0f; } if (IsKeyDown(KeyCode.Esc)) { copyrightScreen.Visible = true; } if (IsKeyDown(KeyCode.KeyM)) { //Yodan.Run(new Vector3Df(-1642, -172, -1421), new Vector3Df(-1053, -167, -1416)); } if (IsKeyDown(KeyCode.KeyB)) { // Yodan.Wave(); Scripting.RunScript(Scripting.LoadScript()); } if (IsKeyDown(KeyCode.KeyV)) { //Yodan.Speak("./Content/Sound/vo/yodan/yo_20ft.mp3"); } else if (IsKeyDown(KeyCode.KeyN)) { //Yodan.Stand(); } else if (IsKeyDown(KeyCode.KeyC)) { //Yodan.WaveAndGreet(); } //Actionbar START //Auto-Attack if (IsKeyDown(KeyCode.Key1)) { if (!AutoAttack) { Delay(100); AutoAttack = true; if (currentWeapon == 1) { Scenes.changeAnimation(weapon, 11 + 24 + 25, 11 + 24 + 25 + 31 + 30); } else if (currentWeapon == 2) { Scenes.changeAnimation(weapon, 91 + 31 + 81 + 31, 91 + 31 + 81 + 31+90); } } else if (AutoAttack) { Delay(100); AutoAttack = false; if (currentWeapon == 1) { Scenes.changeAnimation(weapon, 1, 1); } else if (currentWeapon == 2) { Scenes.changeAnimation(weapon, 1, 90); } } } //Blades if (IsKeyDown(KeyCode.Key2)) { AnimatedMesh bladesmesh = smgr.GetMesh("./Content/3D/blades.mdl"); weapon.Mesh = bladesmesh; weapon.Scale = new Vector3Df(0.5f, 0.5f, 0.5f); weapon.Position = new Vector3Df(0, 0, 15); weapon.Rotation = new Vector3Df(0, -90, 0); Scenes.changeAnimation(weapon, 1, 1); currentWeapon = 1; } //Crossbow if (IsKeyDown(KeyCode.Key3)) { AnimatedMesh crossbowmesh = smgr.GetMesh("./Content/3D/crossbow.mdl"); weapon.Mesh = crossbowmesh; Scenes.changeAnimation(weapon, 1, 90); weapon.Scale = new Vector3Df(3.0f, 3.0f, 3.0f); currentWeapon = 2; } if (IsKeyDown(KeyCode.Key4)) { if (IsEtlapPickedUp) { bartenderForm.Visible = true; BartenderFormIsOpen = true; Audio.playWave("./Content/sound/paper_pickup.mp3"); } } //Actionbar END //elteszi/előveszi a fegyvert if(IsKeyDown(KeyCode.Tab)) { if(weaponHolster) { weapon.Visible = false; Audio.playWave("./Content/sound/weapon.mp3"); weaponHolster = false; } else { weapon.Visible = true; Audio.playWave("./Content/sound/weapon.mp3"); weaponHolster = true; } } if (IsKeyDown(KeyCode.MouseLButton)) { AutoAttack = true; if (currentWeapon == 1) { Scenes.changeAnimation(weapon, 11 + 24 + 25, 11 + 24 + 25 + 31 + 30); } else if (currentWeapon == 2) { Scenes.changeAnimation(weapon, 91 + 31 + 81 + 31, 91 + 31 + 81 + 31 + 90); } } else if (!IsKeyDown(KeyCode.MouseLButton)) { AutoAttack = false; if (currentWeapon == 1) { Scenes.changeAnimation(weapon, 1, 1); } else if (currentWeapon == 2) { Scenes.changeAnimation(weapon, 1, 90); } } if (IsKeyDown(KeyCode.KeyX)) { Texture yodanMissing = driver.GetTexture("./Content/2D/yodanmissing.tga"); Dimension2Di yodanMisSiz = yodanMissing.Size; yodanMisSiz = anode.GetMaterial(0).GetTexture(0).Size; anode.SetMaterialTexture(0, yodanMissing); } if (IsKeyDown(KeyCode.KeyE)) { //Bartender Johh On-Use Vector3Df camtarget = camera.Target; if (!BartenderFormIsOpen) { if (new Vector3Df(727, 221, -986) <= camtarget) { if (new Vector3Df(763, 276, -2329) >= camtarget) { if (camtarget > new Vector3Df(184, -1843, -1255)) { if (camtarget > new Vector3Df(138, -1837, -2318)) { bartenderForm.Visible = true; BartenderFormIsOpen = true; if (!IsEtlapPickedUp) { ActionBar.Image = driver.GetTexture("./Content/2D/Hud/Actionbar_etlap.tga"); Audio.playWave("./Content/sound/vo/waiter_john/teatime.mp3"); } IsEtlapPickedUp = true; Audio.playWave("./Content/sound/paper_pickup.mp3"); } } } } } else if (BartenderFormIsOpen) { bartenderForm.Visible = false; BartenderFormIsOpen = false; Audio.playWave("./Content/sound/paper_pickup.mp3"); } } if (IsKeyDown(KeyCode.KeyK)) { //Yodan.GoGhost(); } if (IsKeyDown(KeyCode.KeyJ)) { //Yodan.GoNormal(); } if (IsKeyDown(KeyCode.KeyL)) { } if (IsKeyDown(KeyCode.F7)) { Delay(500); takeScreenshot(device); } if (IsKeyDown(KeyCode.F9)) { Delay(500); string campos = camera.Position.ToString(); Logger.Log("position:" + campos); string camtar = camera.Target.ToString(); Logger.Log("target: " + camtar); } if (IsKeyDown(KeyCode.LShift)) { if (IsKeyDown(KeyCode.KeyY)) { Environment.Exit(0); } else if (IsKeyDown(KeyCode.KeyN)) { copyrightScreen.Visible = false; } } camera.Position = nodePosition; driver.EndScene(); } device.Drop(); }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment env = device.GUIEnvironment; driver.SetTextureCreationFlag(TextureCreationFlag.Always32Bit, true); // add irrlicht logo env.AddImage(driver.GetTexture("../../media/irrlichtlogoalpha2.tga"), new Vector2Di(10)); // add camera CameraSceneNode camera = smgr.AddCameraSceneNodeFPS(); camera.Position = new Vector3Df(-200, 200, -200); // disable mouse cursor device.CursorControl.Visible = false; driver.Fog = new Fog(new Color(138, 125, 81, 0), FogType.Linear, 250, 1000, 0.003f, true, false); AnimatedMesh roomMesh = smgr.GetMesh("../../media/room.3ds"); SceneNode room = null; SceneNode earth = null; if (roomMesh != null) { // the room mesh doesn't have proper texture mapping on the floor, // so we can recreate them on runtime smgr.MeshManipulator.MakePlanarTextureMapping(roomMesh.GetMesh(0), 0.003f); Texture normalMap = driver.GetTexture("../../media/rockwall_height.bmp"); if (normalMap != null) { driver.MakeNormalMapTexture(normalMap, 9.0f); } Mesh tangentMesh = smgr.MeshManipulator.CreateMeshWithTangents(roomMesh.GetMesh(0)); room = smgr.AddMeshSceneNode(tangentMesh); room.SetMaterialTexture(0, driver.GetTexture("../../media/rockwall.jpg")); room.SetMaterialTexture(1, normalMap); room.GetMaterial(0).SpecularColor = new Color(0); room.GetMaterial(0).Shininess = 0.0f; room.SetMaterialFlag(MaterialFlag.Fog, true); room.SetMaterialType(MaterialType.ParallaxMapSolid); room.GetMaterial(0).MaterialTypeParam = 1.0f / 64.0f; // adjust height for parallax effect tangentMesh.Drop(); // drop mesh because we created it with a "create" call } // add earth sphere AnimatedMesh earthMesh = smgr.GetMesh("../../media/earth.x"); if (earthMesh != null) { // perform various task with the mesh manipulator MeshManipulator manipulator = smgr.MeshManipulator; // create mesh copy with tangent informations from original earth.x mesh Mesh tangentSphereMesh = manipulator.CreateMeshWithTangents(earthMesh.GetMesh(0)); // set the alpha value of all vertices to 200 manipulator.SetVertexColorAlpha(tangentSphereMesh, 200); // scale the mesh by factor 50 Matrix m = new Matrix(); m.Scale = new Vector3Df(50); manipulator.Transform(tangentSphereMesh, m); earth = smgr.AddMeshSceneNode(tangentSphereMesh); earth.Position = new Vector3Df(-70, 130, 45); // load heightmap, create normal map from it and set it Texture earthNormalMap = driver.GetTexture("../../media/earthbump.jpg"); if (earthNormalMap != null) { driver.MakeNormalMapTexture(earthNormalMap, 20); earth.SetMaterialTexture(1, earthNormalMap); earth.SetMaterialType(MaterialType.NormalMapTransparentVertexAlpha); } // adjust material settings earth.SetMaterialFlag(MaterialFlag.Fog, true); // add rotation animator SceneNodeAnimator anim = smgr.CreateRotationAnimator(new Vector3Df(0, 0.1f, 0)); earth.AddAnimator(anim); anim.Drop(); // drop mesh because we created it with a "create" call. tangentSphereMesh.Drop(); } // add light 1 (more green) LightSceneNode light1 = smgr.AddLightSceneNode(null, new Vector3Df(), new Colorf(0.5f, 1.0f, 0.5f, 0.0f), 800); if (light1 != null) { light1.DebugDataVisible = DebugSceneType.BBox; // add fly circle animator to light SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(50, 300, 0), 190.0f, -0.003f); light1.AddAnimator(anim); anim.Drop(); // attach billboard to the light BillboardSceneNode bill = smgr.AddBillboardSceneNode(light1, new Dimension2Df(60, 60)); bill.SetMaterialFlag(MaterialFlag.Lighting, false); bill.SetMaterialFlag(MaterialFlag.ZWrite, false); bill.SetMaterialType(MaterialType.TransparentAddColor); bill.SetMaterialTexture(0, driver.GetTexture("../../media/particlegreen.jpg")); } // add light 2 (red) SceneNode light2 = smgr.AddLightSceneNode(null, new Vector3Df(), new Colorf(1.0f, 0.2f, 0.2f, 0.0f), 800.0f); if (light2 != null) { // add fly circle animator to light SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 150, 0), 200.0f, 0.001f, new Vector3Df(0.2f, 0.9f, 0.0f)); light2.AddAnimator(anim); anim.Drop(); // attach billboard to light SceneNode bill = smgr.AddBillboardSceneNode(light2, new Dimension2Df(120, 120)); bill.SetMaterialFlag(MaterialFlag.Lighting, false); bill.SetMaterialFlag(MaterialFlag.ZWrite, false); bill.SetMaterialType(MaterialType.TransparentAddColor); bill.SetMaterialTexture(0, driver.GetTexture("../../media/particlered.bmp")); // add particle system ParticleSystemSceneNode ps = smgr.AddParticleSystemSceneNode(false, light2); // create and set emitter ParticleEmitter em = ps.CreateBoxEmitter( new AABBox(-3, 0, -3, 3, 1, 3), new Vector3Df(0.0f, 0.03f, 0.0f), 80, 100, new Color(255, 255, 255, 10), new Color(255, 255, 255, 10), 400, 1100); em.MinStartSize = new Dimension2Df(30.0f, 40.0f); em.MaxStartSize = new Dimension2Df(30.0f, 40.0f); ps.Emitter = em; em.Drop(); // create and set affector ParticleAffector paf = ps.CreateFadeOutParticleAffector(); ps.AddAffector(paf); paf.Drop(); // adjust some material settings ps.SetMaterialFlag(MaterialFlag.Lighting, false); ps.SetMaterialFlag(MaterialFlag.ZWrite, false); ps.SetMaterialTexture(0, driver.GetTexture("../../media/fireball.bmp")); ps.SetMaterialType(MaterialType.TransparentAddColor); } MyEventReceiver receiver = new MyEventReceiver(device, room, earth); int lastFPS = -1; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(ClearBufferFlag.All, new Color(0)); smgr.DrawAll(); env.DrawAll(); driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Per pixel lighting example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } } device.Drop(); }
static void Main(string[] args) { DriverType driverType; if (!AskUserForDriver(out driverType)) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType, new Dimension2Di(640, 480)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; // load the scene if (args.Length > 0) { smgr.LoadScene(args[0]); } else { smgr.LoadScene("../../media/example.irr"); } CameraSceneNode camera = smgr.AddCameraSceneNodeFPS(null, 50, 0.1f); // create a meta triangle selector to hold several triangle selectors MetaTriangleSelector meta = smgr.CreateMetaTriangleSelector(); List <SceneNode> nodes = smgr.GetSceneNodesFromType(SceneNodeType.Any); // find all nodes foreach (SceneNode n in nodes) { TriangleSelector selector = null; switch (n.Type) { case SceneNodeType.Cube: case SceneNodeType.AnimatedMesh: // because the selector won't animate with the mesh, // and is only being used for camera collision, we'll just use an approximate // bounding box instead of "(node as AnimatedMeshSceneNode).GetMesh(0)" selector = smgr.CreateTriangleSelectorFromBoundingBox(n); break; case SceneNodeType.Mesh: case SceneNodeType.Sphere: // derived from MeshSceneNode selector = smgr.CreateTriangleSelector((n as MeshSceneNode).Mesh, n); break; case SceneNodeType.Terrain: selector = smgr.CreateTerrainTriangleSelector(n as TerrainSceneNode); break; case SceneNodeType.Octree: selector = smgr.CreateOctreeTriangleSelector((n as MeshSceneNode).Mesh, n); break; } if (selector != null) { // add it to the meta selector, which will take a reference to it meta.AddTriangleSelector(selector); // and drop my reference to it, so that the meta selector owns it selector.Drop(); } } SceneNodeAnimator anim = smgr.CreateCollisionResponseAnimator(meta, camera, new Vector3Df(5), new Vector3Df(0)); meta.Drop(); // i'm done with the meta selector now camera.AddAnimator(anim); anim.Drop(); // i'm done with the animator now // and set the camera position so that it doesn't start off stuck in the geometry camera.Position = new Vector3Df(0, 20, 0); // point the camera at the cube node, by finding the first node of type SceneNodeType.Cube SceneNode cube = smgr.GetSceneNodeFromType(SceneNodeType.Cube); if (cube != null) { camera.Target = cube.AbsolutePosition; } int lastFPS = -1; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(true, true, new Color(200, 200, 200)); smgr.DrawAll(); driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Load Irrlicht File example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } } device.Drop(); }
static void Main() { bool shadows = AskForRealtimeShadows(); DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480), 16, false, shadows); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; AnimatedMesh mesh = smgr.GetMesh("../../media/room.3ds"); smgr.MeshManipulator.MakePlanarTextureMapping(mesh.GetMesh(0), 0.004f); SceneNode node = smgr.AddAnimatedMeshSceneNode(mesh); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.jpg")); node.GetMaterial(0).SpecularColor = new Color(0); mesh = smgr.AddHillPlaneMesh("myHill", new Dimension2Df(20, 20), new Dimension2Di(40, 40), null, 0, new Dimension2Df(0), new Dimension2Df(10, 10)); node = smgr.AddWaterSurfaceSceneNode(mesh.GetMesh(0), 3.0f, 300.0f, 30.0f); node.Position = new Vector3Df(0, 7, 0); node.SetMaterialTexture(0, driver.GetTexture("../../media/stones.jpg")); node.SetMaterialTexture(1, driver.GetTexture("../../media/water.jpg")); node.SetMaterialType(MaterialType.Reflection2Layer); // create light node = smgr.AddLightSceneNode(null, new Vector3Df(0), new Colorf(1.0f, 0.6f, 0.7f, 1.0f), 800); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 150, 0), 250); node.AddAnimator(anim); anim.Drop(); // attach billboard to light node = smgr.AddBillboardSceneNode(node, new Dimension2Df(50, 50)); node.SetMaterialFlag(MaterialFlag.Lighting, false); node.SetMaterialType(MaterialType.TransparentAddColor); node.SetMaterialTexture(0, driver.GetTexture("../../media/particlewhite.bmp")); // create a particle system ParticleSystemSceneNode ps = smgr.AddParticleSystemSceneNode(false); if (ps != null) { ParticleEmitter em = ps.CreateBoxEmitter( new AABBox(-7, 0, -7, 7, 1, 7), // emitter size new Vector3Df(0.0f, 0.06f, 0.0f), // initial direction 80, 100, // emit rate new Color(255, 255, 255, 0), // darkest color new Color(255, 255, 255, 0), // brightest color 800, 2000, 0, // min and max age, angle new Dimension2Df(10.0f), // min size new Dimension2Df(20.0f)); // max size ps.Emitter = em; // this grabs the emitter em.Drop(); // so we can drop it here without deleting it ParticleAffector paf = ps.CreateFadeOutParticleAffector(); ps.AddAffector(paf); // same goes for the affector paf.Drop(); ps.Position = new Vector3Df(-70, 60, 40); ps.Scale = new Vector3Df(2); ps.SetMaterialFlag(MaterialFlag.Lighting, false); ps.SetMaterialFlag(MaterialFlag.ZWrite, false); ps.SetMaterialTexture(0, driver.GetTexture("../../media/fire.bmp")); ps.SetMaterialType(MaterialType.TransparentAddColor); } VolumeLightSceneNode n = smgr.AddVolumeLightSceneNode(null, -1, 32, // Subdivisions on U axis 32, // Subdivisions on V axis new Color(255, 255, 255, 0), // foot color new Color(0, 0, 0, 0)); // tail color if (n != null) { n.Scale = new Vector3Df(56); n.Position = new Vector3Df(-120, 50, 40); // load textures for animation List <Texture> textures = new List <Texture>(); for (int i = 7; i > 0; i--) { string s = string.Format("../../media/portal{0}.bmp", i); textures.Add(driver.GetTexture(s)); } // create texture animator SceneNodeAnimator glow = smgr.CreateTextureAnimator(textures, 0.150f); // add the animator n.AddAnimator(glow); // drop the animator because it was created with a create() function glow.Drop(); } // add animated character mesh = smgr.GetMesh("../../media/dwarf.x"); AnimatedMeshSceneNode anode = smgr.AddAnimatedMeshSceneNode(mesh); anode.Position = new Vector3Df(-50, 20, -60); anode.AnimationSpeed = 15; // add shadow anode.AddShadowVolumeSceneNode(); smgr.ShadowColor = new Color(0, 0, 0, 150); // make the model a little bit bigger and normalize its normals // because of the scaling, for correct lighting anode.Scale = new Vector3Df(2); anode.SetMaterialFlag(MaterialFlag.NormalizeNormals, true); CameraSceneNode camera = smgr.AddCameraSceneNodeFPS(); camera.Position = new Vector3Df(-50, 50, -150); // disable mouse cursor device.CursorControl.Visible = false; int lastFPS = -1; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(ClearBufferFlag.All, new Color(0)); smgr.DrawAll(); driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "SpecialFX example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } } device.Drop(); }
static void Main(string[] args) { DriverType driverType; if (!AskUserForDriver(out driverType)) { return; } useHighLevelShaders = AskUserForHighLevelShaders(driverType); if (useHighLevelShaders) { useCgShaders = AskUserForCgShaders(driverType); } device = IrrlichtDevice.CreateDevice(driverType, new Dimension2Di(640, 480)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; string vsFileName = null; // filename for the vertex shader string psFileName = null; // filename for the pixel shader switch (driverType) { case DriverType.Direct3D8: psFileName = "../../media/d3d8.psh"; vsFileName = "../../media/d3d8.vsh"; break; case DriverType.Direct3D9: if (useHighLevelShaders) { // Cg can also handle this syntax psFileName = "../../media/d3d9.hlsl"; vsFileName = psFileName; // both shaders are in the same file } else { psFileName = "../../media/d3d9.psh"; vsFileName = "../../media/d3d9.vsh"; } break; case DriverType.OpenGL: if (useHighLevelShaders) { if (useCgShaders) { // Use HLSL syntax for Cg psFileName = "../../media/d3d9.hlsl"; vsFileName = psFileName; // both shaders are in the same file } else { psFileName = "../../media/opengl.frag"; vsFileName = "../../media/opengl.vert"; } } else { psFileName = "../../media/opengl.psh"; vsFileName = "../../media/opengl.vsh"; } break; } if (!driver.QueryFeature(VideoDriverFeature.PixelShader_1_1) && !driver.QueryFeature(VideoDriverFeature.ARB_FragmentProgram_1)) { device.Logger.Log("WARNING: Pixel shaders disabled because of missing driver/hardware support."); } if (!driver.QueryFeature(VideoDriverFeature.VertexShader_1_1) && !driver.QueryFeature(VideoDriverFeature.ARB_VertexProgram_1)) { device.Logger.Log("WARNING: Vertex shaders disabled because of missing driver/hardware support."); } // create materials GPUProgrammingServices gpu = driver.GPUProgrammingServices; MaterialType newMaterialType1 = MaterialType.Solid; MaterialType newMaterialType2 = MaterialType.TransparentAddColor; if (gpu != null) { gpu.OnSetConstants += new GPUProgrammingServices.SetConstantsHandler(gpu_OnSetConstants); // create the shaders depending on if the user wanted high level or low level shaders if (useHighLevelShaders) { GPUShadingLanguage shadingLanguage = useCgShaders ? GPUShadingLanguage.Cg : GPUShadingLanguage.Default; newMaterialType1 = gpu.AddHighLevelShaderMaterialFromFiles( vsFileName, "vertexMain", VertexShaderType.VS_1_1, psFileName, "pixelMain", PixelShaderType.PS_1_1, MaterialType.Solid, 0, shadingLanguage); newMaterialType2 = gpu.AddHighLevelShaderMaterialFromFiles( vsFileName, "vertexMain", VertexShaderType.VS_1_1, psFileName, "pixelMain", PixelShaderType.PS_1_1, MaterialType.TransparentAddColor, 0, shadingLanguage); } else { // create material from low level shaders (asm or arb_asm) newMaterialType1 = gpu.AddShaderMaterialFromFiles(vsFileName, psFileName, MaterialType.Solid); newMaterialType2 = gpu.AddShaderMaterialFromFiles(vsFileName, psFileName, MaterialType.TransparentAddColor); } } if ((int)newMaterialType1 == -1) { newMaterialType1 = MaterialType.Solid; } if ((int)newMaterialType2 == -1) { newMaterialType2 = MaterialType.TransparentAddColor; } // create test scene node 1, with the new created material type 1 SceneNode node = smgr.AddCubeSceneNode(50); node.Position = new Vector3Df(0); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); node.SetMaterialType(newMaterialType1); smgr.AddTextSceneNode(device.GUIEnvironment.BuiltInFont, "PS & VS & EMT_SOLID", new Color(255, 255, 255), node); SceneNodeAnimator anim = smgr.CreateRotationAnimator(new Vector3Df(0, 0.3f, 0)); node.AddAnimator(anim); anim.Drop(); // create test scene node 2, with the new created material type 2 node = smgr.AddCubeSceneNode(50); node.Position = new Vector3Df(0, -10, 50); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); node.SetMaterialFlag(MaterialFlag.BlendOperation, true); node.SetMaterialType(newMaterialType2); smgr.AddTextSceneNode(device.GUIEnvironment.BuiltInFont, "PS & VS & EMT_TRANSPARENT", new Color(255, 255, 255), node); anim = smgr.CreateRotationAnimator(new Vector3Df(0, 0.3f, 0)); node.AddAnimator(anim); anim.Drop(); // create test scene node 3, with no shader node = smgr.AddCubeSceneNode(50); node.Position = new Vector3Df(0, 50, 25); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); smgr.AddTextSceneNode(device.GUIEnvironment.BuiltInFont, "NO SHADER", new Color(255, 255, 255), node); // add a nice skybox driver.SetTextureCreationFlag(TextureCreationFlag.CreateMipMaps, false); SceneNode skybox = smgr.AddSkyBoxSceneNode( "../../media/irrlicht2_up.jpg", "../../media/irrlicht2_dn.jpg", "../../media/irrlicht2_lf.jpg", "../../media/irrlicht2_rt.jpg", "../../media/irrlicht2_ft.jpg", "../../media/irrlicht2_bk.jpg"); driver.SetTextureCreationFlag(TextureCreationFlag.CreateMipMaps, true); // add a camera and disable the mouse cursor CameraSceneNode cam = smgr.AddCameraSceneNodeFPS(); cam.Position = new Vector3Df(-100, 50, 100); cam.Target = new Vector3Df(0); device.CursorControl.Visible = false; // draw everything int lastFPS = -1; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(true, true, new Color(0)); smgr.DrawAll(); driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Vertex and pixel shader example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } } device.Drop(); }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480)); if (device == null) { return; } device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; SceneNode node = smgr.AddSphereSceneNode(); if (node != null) { node.Position = new Vector3Df(0, 0, 30); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); } SceneNode n = smgr.AddCubeSceneNode(); if (n != null) { n.SetMaterialTexture(0, driver.GetTexture("../../media/t351sml.jpg")); n.SetMaterialFlag(MaterialFlag.Lighting, false); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 0, 30), 20.0f); if (anim != null) { n.AddAnimator(anim); anim.Drop(); } } AnimatedMeshSceneNode anms = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/ninja.b3d")); if (anms != null) { SceneNodeAnimator anim = smgr.CreateFlyStraightAnimator( new Vector3Df(100, 0, 60), new Vector3Df(-100, 0, 60), 3.5f, true); if (anim != null) { anms.AddAnimator(anim); anim.Drop(); } anms.SetMaterialFlag(MaterialFlag.Lighting, false); anms.SetFrameLoop(0, 13); anms.AnimationSpeed = 15; anms.Scale = new Vector3Df(2); anms.Rotation = new Vector3Df(0, -90, 0); } smgr.AddCameraSceneNodeFPS(); device.CursorControl.Visible = false; device.GUIEnvironment.AddImage( driver.GetTexture("../../media/irrlichtlogoalpha2.tga"), new Vector2Di(10, 20)); int lastFPS = -1; uint then = device.Timer.Time; const float MOVEMENT_SPEED = 5.0f; while (device.Run()) { uint now = device.Timer.Time; float frameDeltaTime = (float)(now - then) / 1000.0f; then = now; Vector3Df nodePosition = node.Position; if (IsKeyDown(KeyCode.KeyW)) { nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime; } else if (IsKeyDown(KeyCode.KeyS)) { nodePosition.Y -= MOVEMENT_SPEED * frameDeltaTime; } if (IsKeyDown(KeyCode.KeyA)) { nodePosition.X -= MOVEMENT_SPEED * frameDeltaTime; } else if (IsKeyDown(KeyCode.KeyD)) { nodePosition.X += MOVEMENT_SPEED * frameDeltaTime; } node.Position = nodePosition; driver.BeginScene(ClearBufferFlag.All, new Color(113, 113, 113)); smgr.DrawAll(); device.GUIEnvironment.DrawAll(); driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Movement example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } device.Drop(); }
ParticleRotationAffector affRotation; // its pointer back later :( void irrThreadMain(object args) { irrDevice = IrrlichtDevice.CreateDevice(args as IrrlichtCreationParameters); // Camera CameraSceneNode camera = irrDevice.SceneManager.AddCameraSceneNode(null, new Vector3Df(0), new Vector3Df(0, 80, 0), (int)SceneNodeID.Camera); SceneNodeAnimator anim = irrDevice.SceneManager.CreateFlyCircleAnimator(new Vector3Df(0, 100, 0), 200.0f, 0.0002f); camera.AddAnimator(anim); anim.Drop(); // Skydome irrDevice.SceneManager.AddSkyDomeSceneNode(irrDevice.VideoDriver.GetTexture("../../media/skydome.jpg"), 16, 8, 0.95f, 2.0f); // Plane var m = irrDevice.SceneManager.AddHillPlaneMesh("plane", new Dimension2Df(1000), new Dimension2Di(1), null, 0, new Dimension2Df(0), new Dimension2Df(8)); var n = irrDevice.SceneManager.AddAnimatedMeshSceneNode(m, null, (int)SceneNodeID.Plane); n.SetMaterialFlag(MaterialFlag.Lighting, false); n.SetMaterialTexture(0, irrDevice.VideoDriver.GetTexture("../../media/rockwall.jpg")); // Axes m = irrDevice.SceneManager.AddArrowMesh("axisX"); n = irrDevice.SceneManager.AddAnimatedMeshSceneNode(m, null, (int)SceneNodeID.AxisX, new Vector3Df(), new Vector3Df(0, 0, -90), new Vector3Df(50, 120, 50)); n.GetMaterial(0).EmissiveColor = new Color(250, 250, 250); n.GetMaterial(1).EmissiveColor = new Color(250, 0, 0); m = irrDevice.SceneManager.AddArrowMesh("axisY"); n = irrDevice.SceneManager.AddAnimatedMeshSceneNode(m, null, (int)SceneNodeID.AxisY, new Vector3Df(), new Vector3Df(0, 0, 0), new Vector3Df(50, 120, 50)); n.GetMaterial(0).EmissiveColor = new Color(250, 250, 250); n.GetMaterial(1).EmissiveColor = new Color(0, 250, 0); m = irrDevice.SceneManager.AddArrowMesh("axisZ"); n = irrDevice.SceneManager.AddAnimatedMeshSceneNode(m, null, (int)SceneNodeID.AxisZ, new Vector3Df(), new Vector3Df(90, 0, 0), new Vector3Df(50, 120, 50)); n.GetMaterial(0).EmissiveColor = new Color(250, 250, 250); n.GetMaterial(1).EmissiveColor = new Color(0, 0, 250); irrThreadShowAxes(false); // Particle system var ps = irrDevice.SceneManager.AddParticleSystemSceneNode(false, null, (int)SceneNodeID.ParticleSystem); ps.SetMaterialFlag(MaterialFlag.Lighting, false); ps.SetMaterialFlag(MaterialFlag.ZWrite, false); ps.SetMaterialTexture(0, irrDevice.VideoDriver.GetTexture("../../media/particle.bmp")); ps.SetMaterialType(MaterialType.TransparentAddColor); ParticleEmitter em = ps.CreateSphereEmitter( new Vector3Df(), 20, // position and radius new Vector3Df(0.0f, 0.1f, 0.0f), // initial direction 150, 300, // emit rate new Color(255, 255, 255, 0), // darkest color new Color(255, 255, 255, 0), // brightest color 750, 1500, 0, // min and max age, angle new Dimension2Df(20.0f), // min size new Dimension2Df(40.0f)); // max size ps.Emitter = em; em.Drop(); // Particle affectors affFadeOut = ps.CreateFadeOutParticleAffector(); ps.AddAffector(affFadeOut); affFadeOut.Drop(); affGravity = ps.CreateGravityAffector(new Vector3Df(0, -1, 0), 3000); affGravity.Enabled = false; ps.AddAffector(affGravity); affGravity.Drop(); affRotation = ps.CreateRotationAffector(new Vector3Df(-90, 240, -120), new Vector3Df(0, 100, 0)); ps.AddAffector(affRotation); affRotation.Drop(); // Rendering loop uint rs = 0, re = 0; // render frame time while (irrDevice.Run()) { if (irrDevice.VideoDriver.ScreenSize.Area != 0) { irrDevice.VideoDriver.BeginScene(); irrDevice.SceneManager.DrawAll(); re = irrDevice.Timer.Time; irrThreadDrawText(new Vector2Di(8, 8), "Frame time: " + (irrDevice.VideoDriver.FPS > 1000 ? "< 1" : (re - rs).ToString()) + " ms"); irrDevice.VideoDriver.EndScene(); } else { Thread.Sleep(50); } irrThreadProcessCommandQueue(); rs = irrDevice.Timer.Time; } irrDevice.Drop(); }
/// <summary> /// Elmozdítani a modellt A pontból B pontba. /// </summary> /// <param name="anim">SceneNodeAnimator</param> /// <param name="smgr">SceneManager</param> /// <param name="from">A pont</param> /// <param name="to">B pont</param> /// <param name="node">Mozgatni kívánt modell</param> /// <param name="loop">Végtelen ismétlés?</param> public static bool moveFromTo(SceneNodeAnimator anim, SceneManager smgr, Vector3Df from, Vector3Df to, SceneNode node, bool loop) { isAtTo = false; anim = smgr.CreateFlyStraightAnimator(from, to, 3.5f, loop); node.AddAnimator(anim); if (node.Position == to) { isAtTo = true; } else { isAtTo = false; } return isAtTo; }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment env = device.GUIEnvironment; driver.SetTextureCreationFlag(TextureCreationFlag.Always32Bit, true); // add irrlicht logo env.AddImage(driver.GetTexture("../../media/irrlichtlogoalpha2.tga"), new Vector2Di(10)); // set gui font env.Skin.SetFont(env.GetFont("../../media/fontlucida.png")); // add some help text env.AddStaticText( "Press 'W' to change wireframe mode\nPress 'D' to toggle detail map\nPress 'S' to toggle skybox/skydome", new Recti(10, 421, 250, 475), true, true, null, -1, true); // add camera CameraSceneNode camera = smgr.AddCameraSceneNodeFPS(null, 100.0f, 1.2f); camera.Position = new Vector3Df(2700 * 2, 255 * 2, 2600 * 2); camera.Target = new Vector3Df(2397 * 2, 343 * 2, 2700 * 2); camera.FarValue = 42000.0f; // disable mouse cursor device.CursorControl.Visible = false; // add terrain scene node TerrainSceneNode terrain = smgr.AddTerrainSceneNode( "../../media/terrain-heightmap.bmp", // heightmap null, // parent node -1, // node id new Vector3Df(), // position new Vector3Df(), // rotation new Vector3Df(40, 4.4f, 40), // scale new Color(255, 255, 255), // vertex color 5, // max LOD TerrainPatchSize._17, // patch size 4); // smooth factor terrain.SetMaterialFlag(MaterialFlag.Lighting, false); terrain.SetMaterialTexture(0, driver.GetTexture("../../media/terrain-texture.jpg")); terrain.SetMaterialTexture(1, driver.GetTexture("../../media/detailmap3.jpg")); terrain.SetMaterialType(MaterialType.DetailMap); terrain.ScaleTexture(1, 20); // create triangle selector for the terrain TriangleSelector selector = smgr.CreateTerrainTriangleSelector(terrain, 0); terrain.TriangleSelector = selector; // create collision response animator and attach it to the camera SceneNodeAnimator anim = smgr.CreateCollisionResponseAnimator( selector, camera, new Vector3Df(60, 100, 60), new Vector3Df(0, 0, 0), new Vector3Df(0, 50, 0)); selector.Drop(); camera.AddAnimator(anim); anim.Drop(); // create skybox and skydome driver.SetTextureCreationFlag(TextureCreationFlag.CreateMipMaps, false); SceneNode skybox = smgr.AddSkyBoxSceneNode( "../../media/irrlicht2_up.jpg", "../../media/irrlicht2_dn.jpg", "../../media/irrlicht2_lf.jpg", "../../media/irrlicht2_rt.jpg", "../../media/irrlicht2_ft.jpg", "../../media/irrlicht2_bk.jpg"); SceneNode skydome = smgr.AddSkyDomeSceneNode(driver.GetTexture("../../media/skydome.jpg"), 16, 8, 0.95f, 2); driver.SetTextureCreationFlag(TextureCreationFlag.CreateMipMaps, true); // create event receiver new MyEventReceiver(device, terrain, skybox, skydome); int lastFPS = -1; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(ClearBufferFlag.All, new Color(0)); smgr.DrawAll(); env.DrawAll(); driver.EndScene(); // display frames per second in window title int fps = driver.FPS; if (lastFPS != fps) { // also print terrain height of current camera position // we can use camera position because terrain is located at coordinate origin device.SetWindowCaption(String.Format( "Terrain rendering example - Irrlicht Engine [{0}] fps: {1} Height: {2}", driver.Name, fps, terrain.GetHeight(camera.AbsolutePosition.X, camera.AbsolutePosition.Z))); lastFPS = fps; } } } device.Drop(); }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment env = device.GUIEnvironment; // load and display animated fairy mesh AnimatedMeshSceneNode fairy = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/faerie.md2")); if (fairy != null) { fairy.SetMaterialTexture(0, driver.GetTexture("../../media/faerie2.bmp")); // set diffuse texture fairy.SetMaterialFlag(MaterialFlag.Lighting, true); // enable dynamic lighting fairy.GetMaterial(0).Shininess = 20.0f; // set size of specular highlights fairy.Position = new Vector3Df(-10, 0, -100); fairy.SetMD2Animation(AnimationTypeMD2.Stand); } // add white light smgr.AddLightSceneNode(null, new Vector3Df(-15, 5, -105), new Colorf(1, 1, 1)); // set ambient light smgr.AmbientLight = new Colorf(0.25f, 0.25f, 0.25f); // add fps camera CameraSceneNode fpsCamera = smgr.AddCameraSceneNodeFPS(); fpsCamera.Position = new Vector3Df(-50, 50, -150); // disable mouse cursor device.CursorControl.Visible = false; // create test cube SceneNode test = smgr.AddCubeSceneNode(60); // let the cube rotate and set some light settings SceneNodeAnimator anim = smgr.CreateRotationAnimator(new Vector3Df(0.3f, 0.3f, 0)); test.Position = new Vector3Df(-100, 0, -100); test.SetMaterialFlag(MaterialFlag.Lighting, false); // disable dynamic lighting test.AddAnimator(anim); anim.Drop(); // create render target Texture rt = null; CameraSceneNode fixedCam = null; if (driver.QueryFeature(VideoDriverFeature.RenderToTarget)) { rt = driver.AddRenderTargetTexture(new Dimension2Di(256), "RTT1"); test.SetMaterialTexture(0, rt); // set material of cube to render target // add fixed camera fixedCam = smgr.AddCameraSceneNode(null, new Vector3Df(10, 10, -80), new Vector3Df(-10, 10, -100)); } else { // create problem text GUIFont font = env.GetFont("../../media/fonthaettenschweiler.bmp"); if (font != null) { env.Skin.SetFont(font); } GUIStaticText text = env.AddStaticText( "Your hardware or this renderer is not able to use the " + "render to texture feature. RTT Disabled.", new Recti(150, 20, 470, 60)); text.OverrideColor = new Color(255, 255, 255, 100); } int lastFPS = -1; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(ClearBufferFlag.All, new Color(0)); if (rt != null) { // draw scene into render target // set render target texture driver.SetRenderTarget(rt, ClearBufferFlag.All, new Color(0, 0, 255)); // make cube invisible and set fixed camera as active camera test.Visible = false; smgr.ActiveCamera = fixedCam; // draw whole scene into render buffer smgr.DrawAll(); // set back old render target // The buffer might have been distorted, so clear it driver.SetRenderTarget(null, ClearBufferFlag.All, new Color(0)); // make the cube visible and set the user controlled camera as active one test.Visible = true; smgr.ActiveCamera = fpsCamera; } // draw scene normally smgr.DrawAll(); env.DrawAll(); driver.EndScene(); // display frames per second in window title int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Render to Texture and Specular Highlights example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } } device.Drop(); }
private void backgroundRendering_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; DeviceSettings settings = e.Argument as DeviceSettings; // create irrlicht device using provided settings IrrlichtDevice dev = IrrlichtDevice.CreateDevice(settings); if (dev == null) { throw new Exception("Failed to create Irrlicht device."); } VideoDriver drv = dev.VideoDriver; SceneManager smgr = dev.SceneManager; // setup a simple 3d scene CameraSceneNode cam = smgr.AddCameraSceneNode(); cam.Target = new Vector3Df(0); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f); cam.AddAnimator(anim); anim.Drop(); SceneNode cube = smgr.AddCubeSceneNode(20); cube.SetMaterialTexture(0, drv.GetTexture("../../media/wall.bmp")); cube.SetMaterialTexture(1, drv.GetTexture("../../media/water.jpg")); cube.SetMaterialFlag(MaterialFlag.Lighting, false); cube.SetMaterialType(MaterialType.Reflection2Layer); if (settings.BackColor == null) { smgr.AddSkyBoxSceneNode( "../../media/irrlicht2_up.jpg", "../../media/irrlicht2_dn.jpg", "../../media/irrlicht2_lf.jpg", "../../media/irrlicht2_rt.jpg", "../../media/irrlicht2_ft.jpg", "../../media/irrlicht2_bk.jpg"); } dev.GUIEnvironment.AddImage( drv.GetTexture("../../media/lime_logo_alpha.png"), new Vector2Di(30, 0)); // draw all int lastFPS = -1; while (dev.Run()) { if (settings.BackColor == null) { // indeed, we do not need to spend time on cleaning color buffer if we use skybox drv.BeginScene(false); } else { drv.BeginScene(true, true, settings.BackColor); } smgr.DrawAll(); dev.GUIEnvironment.DrawAll(); drv.EndScene(); int fps = drv.FPS; if (lastFPS != fps) { // report progress using common BackgroundWorker' method // note: we cannot do just labelRenderingStatus.Text = "...", // because we are running another thread worker.ReportProgress(fps, drv.Name); lastFPS = fps; } // if we requested to stop, we close the device if (worker.CancellationPending) { dev.Close(); } } // drop device dev.Drop(); }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; device.FileSystem.AddFileArchive("../../media/map-20kdm2.pk3"); AnimatedMesh q3levelmesh = smgr.GetMesh("20kdm2.bsp"); MeshSceneNode q3node = null; // The Quake mesh is pickable, but doesn't get highlighted. if (q3levelmesh != null) { q3node = smgr.AddOctreeSceneNode(q3levelmesh.GetMesh(0), null, IDFlag_IsPickable); } TriangleSelector selector = null; if (q3node != null) { q3node.Position = new Vector3Df(-1350, -130, -1400); selector = smgr.CreateOctreeTriangleSelector(q3node.Mesh, q3node, 128); q3node.TriangleSelector = selector; // We're not done with this selector yet, so don't drop it. } // Set a jump speed of 3 units per second, which gives a fairly realistic jump // when used with the gravity of (0, -1000, 0) in the collision response animator. CameraSceneNode camera = smgr.AddCameraSceneNodeFPS(null, 100.0f, 0.3f, ID_IsNotPickable, null, true, 3.0f); camera.Position = new Vector3Df(50, 50, -60); camera.Target = new Vector3Df(-70, 30, -60); if (selector != null) { SceneNodeAnimator anim = smgr.CreateCollisionResponseAnimator( selector, camera, new Vector3Df(30, 50, 30), new Vector3Df(0, -1000, 0), new Vector3Df(0, 30, 0)); selector.Drop(); // As soon as we're done with the selector, drop it. camera.AddAnimator(anim); anim.Drop(); // And likewise, drop the animator when we're done referring to it. } // Now I create three animated characters which we can pick, a dynamic light for // lighting them, and a billboard for drawing where we found an intersection. // First, let's get rid of the mouse cursor. We'll use a billboard to show what we're looking at. device.CursorControl.Visible = false; // Add the billboard. BillboardSceneNode bill = smgr.AddBillboardSceneNode(); bill.SetMaterialType(MaterialType.TransparentAddColor); bill.SetMaterialTexture(0, driver.GetTexture("../../media/particle.bmp")); bill.SetMaterialFlag(MaterialFlag.Lighting, false); bill.SetMaterialFlag(MaterialFlag.ZBuffer, false); bill.SetSize(20, 20, 20); bill.ID = ID_IsNotPickable; // This ensures that we don't accidentally ray-pick it AnimatedMeshSceneNode node = null; // Add an MD2 node, which uses vertex-based animation. node = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/faerie.md2"), null, IDFlag_IsPickable | IDFlag_IsHighlightable); node.Position = new Vector3Df(-90, -15, -140); // Put its feet on the floor. node.Scale = new Vector3Df(1.6f); // Make it appear realistically scaled node.SetMD2Animation(AnimationTypeMD2.Point); node.AnimationSpeed = 20.0f; node.GetMaterial(0).SetTexture(0, driver.GetTexture("../../media/faerie2.bmp")); node.GetMaterial(0).Lighting = true; node.GetMaterial(0).NormalizeNormals = true; // Now create a triangle selector for it. The selector will know that it // is associated with an animated node, and will update itself as necessary. selector = smgr.CreateTriangleSelector(node); node.TriangleSelector = selector; selector.Drop(); // We're done with this selector, so drop it now. // And this B3D file uses skinned skeletal animation. node = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/ninja.b3d"), null, IDFlag_IsPickable | IDFlag_IsHighlightable); node.Scale = new Vector3Df(10); node.Position = new Vector3Df(-75, -66, -80); node.Rotation = new Vector3Df(0, 90, 0); node.AnimationSpeed = 8.0f; node.GetMaterial(0).NormalizeNormals = true; // Just do the same as we did above. selector = smgr.CreateTriangleSelector(node); node.TriangleSelector = selector; selector.Drop(); // This X files uses skeletal animation, but without skinning. node = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/dwarf.x"), null, IDFlag_IsPickable | IDFlag_IsHighlightable); node.Position = new Vector3Df(-70, -66, -30); // Put its feet on the floor. node.Rotation = new Vector3Df(0, -90, 0); // And turn it towards the camera. node.AnimationSpeed = 20.0f; selector = smgr.CreateTriangleSelector(node); node.TriangleSelector = selector; selector.Drop(); // And this mdl file uses skinned skeletal animation. node = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/yodan.mdl"), null, IDFlag_IsPickable | IDFlag_IsHighlightable); node.Position = new Vector3Df(-90, -25, 20); node.Scale = new Vector3Df(0.8f); node.GetMaterial(0).Lighting = true; node.AnimationSpeed = 20.0f; // Just do the same as we did above. selector = smgr.CreateTriangleSelector(node); node.TriangleSelector = selector; selector.Drop(); // Add a light, so that the unselected nodes aren't completely dark. LightSceneNode light = smgr.AddLightSceneNode(null, new Vector3Df(-60, 100, 400), new Colorf(1.0f, 1.0f, 1.0f), 600.0f); light.ID = ID_IsNotPickable; // Make it an invalid target for selection. // Remember which scene node is highlighted SceneNode highlightedSceneNode = null; SceneCollisionManager collMan = smgr.SceneCollisionManager; int lastFPS = -1; // draw the selection triangle only as wireframe Material material = new Material(); material.Lighting = false; material.Wireframe = true; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(ClearBufferFlag.All, new Color(0)); smgr.DrawAll(); // Unlight any currently highlighted scene node if (highlightedSceneNode != null) { highlightedSceneNode.SetMaterialFlag(MaterialFlag.Lighting, true); highlightedSceneNode = null; } // All intersections in this example are done with a ray cast out from the camera to // a distance of 1000. You can easily modify this to check (e.g.) a bullet // trajectory or a sword's position, or create a ray from a mouse click position using // collMan.GetRayFromScreenCoordinates() Line3Df ray = new Line3Df(); ray.Start = camera.Position; ray.End = ray.Start + (camera.Target - ray.Start).Normalize() * 1000.0f; // This call is all you need to perform ray/triangle collision on every scene node // that has a triangle selector, including the Quake level mesh. It finds the nearest // collision point/triangle, and returns the scene node containing that point. // Irrlicht provides other types of selection, including ray/triangle selector, // ray/box and ellipse/triangle selector, plus associated helpers. // See the methods of ISceneCollisionManager SceneNode selectedSceneNode = collMan.GetSceneNodeAndCollisionPointFromRay( ray, out Vector3Df intersection, // This will be the position of the collision out Triangle3Df hitTriangle, // This will be the triangle hit in the collision IDFlag_IsPickable); // This ensures that only nodes that we have set up to be pickable are considered // If the ray hit anything, move the billboard to the collision position // and draw the triangle that was hit. if (selectedSceneNode != null) { bill.Position = intersection; // We need to reset the transform before doing our own rendering. driver.SetTransform(TransformationState.World, Matrix.Identity); driver.SetMaterial(material); driver.Draw3DTriangle(hitTriangle, new Color(255, 0, 0)); // We can check the flags for the scene node that was hit to see if it should be // highlighted. The animated nodes can be highlighted, but not the Quake level mesh if ((selectedSceneNode.ID & IDFlag_IsHighlightable) == IDFlag_IsHighlightable) { highlightedSceneNode = selectedSceneNode; // Highlighting in this case means turning lighting OFF for this node, // which means that it will be drawn with full brightness. highlightedSceneNode.SetMaterialFlag(MaterialFlag.Lighting, false); } } // We're all done drawing, so end the scene. driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Collision detection example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } } device.Drop(); }
static void Main() { device = IrrlichtDevice.CreateDevice(DriverType.OpenGL, new Dimension2Di(1024, 768), 32, false, true); device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); device.SetWindowCaption("Minesweeper - Irrlicht Engine"); VideoDriver driver = device.VideoDriver; SceneManager scene = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; device.FileSystem.AddFileArchive("../../media/minesweeper.media.files"); game = new Game(device); // set up camera camera = scene.AddCameraSceneNode(); // Maya(null, -500, 50, 200); setupCameraPositionAndTarget(); // set up background Mesh m = scene.GetMesh("back.obj"); scene.MeshManipulator.Scale(m, new Vector3Df(80)); scene.MeshManipulator.FlipSurfaces(m); scene.MeshManipulator.RecalculateNormals(m); scene.MeshManipulator.SetVertexColors(m, new Color(80, 80, 80)); Material t = new Material(); t.Type = MaterialType.Reflection2Layer; t.Lighting = false; t.SetTexture(0, device.VideoDriver.GetTexture("TEXTURE-ref.jpg")); t.SetTexture(1, device.VideoDriver.GetTexture("TEXTURE-ref.jpg")); MeshSceneNode n = scene.AddMeshSceneNode(m, null, 7777); n.SetMaterial(0, t); n.Position = game.CenterOfTheBoard; SceneNodeAnimator a = scene.CreateRotationAnimator(new Vector3Df(0.07f, 0.01f, 0.05f)); n.AddAnimator(a); a.Drop(); // set up light light = scene.AddLightSceneNode(null, game.CenterOfTheBoard, new Colorf(1, 1, 1), 200); m = scene.AddVolumeLightMesh("lvol1", 32, 32, new Color(5, 5, 5)); scene.MeshManipulator.Scale(m, new Vector3Df(15, 30, 15)); n = scene.AddMeshSceneNode(m, light); n.Position = new Vector3Df(0, -10, 0); n.Rotation = new Vector3Df(180, 0, 0); n.SetMaterialType(MaterialType.TransparentAddColor); m = scene.AddVolumeLightMesh("lvol2", 32, 32, new Color(5, 5, 5)); scene.MeshManipulator.Scale(m, new Vector3Df(15, 30, 15)); n = scene.AddMeshSceneNode(m, light); n.Position = new Vector3Df(0, -10, 0); n.SetMaterialType(MaterialType.TransparentAddColor); // add gui hint text = gui.AddStaticText(TextStart, new Recti(10, 10, 200, 40)); text.OverrideColor = Color.SolidYellow; // main loop while (device.Run()) { driver.BeginScene(); scene.DrawAll(); gui.DrawAll(); if (optionFPS) { gui.BuiltInFont.Draw(driver.FPS + " FPS", driver.ScreenSize.Width - 50, 10, Color.SolidWhite); } driver.EndScene(); } device.Drop(); }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(800, 600)); if (device == null) { return; } device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); device.SetWindowCaption("Mesh handling - Irrlicht Engine - press [1], [2], [3] to regenerate mesh"); VideoDriver driver = device.VideoDriver; SceneManager scene = device.SceneManager; // Generate starting height map and mesh HeightMap map = new HeightMap(255, 255); map.Generate(HeightMap.HeightFunc.EggBox); HeightMesh mesh = new HeightMesh(); mesh.Init(driver, map, 50.0f, HeightMesh.ColorFunc.GreyscaleBasedOnTheHeight); // Add the mesh to the scene graph MeshSceneNode meshnode = scene.AddMeshSceneNode(mesh.Mesh); meshnode.SetMaterialFlag(MaterialFlag.BackFaceCulling, false); // Add light (just for nice effects) LightSceneNode lightnode = scene.AddLightSceneNode(null, new Vector3Df(0, 100, 0), new Colorf(1, 1, 1), 500.0f); SceneNodeAnimator anim = scene.CreateFlyCircleAnimator(new Vector3Df(0, 150, 0), 250.0f); lightnode.AddAnimator(anim); anim.Drop(); // Add camera CameraSceneNode camera = scene.AddCameraSceneNodeFPS(); camera.Position = new Vector3Df(-20.0f, 100.0f, -20.0f); camera.Target = new Vector3Df(200.0f, -100.0f, 200.0f); camera.FarValue = 20000.0f; // Main loop while (device.Run()) { if (!device.WindowActive) { device.Sleep(100); continue; } if (IsKeyDown(KeyCode.KeyW)) { meshnode.SetMaterialFlag(MaterialFlag.Wireframe, !meshnode.GetMaterial(0).Wireframe); } else if (IsKeyDown(KeyCode.Key1)) { map.Generate(HeightMap.HeightFunc.EggBox); mesh.Init(driver, map, 50.0f, HeightMesh.ColorFunc.GreyscaleBasedOnTheHeight); } else if (IsKeyDown(KeyCode.Key2)) { map.Generate(HeightMap.HeightFunc.MoreSine); mesh.Init(driver, map, 50.0f, HeightMesh.ColorFunc.CoordinateInterpolation); } else if (IsKeyDown(KeyCode.Key3)) { map.Generate(HeightMap.HeightFunc.JustExp); mesh.Init(driver, map, 50.0f, HeightMesh.ColorFunc.CoordinateInterpolation); } driver.BeginScene(); scene.DrawAll(); driver.EndScene(); } // Clean up mesh.Drop(); device.Drop(); }