void Update() { float time = Time.time - initTime; if (time < 2) { gc.color = new Color(time / 2, time / 2, time / 2, 1); } else if (time < 4) { gc.color = new Color(1, 1, 1, 1); } else if (time < 6) { gc.color = new Color(1, 1, 1, (6 - time) / 2); } else if (time < 8) { black.color = new Color(0, 0, 0, (8 - time) / 2); } else if (time < 10) { black.color = new Color(0, 0, 0, 0); } else if (time < 12) { black.color = new Color(0, 0, 0, (time - 10) / 2); } else { SceneMover.MoveSceneStatic("StartScene"); } }
void Update() { if (!isFinished && (MusicTime() >= 0 && MusicTime() <= musicLength)) { slider.value = MusicTime() / musicLength; } else if (!isFinished && MusicTime() >= musicLength) { CheckWinner(); } else if (isFinished) { if (Input.GetKeyDown(KeyCode.Space)) { SceneMover.MoveSceneStatic("StartScene"); MusicPlayer.PlayMusic(MusicType.Menu); } } }
void Update() { if (startMessage.active && MusicTime() >= -5 * oneBeat) { startMessage.SetActive(false); } if (!isFinished && (MusicTime() >= 0 && MusicTime() <= musicLength)) { slider.value = MusicTime() / musicLength; } else if (!isFinished && MusicTime() >= musicLength) { Cleared(); } else if (isFinished) { if (Input.GetKeyDown(KeyCode.Space)) { SceneMover.MoveSceneStatic("StartScene"); MusicPlayer.PlayMusic(MusicType.Menu); } } }