Inheritance: MonoBehaviour
示例#1
0
 public SceneManager(GameLogic logic, IRenderer renderer)
 {
     this.logic   = logic;
     game         = new SceneGame(logic, renderer);
     menu         = new SceneMenu(logic, renderer);
     currentScene = game;
 }
    // Called by a GUI button on the SceneMenu component.
    public static void SceneSetup(SceneMenu sceneMenu)
    {
        // Get the paths to the scene assets and the scene reference assets for the menu/levels combos based on what is currently loaded.
        List <string> uniqueScenePaths = GetSceneReferencesFromSceneMenu(out List <SceneReference> sceneReferences, sceneMenu);

        // Use the paths to the scene assets to set the scenes in the build settings.
        SetBuildSettingsScenes(uniqueScenePaths);

        // Set the data on the scene reference assets such as scene indexes.
        SetAllSceneReferenceInfo(sceneReferences);
    }
示例#3
0
        private void CreateScenes()
        {
            mainMenu = new SceneMenu(mainMenuTextures, pointerTextures, MusicResource["bgm_menu"], Keys.Enter, Keys.None);
            play     = new ScenePlay(null, MusicResource["bgm_play"], Keys.None, Keys.Escape);
            play.InitCamera(gameRoot);
            highScore = new SceneHighScore(
                highScoreTextures, pointerTextures, MusicResource["bgm_highScore"], Keys.Enter, Keys.None);

            mainMenu.Active = true;
            MediaPlayer.Play(mainMenu.BackingTrack);
            Scenes.Push(mainMenu);
        }
    static List <string> GetSceneReferencesFromActiveScene(out List <SceneReference> sceneReferences)
    {
        // Look for a SceneMenu in the scene.
        SceneMenu sceneMenu = Object.FindObjectOfType <SceneMenu>();

        if (sceneMenu != null)
        {
            // If there is one, just use the method which takes a reference to the SceneMenu.
            return(GetSceneReferencesFromSceneMenu(out sceneReferences, sceneMenu));
        }

        // Otherwise initialise the variables to be returned.
        List <string> uniqueScenePaths = new List <string>();

        sceneReferences = new List <SceneReference>();

        // Look for the SceneCompletion component.
        SceneCompletion sceneCompletion = Object.FindObjectOfType <SceneCompletion>();

        if (sceneCompletion == null)
        {
            throw new UnityException("Neither a SceneMenu or a SceneCompletion component were found in this Scene. No Scene setup can be done.");
        }

        // Find the menu for this level.
        SceneAsset menuScene = sceneCompletion.sceneReference.menuScene;

        if (menuScene == null)
        {
            throw new UnityException("No reference to the menu scene for this level was found. No Scene setup can be done.");
        }

        // Add a path to the menu first so it can be added to the build settings and will be the first opened for a build.
        uniqueScenePaths.Add(AssetDatabase.GetAssetOrScenePath(menuScene));

        // Get all SceneReference assets so they can be checked.
        List <SceneReference> allSceneReferences = SceneReferenceEditor.GetAllSceneReferences();

        for (int i = 0; i < allSceneReferences.Count; i++)
        {
            // Find all the SceneReference assets which use this menu scene.
            if (allSceneReferences[i].menuScene == menuScene)
            {
                // Add those SceneReferences to the list and get paths to them so they can be added to the build settings.
                sceneReferences.Add(allSceneReferences[i]);
                uniqueScenePaths.Add(AssetDatabase.GetAssetOrScenePath(allSceneReferences[i].levelScene));
            }
        }

        return(uniqueScenePaths);
    }
    private void Awake()
    {
        if (instance == null)
        {
            instance = this;
            DontDestroyOnLoad(this);
        }
        else if (this != instance)
        {
            Destroy(gameObject);
        }

        sceneCount = UnityEngine.SceneManagement.SceneManager.sceneCountInBuildSettings;
        scenes     = new string[sceneCount];
        for (int i = 0; i < sceneCount; i++)
        {
            scenes[i] = System.IO.Path.GetFileNameWithoutExtension(UnityEngine.SceneManagement.SceneUtility.GetScenePathByBuildIndex(i));
        }

        /*for (int i = 0; i < sceneCount; ++i)
         *  print(scenes[i].ToString());*/
    }
示例#6
0
 public JThread(SceneMenu sm)
 {
     this.m_runnable = (Runnable)sm;
     this.init();
 }
    static List <string> GetSceneReferencesFromSceneMenu(out List <SceneReference> sceneReferences, SceneMenu sceneMenu)
    {
        // Initialise the returned variables.
        List <string> uniqueScenePaths = new List <string>();

        sceneReferences = new List <SceneReference>();

        // Find the path to the menu scene.
        string menuPath = sceneMenu.gameObject.scene.path;

        // Add the path to the menu scene first so it appears first when built.
        uniqueScenePaths.Add(menuPath);

        // Go through all the levels in the SceneMenu and add them to the return variables.
        for (int i = 0; i < sceneMenu.levels.Count; i++)
        {
            SceneReference sceneReference = sceneMenu.levels[i].level;

            uniqueScenePaths.Add(AssetDatabase.GetAssetOrScenePath(sceneReference.levelScene));
            sceneReferences.Add(sceneReference);
        }

        return(uniqueScenePaths);
    }
示例#8
0
    private void renderItem(
        Graphics g,
        AnimationManager2D am2d,
        int index,
        int x,
        int y,
        int width,
        int height)
    {
        AppEngine   canvas      = AppEngine.getCanvas();
        TextManager textManager = canvas.getTextManager();
        SimData     simData     = canvas.getSimData();
        SimWorld    simWorld    = canvas.getSimWorld();
        DLCManager  instance    = DLCManager.getInstance();
        SceneGame   sceneGame   = canvas.getSceneGame();

        switch (this.m_listId)
        {
        case 0:
            bool rmsActiveGame = canvas.getRMSActiveGame(index);
            bool flag1         = canvas.getSceneMenu().isDeletingSaveGame();
            int  lineHeight    = textManager.getLineHeight(4);
            int  y1            = y + height - 10 - lineHeight;
            int  x1            = x + (width >> 1);
            int  num1          = x + (width >> 1);
            int  num2          = y + (y1 - y >> 1);
            if (g != null)
            {
                if (rmsActiveGame)
                {
                    SceneMenu sceneMenu  = canvas.getSceneMenu();
                    int       clipX      = g.getClipX();
                    int       clipY      = g.getClipY();
                    int       clipWidth  = g.getClipWidth();
                    int       clipHeight = g.getClipHeight();
                    sceneMenu.getHudPlumbBob().render(g, num1 - 75, num2 - 75, 150, 150);
                    g.setClip(clipX, clipY, clipWidth, clipHeight);
                }
                if (!rmsActiveGame && flag1)
                {
                    break;
                }
                string simName = canvas.getSimName(index);
                if (simName != null && simName != "" && simName != " ")
                {
                    g.Begin();
                    textManager.drawString(g, simName, 4, x1, y1, 17);
                    g.End();
                    break;
                }
                g.Begin();
                textManager.drawString(g, 40, 4, x1, y1, 17);
                g.End();
                break;
            }
            int   num3   = width;
            int   num4   = height;
            int   num5   = x + (width - num3 >> 1);
            int   num6   = y + (height - num4 >> 1) + 1;
            float alpha1 = rmsActiveGame || !flag1 ? 1f : 0.2f;
            am2d.submitAnimGrid(340, 341, 342, 343, 344, 345, 346, 347, 348, (float)num5, (float)num6, (float)num3, (float)num4, alpha1);
            am2d.submitAnim(rmsActiveGame ? 403 : 402, (float)num1, (float)num2, alpha1);
            if (this.m_state != 1 || index != this.m_itemSelected || flag1 && !rmsActiveGame)
            {
                break;
            }
            float alpha2 = this.m_animTimer.getValue();
            am2d.submitAnimGrid(250, 253, 256, 251, 254, 257, 252, (int)byte.MaxValue, 258, (float)num5, (float)num6, (float)num3, (float)num4, alpha2);
            break;

        case 1:
            if (g != null)
            {
                g.Begin();
                int x2 = x + (width >> 1);
                int y2 = y + 96;
                int personaDescString = (int)simData.getPersonaDescString(index);
                textManager.drawString(g, personaDescString, 4, x2, y2, 18);
                int personaLongDescString = (int)simData.getPersonaLongDescString(index);
                int x3 = x2;
                int y3 = y + 143;
                textManager.drawWrappedStringChunk(g, 0, personaLongDescString, 4, width - 12, x3, y3, 18);
                g.End();
                break;
            }
            int num7  = width;
            int num8  = (int)(0.65 * (double)height);
            int num9  = x + (width - num7 >> 1);
            int num10 = y;
            int num11 = num9 + (width >> 1);
            am2d.submitAnimGrid(340, 341, 342, 343, 344, 345, 346, 347, 348, (float)num9, (float)num10, (float)num7, (float)num8);
            am2d.submitAnim(181, (float)num11, (float)(num10 + 50));
            int   num12  = num9 + (num7 >> 1);
            int   num13  = num10 + 115;
            float scaleX = (float)width / am2d.getAnimWidth((int)sbyte.MaxValue);
            am2d.submitAnim((int)sbyte.MaxValue, (float)num12, (float)num13, 1f, scaleX, 1f);
            break;

        case 2:
            if (g != null)
            {
                int x2              = x + 35;
                int num14           = height >> 1;
                int y2              = y + num14;
                int traitDescString = (int)simData.getTraitDescString(index);
                g.Begin();
                textManager.drawWrappedStringChunk(g, 0, traitDescString, 4, width - 35, x2, y2, 2);
                g.End();
                break;
            }
            int  num15 = height >> 1;
            int  num16 = (height >> 1) - 5;
            bool flag2 = simData.hasSimGotTrait(0, index) != -1;
            if (this.m_state == 1 && this.m_itemSelected == index)
            {
                float num14 = this.m_animTimer.getValue();
                if (this.m_selectionResult == 0)
                {
                    am2d.submitAnim(171, (float)(x + num16), (float)(y + num15), 1f, num14, num14);
                }
                else if (this.m_selectionResult != 1)
                {
                    int selectionResult = this.m_selectionResult;
                }
            }
            if (!flag2)
            {
                break;
            }
            am2d.submitAnim(114, (float)(x + num16), (float)(y + num15));
            break;

        case 3:
            int x4         = x + 55;
            int lineWidth1 = this.m_width - 110;
            int num17      = (height >> 1) + 1;
            int y4         = y + num17;
            int dream      = this.remapGlobalGoalIndex(index);
            int num18      = -1;
            int stringId1;
            if (canvas.isDreamDiscovered(dream))
            {
                stringId1 = simData.getDreamDescString(dream);
                if (canvas.isGoalCompleted(dream))
                {
                    num18 = 134;
                }
            }
            else
            {
                stringId1 = 807;
            }
            if (g != null)
            {
                g.Begin();
                textManager.drawWrappedStringChunk(g, this.m_stringChunk, stringId1, 3, lineWidth1, x4, y4, 10);
                g.End();
            }
            else
            {
                float x2 = (float)x + 30f;
                float y2 = (float)y + (float)height * 0.5f;
                am2d.submitAnim(135, x2, y2);
                if (num18 != -1)
                {
                    am2d.submitAnim(134, x2, y2);
                }
            }
            ++this.m_stringChunk;
            break;

        case 4:
            int x5    = x + 32;
            int num19 = (height >> 1) + 1;
            int y5    = y + num19;
            int x6    = x + width - 12;
            int y6    = y5;
            int num20 = x5 + this.m_offsetCol + 12;
            int num21 = x6 - 12 - num20;
            int x7    = num20 + (num21 >> 1);
            int num22 = y5 - 9;
            int y7    = y5 + 9;
            if (g != null)
            {
                int skillDesc = simData.getSkillDesc(index);
                g.Begin();
                textManager.drawString(g, skillDesc, 3, x5, y5, 10);
                StringBuffer strBuffer = textManager.clearStringBuffer();
                textManager.appendIntToBuffer(simData.getSkillLevel(index) >> 16);
                textManager.drawString(g, strBuffer, 3, x6, y6, 10);
                textManager.drawString(g, simData.getSkillLevelDesc(index), 3, x7, y7, 18);
                g.End();
                break;
            }
            int   num23 = (int)((double)am2d.getAnimWidth(199) + (double)am2d.getAnimWidth(201));
            float num24 = (float)MathExt.Fdiv(simData.getSkillLevel(index), 327680) * 1.525879E-05f;
            am2d.submitAnimHBar(202, 203, 204, (float)x7, (float)num22, (float)num21);
            float w1 = (float)num23 + num24 * (float)(num21 - num23);
            float x8 = (float)num20 + w1 * 0.5f;
            am2d.submitAnimHBar(199, 200, 201, x8, (float)num22, w1);
            am2d.submitAnimHBar(205, 206, 207, (float)x7, (float)y7, (float)num21);
            break;

        case 5:
        case 7:
            bool flag3 = this.m_listId == 7;
            int  num25 = this.m_listId == 5 ? simData.getInventoryNthItem(index) : sceneGame.getShoppingItemId(index);
            int  num26 = height >> 1;
            if (g != null)
            {
                int num14          = x + 42;
                int y2             = y + num26;
                int num27          = width - 15;
                int x2             = x + num27;
                int y3             = y2;
                int itemDescString = simWorld.getItemDescString(num25);
                int lineWidth2     = flag3 ? width >> 1 : 120;
                g.Begin();
                textManager.drawWrappedStringChunk(g, 0, itemDescString, 3, lineWidth2, num14 + 4, y2, 10);
                if (this.m_listId == 5)
                {
                    if ((simWorld.getItemFlags(num25) & 4) == 0)
                    {
                        int          inventoryCount   = simData.getInventoryCount(num25);
                        int          itemMaxInventory = simWorld.getItemMaxInventory(num25);
                        StringBuffer strBuffer        = textManager.clearStringBuffer();
                        textManager.appendIntToBuffer(inventoryCount);
                        textManager.appendStringIdToBuffer(11);
                        textManager.appendIntToBuffer(itemMaxInventory);
                        textManager.drawString(g, strBuffer, 3, x2, y3, 34);
                    }
                }
                else
                {
                    int          shoppingQty      = sceneGame.getShoppingQty(index);
                    int          itemMaxInventory = simWorld.getItemMaxInventory(num25);
                    StringBuffer strBuffer        = textManager.clearStringBuffer();
                    textManager.appendIntToBuffer(shoppingQty);
                    textManager.appendStringIdToBuffer(11);
                    textManager.appendIntToBuffer(itemMaxInventory);
                    textManager.drawString(g, strBuffer, 3, x2, y3, 34);
                }
                int itemPackId = simWorld.getItemPackId(num25);
                if (itemPackId != -1)
                {
                    Image packTag = instance.getPackTag(itemPackId);
                    if (packTag != null)
                    {
                        int num28 = x + width - 50;
                        int num29 = y + 20;
                        g.drawImage(packTag, (float)num28, (float)num29, 18);
                    }
                }
                g.End();
                break;
            }
            if (this.m_listId == 7 && this.m_itemSelected == index)
            {
                int num14 = width;
                int num27 = height - 4;
                int num28 = (int)((double)x + (double)(width - num14) * 0.5 + 4.0);
                int num29 = (int)((double)y + (double)(height - num27) * 0.5);
                am2d.submitAnimGrid(224, 225, 226, 227, 228, 229, 230, 231, 232, (float)num28, (float)num29, (float)num14, (float)num27);
            }
            if ((simWorld.getItemFlags(num25) & 4) != 0 && !flag3)
            {
                if (this.m_state != 1 || this.m_itemSelected != index || (double)this.m_animTimer.getValue() > 0.5)
                {
                    int num14 = width;
                    int num27 = height - 4;
                    int num28 = x + (width - num14 >> 1) + 4;
                    int num29 = y + (height - num27 >> 1) + 1;
                    am2d.submitAnimGrid(224, 225, 226, 227, 228, 229, 230, 231, 232, (float)num28, (float)num29, (float)num14, (float)num27);
                    int recipeForItem         = simWorld.getRecipeForItem(num25);
                    int recipeIngredientCount = simWorld.getRecipeIngredientCount(recipeForItem);
                    int num30 = (int)((double)am2d.getAnimHeight(simWorld.getItemIcon(simWorld.getRecipeIngredient(recipeForItem, 0))) * 0.5 - 2.0);
                    int num31 = (int)((double)am2d.getAnimWidth(simWorld.getItemIcon(simWorld.getRecipeIngredient(recipeForItem, 0))) * 0.5);
                    int num32 = -(num30 >> 1);
                    int num33 = x + (width >> 1) + 20;
                    int num34 = y + (height >> 1) + (recipeIngredientCount > 4 ? num32 : 0);
                    int num35 = num33;
                    int num36 = num34;
                    for (int index1 = 0; index1 < recipeIngredientCount; ++index1)
                    {
                        int   recipeIngredient = simWorld.getRecipeIngredient(recipeForItem, index1);
                        int   itemIcon         = simWorld.getItemIcon(recipeIngredient);
                        float alpha3           = simData.getInventoryCount(recipeIngredient) > 0 ? 1f : 0.4f;
                        am2d.submitAnim(itemIcon, (float)num35, (float)num36, alpha3, 0.5f, 0.5f);
                        if (index1 == 3)
                        {
                            num36 += num30;
                            num35  = num33;
                        }
                        else
                        {
                            num35 += num31;
                        }
                    }
                }
                int num37 = width - 35;
                int num38 = x + num37;
                int num39 = (int)((double)y + (double)height * 0.5);
                am2d.submitAnim(180, (float)num38, (float)num39);
            }
            int num40     = x + 21;
            int num41     = y + num26;
            int itemIcon1 = simWorld.getItemIcon(num25);
            am2d.submitAnim(itemIcon1, (float)num40, (float)num41);
            break;

        case 6:
            int x9    = x + 20;
            int num42 = height >> 1;
            int num43 = y + num42;
            int relationshipNthItem = simData.getRelationshipNthItem(index);
            int simName1            = simData.getSimName(relationshipNthItem);
            int relState            = simData.getRelState(relationshipNthItem);
            int x10 = x + (width >> 1) + 20;
            int y8  = num43;
            if (g != null)
            {
                g.Begin();
                textManager.drawString(g, simName1, 4, x9, num43 - 3, 10);
                g.End();
            }
            else
            {
                if (this.m_state != 1 || this.m_itemSelected != index || (double)this.m_animTimer.getValue() > 0.5)
                {
                    int num14 = height - 2;
                    int num27 = (int)((double)y + (double)(height - num14) * 0.5);
                    int num28 = x10 - x - 75;
                    int num29 = x;
                    int num30 = x + width - (x10 + 75);
                    int num31 = x10 + 75;
                    int num32 = num31 - (num29 + num28);
                    int num33 = height - 16;
                    int num34 = num29 + num28;
                    int num35 = y + (height - num33 >> 1);
                    am2d.submitAnimGrid(224, 225, 226, 227, 228, 229, 230, 231, 232, (float)num29, (float)num27, (float)num28, (float)num14);
                    am2d.submitAnimGrid(224, 225, 226, 227, 228, 229, 230, 231, 232, (float)num31, (float)num27, (float)num30, (float)num14);
                    am2d.submitAnimStretched(228, (float)num34, (float)num35, (float)num32, (float)num33);
                }
                int num36 = width - 35;
                int num37 = x + num36;
                int num38 = (int)((double)y + (double)height * 0.5);
                am2d.submitAnim(180, (float)num37, (float)num38);
            }
            UIInfoScreen.drawRelBar(g, am2d, x10, y8, 150, relState, 65536, false);
            break;

        case 8:
            int nthItemOfCategory = simWorld.getFurnitureNthItemOfCategory(index, sceneGame.getCurFurnitureCategory());
            int objectStringId    = simWorld.getObjectStringId(nthItemOfCategory);
            int num44             = 173;
            int x11 = x + 5;
            int y9  = y + 5;
            int w2  = num44 - 10;
            if (g == null)
            {
                am2d.submitAnimGrid(340, 341, 342, 343, 344, 345, 346, 347, 348, (float)x, (float)y, (float)num44, 195f);
                if (!simWorld.isFurnitureAvailable(nthItemOfCategory))
                {
                    am2d.submitAnim(320, (float)(x11 + (w2 >> 1)), (float)(y9 + 65));
                }
            }
            else
            {
                int clipX      = g.getClipX();
                int clipY      = g.getClipY();
                int clipWidth  = g.getClipWidth();
                int clipHeight = g.getClipHeight();
                if (simWorld.isFurnitureAvailable(nthItemOfCategory))
                {
                    int index1 = -1;
                    for (int index2 = 0; index2 < 5; ++index2)
                    {
                        if (this.m_previewToIndexMap[index2] == index)
                        {
                            index1 = index2;
                            break;
                        }
                    }
                    if (index1 == -1)
                    {
                        int num14 = -this.getSwipeNotch(this.getSwipeOffset());
                        int num27 = num14 == this.m_lastMid ? this.m_lastDir : JMath.min(1, JMath.max(-1, num14 - this.m_lastMid));
                        this.m_lastMid = num14;
                        this.m_lastDir = num27;
                        int num28 = 0;
                        for (int index2 = 0; index2 < 5; ++index2)
                        {
                            int a     = this.m_previewToIndexMap[index2] - num14;
                            int num29 = JMath.abs(a);
                            if (a * num27 < 0 && num29 >= 2 || (num29 >= 4 || this.m_previewToIndexMap[index2] == -1))
                            {
                                this.m_previewToIndexMap[index2] = -1;
                                ++num28;
                            }
                        }
                        int index3     = index;
                        int objectType = nthItemOfCategory;
                        for (int index2 = 0; index2 < 5; ++index2)
                        {
                            if (this.m_previewToIndexMap[index2] == -1)
                            {
                                this.m_objectPreviews[index2].loadObject(objectType);
                                this.m_objectPreviews[index2].getModel().disableFurnitureShadows();
                                this.m_previewToIndexMap[index2] = index3;
                                --num28;
                                if (index3 == index)
                                {
                                    index1 = index2;
                                }
                                index3    += num27;
                                objectType = simWorld.getFurnitureNthItemOfCategory(index3, sceneGame.getCurFurnitureCategory());
                                if (index3 < 0 || index3 >= this.m_itemNum || num28 == 0)
                                {
                                    break;
                                }
                            }
                        }
                    }
                    this.m_objectPreviews[index1].render(g, x11, y9, w2, 130);
                    g.setClip(clipX, clipY, clipWidth, clipHeight);
                }
                int x2 = x + (num44 >> 1);
                int y2 = y9 + 130;
                g.Begin();
                textManager.drawWrappedStringChunk(g, this.m_stringChunk, objectStringId, 4, num44 - 10, x2, y2, 17);
                int          y3             = y + 195 - 10;
                int          x3             = x + (num44 >> 1);
                int          objectBuyPrice = simWorld.getObjectBuyPrice(nthItemOfCategory);
                StringBuffer strBuffer      = textManager.clearStringBuffer();
                textManager.appendMoneyToBuffer(objectBuyPrice);
                textManager.drawString(g, strBuffer, 4, x3, y3, 20);
                int objectPackId = simWorld.getObjectPackId(nthItemOfCategory);
                if (objectPackId != -1)
                {
                    Image packTag = instance.getPackTag(objectPackId);
                    if (packTag != null)
                    {
                        int num14 = x + width - 27;
                        int num27 = y + 21;
                        g.drawImage(packTag, (float)num14, (float)num27, 18);
                    }
                }
                g.End();
            }
            ++this.m_stringChunk;
            break;

        case 9:
            if (g == null)
            {
                break;
            }
            int font1           = 3;
            int x12             = x;
            int x13             = x + width - 30;
            int num45           = sceneGame.shoppingListItem(index);
            int num46           = sceneGame.shoppingListQty(index);
            int itemDescString1 = simWorld.getItemDescString(num45);
            g.Begin();
            textManager.drawString(g, itemDescString1, font1, x12, y, 9);
            StringBuffer strBuffer1 = textManager.clearStringBuffer();
            textManager.appendStringIdToBuffer(1085);
            textManager.appendIntToBuffer(num46);
            textManager.drawString(g, strBuffer1, font1, x13, y, 9);
            g.End();
            break;

        case 10:
        case 11:
        case 12:
        case 13:
            if (g != null)
            {
                int  font2               = 4;
                int  font3               = 3;
                int  x2                  = x + (width >> 1);
                int  y2                  = y + (height - textManager.getLineHeight(font2) >> 1);
                int  y3                  = y + height - textManager.getLineHeight(font3);
                int  lineWidth2          = width - 25;
                int  buildModeOldSetting = canvas.getSceneGame().getBuildModeOldSetting();
                int  stringId2           = -1;
                int  packId              = -1;
                int  num14               = 0;
                bool flag4               = false;
                switch (this.m_listId)
                {
                case 10:
                    int unlockedFloorNthId = simWorld.getUnlockedFloorNthId(index);
                    stringId2 = simWorld.getFloorStringId(unlockedFloorNthId);
                    packId    = simWorld.getFloorPackId(unlockedFloorNthId);
                    flag4     = unlockedFloorNthId == buildModeOldSetting;
                    num14     = 50;
                    break;

                case 11:
                    int unlockedWallNthId = simWorld.getUnlockedWallNthId(index);
                    stringId2 = simWorld.getWallStringId(unlockedWallNthId);
                    packId    = simWorld.getWallPackId(unlockedWallNthId);
                    flag4     = unlockedWallNthId == buildModeOldSetting;
                    num14     = 50;
                    break;

                case 12:
                    int objectFootprintHeight = simWorld.getObjectFootprintHeight(buildModeOldSetting);
                    int windowNthType         = simWorld.getWindowNthType(index, objectFootprintHeight);
                    stringId2 = simWorld.getObjectStringId(windowNthType);
                    flag4     = windowNthType == buildModeOldSetting;
                    break;

                case 13:
                    int doorNthType = simWorld.getDoorNthType(index);
                    stringId2 = simWorld.getObjectStringId(doorNthType);
                    flag4     = doorNthType == buildModeOldSetting;
                    break;
                }
                g.Begin();
                textManager.drawWrappedStringChunk(g, this.m_stringChunk, stringId2, font2, lineWidth2, x2, y2, 18);
                ++this.m_stringChunk;
                if (flag4)
                {
                    textManager.drawString(g, 1078, font3, x2, y3, 18);
                }
                else
                {
                    StringBuffer strBuffer2 = textManager.clearStringBuffer();
                    textManager.appendMoneyToBuffer(num14);
                    textManager.drawString(g, strBuffer2, font3, x2, y3, 18);
                }
                if (packId != -1)
                {
                    Image packTag = instance.getPackTag(packId);
                    if (packTag != null)
                    {
                        int num27 = x + width - 12;
                        int num28 = y + 42;
                        g.drawImage(packTag, (float)num27, (float)num28, 18);
                    }
                }
                g.End();
                break;
            }
            if (index == this.m_itemSelected)
            {
                am2d.submitAnimGrid(349, 350, 351, 352, 353, 354, 355, 356, 357, (float)x, (float)y, (float)width, (float)height);
                break;
            }
            am2d.submitAnimGrid(331, 332, 333, 334, 335, 336, 337, 338, 339, (float)x, (float)y, (float)width, (float)height);
            break;
        }
    }
示例#9
0
    void OnEnable()
    {
        m_TargetSceneMenu = (SceneMenu)target;

        m_AccessDeniedClipProp    = serializedObject.FindProperty("accessDeniedClip");
        m_ScreenFaderProp         = serializedObject.FindProperty("screenFader");
        m_SceneMenuIconPrefabProp = serializedObject.FindProperty("sceneMenuIconPrefab");
        m_ParentCanvasProp        = serializedObject.FindProperty("parentRectTransform");
        m_LevelsProp = serializedObject.FindProperty("levels");

        m_ReorderableLevelsList = new ReorderableList(serializedObject, m_LevelsProp, true, true, false, true);

        m_ReorderableLevelsList.elementHeight = (EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing) * 7f;

        m_ReorderableLevelsList.drawElementCallback = (rect, index, active, focused) =>
        {
            SerializedProperty levelInfoProp = m_ReorderableLevelsList.serializedProperty.GetArrayElementAtIndex(index);

            SerializedProperty levelProp              = levelInfoProp.FindPropertyRelative("level");
            SerializedProperty displayNameProp        = levelInfoProp.FindPropertyRelative("displayName");
            SerializedProperty totalStarsRequiredProp = levelInfoProp.FindPropertyRelative("totalStarsRequired");
            SerializedProperty oneStarTimeProp        = levelInfoProp.FindPropertyRelative("oneStarTime");
            SerializedProperty twoStarTimeProp        = levelInfoProp.FindPropertyRelative("twoStarTime");
            SerializedProperty threeStarTimeProp      = levelInfoProp.FindPropertyRelative("threeStarTime");

            rect.height = EditorGUIUtility.singleLineHeight;
            string         label          = "Level";
            SceneReference sceneReference = levelProp.objectReferenceValue as SceneReference;
            if (sceneReference != null)
            {
                if (sceneReference.levelScene != null)
                {
                    label = sceneReference.levelScene.name;
                }
                else
                {
                    label = levelProp.objectReferenceValue.name;
                }
            }

            EditorGUI.LabelField(rect, label);
            rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.indentLevel++;
            EditorGUI.PropertyField(rect, levelProp, k_LevelContent);
            rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(rect, displayNameProp, k_DisplayNameContent);
            rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(rect, totalStarsRequiredProp, k_TotalRequiredStarsContent);
            rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(rect, oneStarTimeProp, k_OneStarTimeContent);
            rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(rect, twoStarTimeProp, k_TwoStarTimeContent);
            rect.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
            EditorGUI.PropertyField(rect, threeStarTimeProp, k_ThreeStarTimeContent);
            EditorGUI.indentLevel--;
        };

        m_ReorderableLevelsList.drawHeaderCallback = rect =>
        {
            EditorGUI.LabelField(rect, k_LevelsContent);
        };
    }