示例#1
0
 void Awake()
 {
     cursor = GameObject.Find("Cursor").transform;
     cAnim  = cursor.GetComponent <Animator>();
     scene  = GameObject.Find("SceneManager").GetComponent <SceneMana>();
     rect   = cursor.GetComponent <RectTransform>();
 }
    private float reqeatedTime;         //時間



    // Start is called before the first frame update
    void Start()
    {
        playersObjList  = GameObject.FindGameObjectsWithTag("jougi");
        mouseManagerObj = GameObject.Find("MouseManager");

        sceneManagerObj = GameObject.Find("SceneManager");
        sceneManager    = sceneManagerObj.GetComponent <SceneMana>();

        for (int i = 0; i < playersObjList.Length; i++)
        {
            jConScripts.Add(playersObjList[i].GetComponent <JougiController>());
        }
        mConScript = mouseManagerObj.GetComponent <MouseController>();

        isReqeated = false;
        isReturn   = false;
    }