void Awake() { cursor = GameObject.Find("Cursor").transform; cAnim = cursor.GetComponent <Animator>(); scene = GameObject.Find("SceneManager").GetComponent <SceneMana>(); rect = cursor.GetComponent <RectTransform>(); }
private float reqeatedTime; //時間 // Start is called before the first frame update void Start() { playersObjList = GameObject.FindGameObjectsWithTag("jougi"); mouseManagerObj = GameObject.Find("MouseManager"); sceneManagerObj = GameObject.Find("SceneManager"); sceneManager = sceneManagerObj.GetComponent <SceneMana>(); for (int i = 0; i < playersObjList.Length; i++) { jConScripts.Add(playersObjList[i].GetComponent <JougiController>()); } mConScript = mouseManagerObj.GetComponent <MouseController>(); isReqeated = false; isReturn = false; }