void Start() { _maxHealth = health; animator = gameObject.GetComponent <Animator> (); animator.SetInteger("Health", health); _path = GameObject.Find("Path01"); if (pathNumber == 2) { _path = GameObject.Find("Path02"); } _pathNode = _path.transform.GetChild(_nodeIndex); _rotation_speed = speed * 2f; _sceneMainManager = GameObject.Find("GameManager").GetComponent <SceneMainManager>(); _status = Statuses.SPAWNED; GetDestinationRandomization(); }
void Start() { _uiManager = gameObject.GetComponent <UIManager> (); _sceneManager = gameObject.GetComponent <SceneMainManager> (); }