public SceneMgr() { m_curState = SceneMgrState.Normal; var curSceneName = SceneManager.GetActiveScene().name; m_curScene = SceneLogic.InstantiateSceneLogicByName(curSceneName); }
public SceneMgr() { m_curState = SceneMgrState.Normal; var curSceneName = SceneManager.GetActiveScene().name; m_curScene = SceneLogic.InstantiateSceneLogicByName(curSceneName); }