void Start() { this.onClick.AddListener(() => { SceneLoaderWithTween.LoadScene(scene, tweenType, loadSceneMode); }); }
public void GotoMenu() { SceneLoaderWithTween.LoadScene("Settings"); }
public void GotoHome() { SceneLoaderWithTween.LoadScene("Top"); }
public void SceneLoadWithTween(string sceneName) { SceneLoaderWithTween.LoadScene(sceneName); }
public void ReturnScene() { SceneLoaderWithTween.ReturnLoadScene(); }
// Start is called before the first frame update async void Start() { await UniTask.Delay(delayMilliSeconds); SceneLoaderWithTween.LoadScene(scene, tweenType, LoadSceneMode.Single); }