public void LoadSavedGame() { if (saveLoadService.CheckExistSave()) { PlayerPrefs.SetInt(Constants.NEWGAME, 0); sceneLoaderService.LoadScene(SceneNames.MAIN_SCENE); } }
// Update is called once per frame void Update() { switch (BattleHasEnded()) { case EEndBattleStatus.Ongoing: switch (battleStatus) { case EBattleStatus.PreparingTurn: PrepareTurn(); break; case EBattleStatus.ActiveTurn: DoBattle(playerTeamTurn, enemyTeamTurn); break; case EBattleStatus.NpcAttacking: break; case EBattleStatus.EndTurn: PrintTurn(); print("End of Turn: " + turn); turn++; battleStatus = EBattleStatus.PreparingTurn; break; } break; case EEndBattleStatus.PlayerWon: foreach (NpcBase npc in playerTeam) { npc.stats.GainExperience(enemyTeam.Count * 5); } playerDataController.Save(); sceneLoader.LoadScene(SceneNames.MAIN_SCENE); print("Battle has ended!, the player Won, do something!"); break; case EEndBattleStatus.PlayerLost: playerDataController.Save(); sceneLoader.LoadScene(SceneNames.MAIN_SCENE); print("Battle has ended!, the player Lost, do something!"); break; default: break; } }
/// <inheritdoc /> /// <summary> /// Global signal emitted when the game starts. /// </summary> protected override async void OnGameStart() { base.OnGameStart(); if (!SceneManager.GetSceneByName("UIScene").isLoaded) { var scene = await _sceneLoaderService.LoadScene("UIScene", LoadSceneMode.Additive); } // AssetService.LoadAsset<CoreDemoLevel>(AssetCategoryRoot.Levels, Constants.Levels.CoreDemoLevel) // .Run(level => // { // Debug.Log("MyGame Started.".Colored(Colors.Fuchsia)); // // //Load CoreDemoLevel level // Debug.Log(("MyGame | Level " + Constants.Levels.CoreDemoLevel + " loaded.").Colored(Colors.Fuchsia)); // // var demo = FactoryService.Instantiate(level); // }); }
private void addRandomResources() { int quantity = Random.Range(1, 6); int resourceType = Random.Range(1, 11); switch (resourceType) { case 1: // water case 2: case 3: pDController.PlayerData.CurrentWater += quantity * 2; break; case 4: // food case 5: case 6: pDController.PlayerData.CurrentFood += quantity * 2; break; case 7: // Medicine pDController.PlayerData.CurrentMedicine += quantity; break; case 8: // Gold pDController.PlayerData.CurrentGold += quantity * 10; break; default: // No encuentra nada, puede pasar. break; } Debug.Log("quedan: " + numberOfDebris); if (numberOfDebris == 0) { pDController.Save(); SceneLoaderService sceneLoaderService = new SceneLoaderService(); sceneLoaderService.LoadScene(SceneNames.MAIN_SCENE); } }
public void LoadMainMenu() { playerDataController.Save(); sceneLoaderService.LoadScene(SceneNames.MAIN_MENU); }
private void UpdateApplication() { dataPersistence.SaveProgress(); sceneLoaderService.LoadScene(campaignRepository.CurrentScenario.Id); }
public void LoadScene() { Canvas.SetActive(false); sceneLoaderService.LoadScene(sceneName); }