public bool IsAnyRequest(SceneLoadUnloadRequest.Reason reason = SceneLoadUnloadRequest.Reason.Any, SceneLoadUnloadRequest.OpType op_type = SceneLoadUnloadRequest.OpType.Any, string scene_name = "") { foreach (SceneLoadUnloadRequest sceneLoadUnloadRequest in this.m_SceneLoadUnloadRequests) { if ((reason == SceneLoadUnloadRequest.Reason.Any || sceneLoadUnloadRequest.m_Reason == reason) && (op_type == SceneLoadUnloadRequest.OpType.Any || sceneLoadUnloadRequest.m_OpType == op_type) && (scene_name.Length == 0 || sceneLoadUnloadRequest.m_SceneName == scene_name)) { return(true); } } return(false); }
public void UnloadScene(string scene_name, SceneLoadUnloadRequest.Reason reason) { SceneLoadUnloadRequest sceneLoadUnloadRequest = new SceneLoadUnloadRequest { m_SceneName = scene_name, m_OpType = SceneLoadUnloadRequest.OpType.Unload, m_Reason = reason }; sceneLoadUnloadRequest.m_Result = SceneLoadUnloadRequest.UpdateResult.PreStart; SceneLoadUnloadRequestHolder.OnSceneUnload(SceneManager.GetSceneByName(sceneLoadUnloadRequest.m_SceneName), sceneLoadUnloadRequest); this.Add(sceneLoadUnloadRequest); }
public void LoadScene(string scene_name, SceneLoadUnloadRequest.Reason reason) { if (SceneManager.GetSceneByName(scene_name).isLoaded) { Debug.LogWarning("Scene " + scene_name + " already loaded."); return; } this.Add(new SceneLoadUnloadRequest { m_SceneName = scene_name, m_OpType = SceneLoadUnloadRequest.OpType.Load, m_Reason = reason }); }