/// <summary> /// Initialize profile. /// </summary> /// <returns>Returns coroutine.</returns> private IEnumerator InitializeProfile(SceneLoadProfile loadProfile) { if (loadProfile) { yield return(loadProfile.LoadSceneAdditively()); } }
/// <summary> /// Initialize profile. /// </summary> /// <returns>Returns coroutine.</returns> private IEnumerator InitializeProfile(SceneLoadProfile loadProfile) { if (loadProfile) { yield return(loadProfile.LoadSceneAdditively()); } }