private void Awake() { soundVolume = transform.Find("soundVolume").GetComponent <TextMeshProUGUI>(); musicVolume = transform.Find("musicVolume").GetComponent <TextMeshProUGUI>(); transform.Find("increaseSoundBtn").GetComponent <Button>().onClick.AddListener(() => { // Debug.Log("increasing sound By button...!"); soundManager.IncreaseVolume(); UpdateRelevantText(); }); transform.Find("decreaseSoundBtn").GetComponent <Button>().onClick.AddListener(() => { soundManager.DecreaseVolume(); UpdateRelevantText(); }); transform.Find("increaseMusicBtn").GetComponent <Button>().onClick.AddListener(() => { musicManager.IncreaseVolume(); UpdateRelevantText(); }); transform.Find("decreaseMusicBtn").GetComponent <Button>().onClick.AddListener(() => { musicManager.DecreaseVolume(); UpdateRelevantText(); }); transform.Find("backToMainMenuBtn").GetComponent <Button>().onClick.AddListener(() => { Time.timeScale = 1f; SceneLoadController.Load(SceneLoadController.Scene.MainMenuScene); }); }
void Start() { if (_instance == null) { _instance = this; } if (_instance != null && _instance != this) { DestroyImmediate(gameObject); return; } DontDestroyOnLoad(gameObject); }
private void Awake() { _instance = this; }