// StageControl.Awake static int GetMapConfigId(SceneLevel level, int mapId) { var mapConfigSceneID = mapId; switch (level) { case SceneLevel.stage1: mapConfigSceneID = mapConfigSceneID; break; case SceneLevel.stage2: mapConfigSceneID += 85; break; case SceneLevel.stage3: mapConfigSceneID += 241; break; case SceneLevel.stage4: mapConfigSceneID += 261; break; case SceneLevel.stage5: mapConfigSceneID += 285; break; case SceneLevel.stage6: mapConfigSceneID += 306; break; } return(mapConfigSceneID); }
static int GetSceneBuildIndex(SceneLevel leve, int mapId) { var sceneBuildIndex = mapId; switch (leve) { case SceneLevel.stage1: sceneBuildIndex += 8; break; case SceneLevel.stage2: sceneBuildIndex += 93; break; case SceneLevel.stage3: sceneBuildIndex += 249; break; case SceneLevel.stage4: sceneBuildIndex += 269; break; case SceneLevel.stage5: sceneBuildIndex += 293; break; case SceneLevel.stage6: sceneBuildIndex += 314; break; } return(sceneBuildIndex); }
IEnumerator CaptureIt() { // Wait till the last possible moment before screen rendering to hide the UI yield return(null); GameObject.Find("MyCanvas").GetComponent <Canvas>().enabled = false; //input field token UserID_Token username = new UserID_Token(); string uid = username.GetuserName(); string timeStamp = System.DateTime.Now.ToString("dd-MM-yyyy-HH-mm-ss"); //string fileName = uid + timeStamp + ".png"; string fileName = "Default.png"; string Name = fileName; yield return(new WaitForEndOfFrame()); ScreenCapture.CaptureScreenshot("Initial/" + Name); GameObject.Find("MyCanvas").GetComponent <Canvas>().enabled = true; Shot_taken = true; if (Shot_taken == true) { SceneLevel ScNo = new SceneLevel(); int SceneNo = ScNo.GetSceneNumber(); SceneManager.LoadScene(5); SceneNo = 5; } }
public void Move() { //timestamp and user id token call by get method string timeStamp = System.DateTime.Now.ToString("dd-MM-yyyy-HH-mm-ss"); UserID_Token username = new UserID_Token(); string uid = username.GetuserName(); //Toggle value listner Debug.Log(EM); Debug.Log(FB); DirectoryInfo sourceInfo = new DirectoryInfo(Application.persistentDataPath + "/Initial"); DirectoryInfo destInfo = new DirectoryInfo(Application.persistentDataPath + "/Success"); if (!Directory.Exists(destInfo.FullName)) { Directory.CreateDirectory(destInfo.FullName); } foreach (FileInfo fi in sourceInfo.GetFiles()) { if (fi.Length != 0 && FB == true && EM == true) { fi.CopyTo(Path.Combine(destInfo.ToString(), uid + "___1___1___" + timeStamp + ".png"), true); } Succeed = true; if (fi.Length != 0 && FB == true && EM == false) { fi.CopyTo(Path.Combine(destInfo.ToString(), uid + "___1___0___" + timeStamp + ".png"), true); Succeed = true; } if (fi.Length != 0 && FB == false && EM == true) { fi.CopyTo(Path.Combine(destInfo.ToString(), uid + "___0___1___" + timeStamp + ".png"), true); Succeed = true; } if (fi.Length != 0 && FB == false && EM == false) { fi.CopyTo(Path.Combine(destInfo.ToString(), uid + "___0___0___" + timeStamp + ".png"), true); Succeed = true; } } if (Succeed == true) { FB = false; EM = false; DirectoryInfo directoryInfo = new DirectoryInfo(Application.persistentDataPath + "/Initial"); foreach (FileInfo file in directoryInfo.GetFiles()) { file.Delete(); Debug.Log("Files deleted"); } SceneLevel ScNo = new SceneLevel(); int SceneNo = ScNo.GetSceneNumber(); SceneManager.LoadScene(7); ScNo.SetSceneIndex(7); } }
// 监听场景变换 public void SceneChange(SceneLevel level) { //Debug.Log("收到通知"); sceneLevel = level; if (sceneLevel == SceneLevel.StartScene) { StartUI = GameObject.Find(StartUIName); // 为开始游戏按钮增加监听事件 Button startButton = StartUI.transform.Find(StartUIStartButtonName).GetComponent <Button>(); startButton.onClick.RemoveAllListeners(); startButton.onClick.AddListener(GotoPlayGameScene); WaitText = StartUI.transform.Find(WaitTextName).gameObject; WaitText.SetActive(false); // 为退出游戏按钮增加监听事件 Button endButton = StartUI.transform.Find(StartUIEndButtonName).GetComponent <Button>(); endButton.onClick.RemoveAllListeners(); endButton.onClick.AddListener(ExitGame); } else if (sceneLevel == SceneLevel.GameScene) { // 设置UI的显示或隐藏 gameplayUI = GameObject.Find(GameplayUIName); ContinueUI = GameObject.Find(ContinueUIName); ContinueUI.SetActive(false); gameplayUI.SetActive(true); isMenuOn = false; } else if (sceneLevel == SceneLevel.EndScene) { // 显示鼠标 Cursor.lockState = CursorLockMode.None; Cursor.visible = true; EndGameUI = GameObject.Find(EndGameUIName); Button restartButton = EndGameUI.transform.Find(EndGameUIRestartButtonName).GetComponent <Button>(); restartButton.onClick.RemoveAllListeners(); restartButton.onClick.AddListener(GotoPlayGameScene); Button returnStartButton = EndGameUI.transform.Find(ContinueUIReturnStartName).GetComponent <Button>(); returnStartButton.onClick.RemoveAllListeners(); returnStartButton.onClick.AddListener(ReturnStartButtonClick); Text text = EndGameUI.transform.Find(EndGameUIEndTextName).GetComponent <Text>(); if (Director.GetInstance().CurrentSceneController.isWin) { text.text = Win; } else { text.text = Lose; } WaitText = EndGameUI.transform.Find(WaitTextName).gameObject; WaitText.SetActive(false); } }
public IEnumerator SceneLoad(SceneLevel sceneLevel) { var scene = GetScene(sceneLevel.sceneObj); Debug.LogFormat("scene ={0}", scene.IsValid()); if (scene.IsValid()) { } else { if (_preScenes.Count > 0) { SetActiveScene(mainScene); var removeList = new List <SceneLevel>(); foreach (var one in _preScenes) { if (one.isDontDestroy) { continue; } if (one.parentLevelName == sceneLevel.parentLevelName) { continue; } scene = GetScene(one.sceneObj); SceneManager.UnloadScene(scene); removeList.Add(one); yield return(null); } foreach (var one in removeList) { _preScenes.Remove(one); } } yield return(SceneManager.LoadSceneAsync(sceneLevel.sceneObj.sceneName, LoadSceneMode.Additive)); if (!sceneLevel.isDontDestroy) { _preScenes.Add(sceneLevel); } if (sceneLevel.isActive) { SetActiveScene(sceneLevel.sceneObj); } } }
IEnumerator RoutineBackToTheScene(SceneLevel scene, BGMSoundType music) { _fadeAnim.Play(_fadeOutHash); yield return(new WaitUntil(() => _fadeScreen.color.a == 1)); LoadSceneByIndex(scene.SceneToIndex()); while (CanvasManager.Instance.stackCount > scene.SceneToIndex() + 1) { CanvasManager.Instance.CloseCanvasUI(); } AudioManager.Instance.UnPauseSound(); AudioManager.Instance.PlayBGMSound(music); _fadeAnim.Play(_fadeInHash); yield return(new WaitUntil(() => _fadeScreen.color.a == 0)); }
public override void Start(MonoBehaviour behaviour, Sequencer.StateInstance state) { SceneLevel sl = SceneLevel.instance; Player player = sl.player; Transform t = EntityManager.instance.Spawn(type, name, null, null, useFX); if (t != null) { Vector2 playerPos = player.planetAttach.planetPos; Vector2 pos = sl.planet.body.ConvertToWorldPos(new Vector2(playerPos.x + x, playerPos.y + y)); t.position = new Vector3(pos.x, pos.y, t.position.z); t.GetComponentInChildren <PlanetAttachStatic>().RefreshPos(); } }
public static int SceneToIndex(this SceneLevel scene) { switch (scene) { default: return(0); case SceneLevel.Intro: return(1); case SceneLevel.Lobby: return(2); case SceneLevel.Play: return(3); case SceneLevel.Score: return(4); } }
public void retakePhoto() { DirectoryInfo directoryInfo = new DirectoryInfo(Application.persistentDataPath + "/Initial"); foreach (FileInfo file in directoryInfo.GetFiles()) { file.Delete(); Debug.Log("Files deleted"); deleteflag = true; if (deleteflag == true) { SceneLevel ScNo = new SceneLevel(); int SceneNo = ScNo.GetSceneNumber(); SceneManager.LoadScene(3); SceneNo = 3; } } //foreach(DirectoryInfo dir in directoryInfo.GetDirectories()){ // directoryInfo.Delete(); //} }
// Update is called once per frame void Update() { if (mPlayer == null) { SceneLevel sl = SceneLevel.instance; if (sl != null && sl.player != null) { mPlayer = sl.player.transform; } } else { if (isLockAngle) { Vector2 dir = (mPlayer.position - transform.position).normalized; Util.Vector2DDirCap(mUp, ref dir, lockAngle); transform.rotation = Quaternion.FromToRotation(transform.up, dir) * transform.rotation; } else { transform.up = (mPlayer.position - transform.position).normalized; } } }
public void BackToTheScene(SceneLevel scene, BGMSoundType music) { StartCoroutine(RoutineBackToTheScene(scene, music)); }
public void LoadSceneByFade(SceneLevel scene, CanvasType canvasType, BGMSoundType musicType) { StartCoroutine(RoutineLoadScene(scene.SceneToIndex(), canvasType, musicType)); }
//MonoGameManager relays the scene value that was loaded when it receives OnLevelWasLoaded public void OnLevelHasCompletedLoading(SceneLevel newScene) { if (newScene != SceneLevel.GameScene) { D.Error("A Scene change to {0} is currently not implemented.", newScene.GetValueName()); return; } _eventMgr.Raise<SceneChangedEvent>(new SceneChangedEvent(this, newScene)); if (LevelSerializer.IsDeserializing || !Settings.IsSavedGame) { GameState = GameState.Restoring; } else { ResetConditionsForGameStartup(); _gameTime.PrepareToBeginNewGame(); GameState = GameState.Waiting; } }
public void StartBasedOnStartScene(SceneLevel startScene) { switch (startScene) { case SceneLevel.LobbyScene: break; case SceneLevel.GameScene: __SimulateBuildGameFromLobby_Step2(); break; default: throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(startScene)); } }
// Update is called once per frame void LateUpdate() { switch (action) { case Entity.Action.idle: case Entity.Action.move: if (mPlayer == null) { SceneLevel sl = SceneLevel.instance; if (sl != null) { mPlayer = sl.player; } } else { bool needHeal = PlayerNeedHeal(); //follow player if (planetAttach.GetDistanceHorizontal(mPlayer.planetAttach) > mMinDist) { Vector2 dir = planetAttach.GetDirTo(mPlayer.planetAttach, true); planetAttach.accel = dir * acceleration; action = Entity.Action.move; } else if (planetAttach.velocity.x != 0) { planetAttach.velocity = Vector2.zero; planetAttach.accel = Vector2.zero; action = Entity.Action.idle; } //update heart switch (mCurHeartState) { case ItemHeart.State.Inactive: if (needHeal) { mCurTime += Time.deltaTime; if (mCurTime >= heartRegenDelay) { mHeart.Activate(true); } mMinDist = minPlayerNeedHeartDistance; } else { mMinDist = minPlayerDistance; } break; } if (needHeal) { if (!heartGlow.gameObject.active) { heartGlow.gameObject.active = true; } mCurHeartGlowTime += Time.deltaTime; float t = Mathf.Sin(Mathf.PI * mCurHeartGlowTime * heartGlowPulsePerSecond); t *= t; Color c = heartGlow.color; c.a = t; heartGlow.color = c; } else if (heartGlow.gameObject.active) { heartGlow.gameObject.active = false; } } break; } }
//only called by level scene public void SetCheckpoint(SceneLevel.LevelCheckpoint checkpoint) { mCheckPoint = checkpoint; }
/// <summary> /// 改变场景 /// </summary> /// <param name="level">当前场景</param> public void SceneChangeNow(SceneLevel level) { _currentSceneLevel = level; // 发送场景改变通知 SceneChange?.Invoke(level); }