void ReleaseDesignerOutlets()
 {
     if (sceneView != null)
     {
         sceneView.Dispose();
         sceneView = null;
     }
 }
示例#2
0
 void ReleaseDesignerOutlets()
 {
     if (gameView != null)
     {
         gameView.Dispose();
         gameView = null;
     }
 }