public void LoadSceneGroup(SceneGroup sceneGroup, SceneGroupLoader.OnDone onDone) { SceneGroupLoader.LoadSceneGroup(sceneGroup, onDone); }
public void ActivateSceneGroup(SceneGroupHandle asyncSceneGroup, SceneGroupLoader.OnDone onDone) { SceneGroupLoader.ActivateSceneGroup(asyncSceneGroup, onDone); }
public void UnloadSceneGroup(SceneGroupHandle asyncSceneGroup, SceneGroupLoader.OnDone onDone) { SceneGroupLoader.UnloadSceneGroup(asyncSceneGroup, onDone); }
public void LoadAndActivateSceneGroup(SceneGroup sceneGroup, SceneGroupLoader.OnDone onDone) { SceneGroupLoader.LoadAndActivateSceneGroup(sceneGroup, onDone); }