private void OnSceneLoaded(Scene scene, Guid sceneId) { var startTime = DateTime.UtcNow; // Build scene tree var sceneNode = SceneGraphFactory.BuildSceneTree(scene); var treeNode = sceneNode.TreeNode; treeNode.IsLayoutLocked = true; treeNode.Expand(true); // Add to the tree var rootNode = Root.TreeNode; rootNode.IsLayoutLocked = true; // sceneNode.ParentNode = Root; rootNode.SortChildren(); // treeNode.UnlockChildrenRecursive(); rootNode.IsLayoutLocked = false; rootNode.Parent.PerformLayout(); var endTime = DateTime.UtcNow; var milliseconds = (int)(endTime - startTime).TotalMilliseconds; Editor.Log($"Created graph for scene \'{scene.Name}\' in {milliseconds} ms"); }