示例#1
0
 public CharacterDamageable(IHealthSetter health, CharacterInfo info, UnityClient client, SceneGameplayProperties damageManager)
 {
     _health        = health;
     _info          = info;
     _client        = client;
     _damageManager = damageManager;
 }
示例#2
0
 public OverlayManager([Inject(Id = Identifiers.Overlay)] GameObject overlay, SceneGameplayProperties properties)
 {
     _overlay    = overlay;
     _properties = properties;
 }