public CharacterDamageable(IHealthSetter health, CharacterInfo info, UnityClient client, SceneGameplayProperties damageManager) { _health = health; _info = info; _client = client; _damageManager = damageManager; }
public OverlayManager([Inject(Id = Identifiers.Overlay)] GameObject overlay, SceneGameplayProperties properties) { _overlay = overlay; _properties = properties; }