// Use this for initialization void Start() { messageManager = MessageManager.GetComponent<MessageManager>(); /* levelData = GameData.getLevelData(previousScene); timeText.text = levelData.finishTime+""; totalCollectiblesText.text = levelData.collectibles.Count+""; int actualCollectibles = 0; foreach (string collId in levelData.collectibles) { if(GameData.AlreadyCollected(collId)) { actualCollectibles++; } } actualCollectiblesText.text = actualCollectibles + ""; */ fader = GetComponent<SceneFade>(); fader.nextScene = nextScene; fader.StartScene(); Invoke("StartMessages", fader.fadeSpeed * 2); }