private void onSFX(int id) { bool flag = this.m_linkProfessionRole.getShowSkillEff() == 3; if (!flag) { bool flag2 = id == 2003; if (flag2) { bool flag3 = base.transform.FindChild(this.fx_2003_name) != null; if (!flag3) { base.CancelInvoke("SFX_2003_hide"); base.Invoke("SFX_2003_hide", 3.5f); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(P2Warrior.WARRIOR_SFX1); UnityEngine.Object.Destroy(gameObject, 5f); this.fx_2003_name = gameObject.name; gameObject.transform.SetParent(base.transform, false); } } else { this.SFX_2003_hide(); SceneFXMgr.Instantiate("FX/warrior/SFX_" + id.ToString(), base.transform.position, base.transform.rotation, 4f); } } }
//自身特效 private void onSFX(int id) { if (m_linkProfessionRole.getShowSkillEff() == 2) { return; } if (id == 5003) {//刺客5003技能特效特殊处理。 if (transform.FindChild(fx_5003_name) != null) { return; } CancelInvoke("SFX_5003_hide"); Invoke("SFX_5003_hide", 2.5f); GameObject fx_inst = GameObject.Instantiate(P5Assassin.ASSASSIN_SFX1) as GameObject; GameObject.Destroy(fx_inst, 4f); fx_5003_name = fx_inst.name; fx_inst.transform.SetParent(transform, false); return; } else { SFX_5003_hide(); } SceneFXMgr.Instantiate("FX_assa_SFX_" + id.ToString(), transform.position, transform.rotation, 4f); }
private void onSFX(int id) { bool flag = this.m_monRole is M000P2 || this.m_monRole is ohterP2Warrior; if (flag) { bool flag2 = id == 2003; if (flag2) { bool flag3 = base.transform.FindChild(this.fx_2003_name) != null; if (!flag3) { base.CancelInvoke("SFX_2003_hide"); base.Invoke("SFX_2003_hide", 3.5f); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(P2Warrior.WARRIOR_SFX1); UnityEngine.Object.Destroy(gameObject, 5f); this.fx_2003_name = gameObject.name; gameObject.transform.SetParent(base.transform, false); } } else { SceneFXMgr.Instantiate("FX/warrior/SFX_" + id.ToString(), base.transform.position, base.transform.rotation, 4f); } } else { bool flag4 = this.m_monRole is M000P3 || this.m_monRole is ohterP3Mage; if (flag4) { SceneFXMgr.Instantiate("FX/mage/SFX_" + id.ToString(), base.transform.position, base.transform.rotation, 6f); } else { bool flag5 = this.m_monRole is M000P5 || this.m_monRole is ohterP5Assassin; if (flag5) { bool flag6 = id == 5003; if (flag6) { bool flag7 = base.transform.FindChild(this.fx_5003_name) != null; if (!flag7) { base.CancelInvoke("SFX_5003_hide"); base.Invoke("SFX_5003_hide", 2.5f); GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(P5Assassin.ASSASSIN_SFX1); UnityEngine.Object.Destroy(gameObject2, 4f); this.fx_5003_name = gameObject2.name; gameObject2.transform.SetParent(base.transform, false); } } else { SceneFXMgr.Instantiate("FX/assa/SFX_" + id.ToString(), base.transform.position, base.transform.rotation, 4f); } } } } }
//自身特效 private void onSFX(int id) { if (m_linkProfessionRole.getShowSkillEff() == 2) { return; } SceneFXMgr.Instantiate("FX_mage_SFX_" + id.ToString(), transform.position, transform.rotation, 6f); }
private void onSFX(int id) { bool flag = this.m_linkProfessionRole.getShowSkillEff() == 3; if (!flag) { SceneFXMgr.Instantiate("FX/mage/SFX_" + id.ToString(), base.transform.position, base.transform.rotation, 6f); } }
private void onSFX(string id) { if (SceneCamera.m_nSkillEff_Level > 1 && m_monRole.masterid != PlayerModel.getInstance().cid) { return; } SceneFXMgr.Instantiate("FX_zhsFX_slef_FX_" + id, transform.position, transform.rotation, 1.5f); }
private void onSFX(int id) { if (m_monRole is M000P2 || m_monRole is ohterP2Warrior) { if (id == 2003) { if (transform.FindChild(fx_2003_name) != null) { return; } CancelInvoke("SFX_2003_hide"); Invoke("SFX_2003_hide", 3.5f); GameObject fx_inst = GameObject.Instantiate(P2Warrior.WARRIOR_SFX1) as GameObject; GameObject.Destroy(fx_inst, 5f); fx_2003_name = fx_inst.name; fx_inst.transform.SetParent(transform, false); return; } SceneFXMgr.Instantiate("FX_warrior_SFX_" + id.ToString(), transform.position, transform.rotation, 4f); } else if (m_monRole is M000P3 || m_monRole is ohterP3Mage) { SceneFXMgr.Instantiate("FX_mage_SFX_" + id.ToString(), transform.position, transform.rotation, 6f); } else if (m_monRole is M000P5 || m_monRole is ohterP5Assassin) { if (id == 5003) {//刺客5003技能特效特殊处理。 if (transform.FindChild(fx_5003_name) != null) { return; } CancelInvoke("SFX_5003_hide"); Invoke("SFX_5003_hide", 2.5f); GameObject fx_inst = GameObject.Instantiate(P5Assassin.ASSASSIN_SFX1) as GameObject; GameObject.Destroy(fx_inst, 4f); fx_5003_name = fx_inst.name; fx_inst.transform.SetParent(transform, false); return; } SceneFXMgr.Instantiate("FX_assa_SFX_" + id.ToString(), transform.position, transform.rotation, 4f); } }
private void onSFX(int id) { SceneFXMgr.Instantiate("FX/monsterSFX/10001/SFX_" + id.ToString(), base.transform.position, base.transform.rotation, 2f); }
public void onSFX_EFF(string id) { bool flag = !MonsterMgr._inst.dMonEff.ContainsKey(id); if (!flag) { MonEffData monEffData = MonsterMgr._inst.dMonEff[id]; Quaternion rotation = base.transform.rotation; Quaternion rotation2 = Quaternion.Euler(0f, monEffData.rotation, 0f); Vector3 position = base.transform.position + rotation2 * base.transform.forward * monEffData.f; position.y += monEffData.y; bool romote = monEffData.romote; if (romote) { bool flag2 = this.m_monRole.m_LockRole != null && this.m_monRole.m_LockRole.m_curModel != null; if (flag2) { this.m_monRole.TurnToRole(this.m_monRole.m_LockRole, false); GameObject original = Resources.Load <GameObject>(monEffData.file); GameObject bult = UnityEngine.Object.Instantiate(original, position, rotation) as GameObject; bult.transform.SetParent(U3DAPI.FX_POOL_TF, false); Transform real_track = bult.transform.FindChild("t"); bool flag3 = real_track != null; if (flag3) { bool flag4 = real_track.GetComponent <Animator>() != null; if (flag4) { real_track.GetComponent <Animator>().enabled = false; } real_track.gameObject.layer = EnumLayer.LM_BT_FIGHT; float num = Vector3.Distance(base.transform.position, this.m_monRole.m_LockRole.m_curModel.position); Vector3 position2 = this.m_monRole.m_LockRole.m_curModel.position; position2.y += this.m_monRole.m_LockRole.headOffset.y * 3f / 4f; Tweener t = bult.transform.DOLocalMove(position2, num * 0.03f / monEffData.speed, false); t.SetUpdate(true); switch (UnityEngine.Random.Range(0, 4)) { case 1: t.SetEase(Ease.InQuad); break; case 2: t.SetEase(Ease.InCirc); break; case 3: t.SetEase(Ease.InCubic); break; case 4: t.SetEase(Ease.InExpo); break; } t.OnComplete(delegate { bool flag6 = bult.transform != null && bult.transform.FindChild("t") != null; if (flag6) { Transform transform = real_track.FindChild("f"); bool flag7 = transform != null; if (flag7) { transform.GetComponent <Animator>().SetTrigger(EnumAni.ANI_T_FXDEAD); } UnityEngine.Object.Destroy(bult, 2f); } }); } } } else { bool lockpos = monEffData.Lockpos; if (lockpos) { SceneFXMgr.Instantiate(monEffData.file, this.m_monRole.m_LockRole.m_curModel.position, rotation, 4f); } else { SceneFXMgr.Instantiate(monEffData.file, position, rotation, 4f); } } bool flag5 = monEffData.sound != "null"; if (flag5) { MediaClient.instance.PlaySoundUrl("audio/eff/" + monEffData.sound, false, null); } } }
private void onSFX(string id) { SceneFXMgr.Instantiate("FX/zhsFX/slef_FX/" + id, base.transform.position, base.transform.rotation, 1.5f); }
public void onSFX_EFF(string id) { if (!MonsterMgr._inst.dMonEff.ContainsKey(id)) { return; } MonEffData one = MonsterMgr._inst.dMonEff[id]; Quaternion rotation = transform.rotation; Quaternion add_rotation = Quaternion.Euler(0, one.rotation, 0); Vector3 pos = transform.position + add_rotation * transform.forward * one.f; pos.y += one.y; if (one.romote) {//子弹类型 //技能eff展示子弹类型 (定点,必中) if (m_monRole.m_LockRole != null && m_monRole.m_LockRole.m_curModel != null) { m_monRole.TurnToRole(m_monRole.m_LockRole, false); GameObject bult_go = GAMEAPI.ABFight_LoadPrefab(one.file); GameObject bult = GameObject.Instantiate(bult_go, pos, rotation) as GameObject; Destroy(bult, desTime); bult.transform.SetParent(U3DAPI.FX_POOL_TF, false); Transform real_track = bult.transform.FindChild("t"); if (real_track != null) { if (real_track.GetComponent <Animator>() != null) { real_track.GetComponent <Animator>().enabled = false; } real_track.gameObject.layer = EnumLayer.LM_BT_FIGHT; float dis = Vector3.Distance(transform.position, m_monRole.m_LockRole.m_curModel.position); Vector3 end_pos = m_monRole.m_LockRole.m_curModel.position; end_pos.y += m_monRole.m_LockRole.headOffset.y * 3 / 4; Tweener tween1 = bult.transform.DOLocalMove(end_pos, dis * 0.03f / one.speed); tween1.SetUpdate(true); int rang = UnityEngine.Random.Range(0, 4); switch (rang) { case 1: tween1.SetEase(Ease.InQuad); break; case 2: tween1.SetEase(Ease.InCirc); break; case 3: tween1.SetEase(Ease.InCubic); break; case 4: tween1.SetEase(Ease.InExpo); break; } tween1.OnComplete(delegate() { if (bult.transform != null && bult.transform.FindChild("t") != null) { Transform real_fx = real_track.FindChild("f"); if (real_fx != null) { real_fx.GetComponent <Animator>().SetTrigger(EnumAni.ANI_T_FXDEAD); } GameObject.Destroy(bult, 2f); } }); } } } else if (one.Lockpos) {//目标位置特效 if (m_monRole.ismapfx && m_monRole.fxvec != Vector3.zero) { GameObject pre = GAMEAPI.ABFight_LoadPrefab(one.file); GameObject bult = GameObject.Instantiate(pre, m_monRole.fxvec, rotation) as GameObject; bult.transform.SetParent(U3DAPI.FX_POOL_TF, false); int ss = 0; Tweener tween1 = DOTween.To(() => ss, (float s) => { }, (float)0, 10f); tween1.OnComplete(delegate() { if (bult.GetComponent <Animator>() != null) { bult.GetComponent <Animator>().enabled = false; //bult.transform.FindChild("loop").gameObject.SetActive(false); //bult.transform.FindChild("end").gameObject.SetActive(true); } GameObject.Destroy(bult, 4f); }); // SceneFXMgr.Instantiate(one.file, m_monRole.fxvec, rotation, 4f); m_monRole.ismapfx = false; } else { SceneFXMgr.Instantiate(one.file, m_monRole.m_LockRole.m_curModel.position, rotation, 4f); } } else { SceneFXMgr.Instantiate(one.file, pos, rotation, 4f); } if (one.sound != "null") { MediaClient.instance.PlaySoundUrl("audio_eff_" + one.sound, false, null); } }
//加入特效 private void onFX(int id) { SceneFXMgr.Instantiate("FX_FX_" + id.ToString(), transform.position, transform.rotation, 2f); }
//自身特效 private void onSFX(int id) { SceneFXMgr.Instantiate("FX_monsterSFX_10001_SFX_" + id.ToString(), transform.position, transform.rotation, 2f); }