/// <summary> /// 连接失败 /// </summary> /// <param name="errorInfo"></param> private void OnDisConnect(string errorInfo) { CommunicationObject.IsConnect = false; if (IsConnect) { IsConnect = false; if (GlobalTipsManage.Instance) { GlobalTipsManage.Instance.Show(errorMsg, true); } SceneEvents.OnConnectStateChange(SceneEvents.ServerConnectState.disConnect); } }
/// <summary> /// 连接成功 /// </summary> /// <param name="info"></param> private void OnConnect(string info) { CommunicationObject.IsConnect = true; if (!IsConnect) { IsConnect = true; if (GlobalTipsManage.Instance) { GlobalTipsManage.Instance.Close(); } SceneEvents.OnConnectStateChange(SceneEvents.ServerConnectState.reConnect); } }